Content shamelessly taken from a thread on FP
Website (download is on the page): http://kerbalspaceprogram.com/
Download mirror (0.8.0): http://bit.ly/kspv08win
Extra parts: http://www.speedyshare.com/files/29364470/EXTRA_EXTRA_PUT_IN_PARTS.rar
Extra parts mirror: http://www.mediafire.com/?f36kytio353rfmo
Forum: http://kerbalspaceprogram.com/forum/index.phpKerbal Space Program is a game focusing on making your own space program. Yes, that's it. But it does not end there, oh no; even though there are currently only two engines it's the almost endless combinations possible that makes this so enjoyable to play. You see, much like real space rockets this game features multistage rockets that
you design and create. Setting up these multistages is easy, though it can become rather complicated when your rocket has a gazillion stages.
There is no real goal. You might want to achieve a stable orbit around the planet or just reach for the stars. You can also satisfy your competetive side of yourself and challenge your friends to a game of "who-can-reach-the-highest-altitude".
And have you ever wanted to prove to NASA how lousy their space rockets are? This is the time to prove to them how wrong they are in their designs!
Kerbal Space Program is currently in alpha, to quote the developers:
Propulsion:Solid Fuel Rocket
Description: High thrust for a short period of time. And unlike the liquid fuel rocket its fuel is within it.
Liquid Fuel Rocket and its Tank
Description: Moderate thrust for a longer period of time, this time can be extended by stacking fuel tanks on top of eachother
The liquid fuel rocket works by attaching the rocket muzzle itself to the end of the liquid tank.
Command & ControlCommand Pod
Description: The Kerman trio (seen in the lower right corner in-game) inhabits this pod for the duration of the flight (also their metal coffin if you so desire :v:).
S.A.S Module
Description: As long as this module is attached to the rocket and you hold the F key (or t to toggle), it'll apply force to attempt to keep the rocket straight. More of these will make the ship more stable but will add to the overall weight.
Structural & AerodynamicDecoupler
Description: attachable to the side of a module, and on it other things (such as rockets) can be attached.
When the stage that the decoupler is part of is activated, the decoupler detaches from the module it's attached to. Extremely useful.
Stacked Decoupler
Description: This decoupler is only attachable to the top/bottom of a module, and it will detach itself from the module above it when its stage is activated
Stack Tri-coupler
Description: You can attach 3 modules to this one while it itself is attached to a single module. However, it's not detachable itself like the
decouplers.
Wings
Description: Aerodynamic wings that are attachable to your craft.
Utility & ScientificParachute
Description: Attachable to anything like everything else and will extend a parachute when triggered in a stage. Its main use is to land the command pod safely in case you re-enter the planet or didn't reach space.
http://www.youtube.com/watch?v=tjQolxo1VIMhttp://www.youtube.com/watch?v=TGKeAxIHsMwhttp://www.youtube.com/watch?v=WcGWNtd5P7IIt's highly advisable to do the in-game tutorialWhat do the devs have planned?
Colonization
Other planets
Shuttles
Moon
More parts
etc...
I'll probably write up my own better OP later, but I'm occupied with packing for a trip I leave for tomorrow, won't be back until the 15th.