Yeah, Minimus is really strikingly small when you're orbiting it. The thing I noticed the most though is that there doesn't seem to be much flat area outside of the big "sea" sections. Even the plateau looking areas have a bunch of slopes and ridges. I ended up with two failed landings there with a narrow craft before I decided to widen it up a bit and then I was able to get a decent landing on one of the shallower slopes. (This was my "rescue mission" to pick up the crews from the previous two capsules. They were fine, the rocket just kinda fell apart though when it toppled over.)
At the moment, I've just got a craft orbiting the mun, not designed for landing, just a decent amount of fuel to play around with orbits. I got to orbit with about 5 tanks of fuel left. To the mun with 3.5. I'll probably try playing around with another two or three slingshots of the mun and minimus before heading back. Basically wasting fuel so I can learn enough to potentially save fuel in the future.
My experience doing this shows me that i'm going to need to create craft with more RCS fuel and thrusters in future, rocket engines, even the smallest, are way to powerful to arrange the exact profile you want for multi slingshot maneuvers etc
This, definitely. I know with orbiter and setting up slingshots with TransX, even a slight tap on the "fine" (I believe 5% of the full) rcs controls could be enough to completely throw off a complicated maneuver. There's not all that much distance to deal with here at the moment, but once we get some more planets to play with, more sensitive controls would really be nice.
Love that slingshot, by the way. The best I've managed so far is coming back from minimus, I caught the moon the right way and it slowed me down a good portion of the way to get me back to Kerbin. Saved me about 1/3 of the fuel I would have had to burn. Not that I didn't have plenty. Just fun to pull off.