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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506424 times)

inteuniso

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #15 on: July 10, 2011, 10:22:28 pm »

Man, this game is fun already. I figured out a good 3 stage rocket that can get me 316km up.
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Alehkhs

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #16 on: July 10, 2011, 10:33:54 pm »

My biggest hope in this game is that some day we can do moon landings, then blast off again and rendezvous with the orbiting command module before returning home.
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BloodBeard

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #17 on: July 10, 2011, 10:36:36 pm »

This looks like the kind of thing I wish orbiter had. (Well it does, but it's a lot more complicated then this)

I like the realism orbiter brings, but if this has the potential to create ridiculously powerful semi-realistic rockets and ships I think I could get into this...

Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #18 on: July 10, 2011, 10:45:16 pm »

Looks like we might have gone too deep.
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NewsMuffin

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #19 on: July 10, 2011, 11:03:58 pm »

Why is Bob always freaking out?
I mean, the littlest indication that things might go wrong, and he's screaming his heart out.
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Ozyton

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #20 on: July 10, 2011, 11:08:34 pm »

I want to try this out, but is anybody having trouble getting their joystick to work? When I double click the thing to define an axis it seems to work, and then when I go to define another axis it automatically puts in the one I put in last for some reason.

Then when I finally get them all put in I go in game and none of them are working, despite the keyboard controls seeming to work just fine... why?

Moghjubar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #21 on: July 10, 2011, 11:08:48 pm »

"Chill guys, I've got this" - Jebediah
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NewsMuffin

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #22 on: July 10, 2011, 11:10:44 pm »

"Chill guys, I've got this" - Jebediah
Pretty much.
Jeb is the pilot, Bob and Bill are just there to watch.

Or it's the other way around, and Jeb is like twelve.
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The Scout

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #23 on: July 10, 2011, 11:12:57 pm »

Other 2 are :(
Jeb is :D
Then they explode.
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rutsber

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #24 on: July 10, 2011, 11:33:51 pm »

How do you keep your rockets stable? Mine seem to like doing a dolphin dive after about a thousand feet. At least the big ones do.
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The Scout

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #25 on: July 10, 2011, 11:42:11 pm »

Loads of SAS man. If you're using the big solid fuel boosters it'll take alot.
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Gamerlord

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #26 on: July 10, 2011, 11:44:49 pm »

This looks really interesting.

Yodamaster

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #27 on: July 10, 2011, 11:47:27 pm »

Fun little toy to play around with.
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BloodBeard

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #28 on: July 10, 2011, 11:54:27 pm »

The first rocket I made, after the tuturial was 4 stages with 18 or so engines.

It ripped itself apart upon launch and nosedived right next to the launch platform in a spectacular explosion. I consider it a success.

Boksi

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #29 on: July 11, 2011, 12:39:36 am »

Alright, I tried this game.

First rocket I made, the Doomcan, did a plain dolphin dive straight into the ground, thus living up to its name.

The next one, the Dumbcan, managed to fly somewhat far, but awkwardly and not very straight up. When it was time to activate the next stage, it totally lost control and eventually crashed.

Sadly, the Doombottle was a perfectly adequate design in all respects, flying up to 40980 meters and landing the astronauts safely in the nearby ocean.

EDIT: After testing it again, it appears the Doomcan is capable of flying into its own exhaust, causing it to explode before even hitting the ground.
« Last Edit: July 11, 2011, 12:41:36 am by Boksi »
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