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Author Topic: Let's Play Aurora Multiplayer: International Tensions in Space  (Read 52975 times)

Bremen

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The Background
In the early 21st century, experimental mining operations obtain samples of new elements from deep within Earth's core. These new elements do not obey the currently understood laws of physics; they act as if space is a viscous fluid, can generate energy almost out of thin air, ignore gravity, and many other exotic feats. Thus they are named Trans-Newtonian Elements.

TNEs revolutionize the world as we know it; suddenly the energy crisis is the thing of the past, and building a spaceship is no more difficult than building a car; at least provided you have the extremely rare elements needed. Scientists caution that the amount of elements in Earth's core is limited, and suggest we will eventually have to look elsewhere for supplies. The new space race has begun, and only intensifies when scientists announce a theoretical "Jump Drive" using TNEs.

With the frightening potential of TNEs rapidly destabilizing the world power balance, all the nations of the Earth ratify the Geneva Security Accords; no act of war may take place within 25 million kilometers of Earth, and no vessel engaged in acts of violence may approach within that radius. Expiring in 2050, the GSA risks unintended side effects; with civilian populations no longer at risk and a desperate search on for deposits of TNEs, it opens the possibility of a limited space war.

Four terrestrial powers are prepared to stake their claim on the riches of space. And the specter of 2050 is always on the horizon.



Welcome to this multiplayer LP of the space strategy game Aurora
Aurora is an incredible game. Well, actually it's more of a simulator. The AI doesn't work too well, but it's an incredibly detailed space empire building game. One just ends up lacking enemies to fight... so let's try it multiplayer!

Since Aurora doesn't support online multiplayer (maybe someday), I'll be controlling each side for all players. It's probably not feasible to give me exact orders (though you're welcome to try), so instead I'm looking at general guidelines. As a general guideline, I suggest something like this:

Space Goals/ship based actions: IE, "Ship automated mines to Pluto" or "Bombard China's Mars colony with the 6th task force"
Production Goals: Examples would be "Build more factories on Alpha Centauri A II" or "keep the shipyards turning out more carriers"
Technology Goals: There's a (somewhat outdated) list of research projects at http://aurorawiki.pentarch.org/index.php?title=Research_Required_RP, but general suggestions are fine, like "Develop jumpdrives" or "focus on improving our missile ships".
Other Goals: Because the only certainty is something unexpected will happen

Since I'll be playing all sides, knowledge of Aurora is not required. Additionally, multiple posters can give orders for the same nation; I only ask that each poster pick a nation and stick with it. If there's a consensus, I'll use that, if there's not I'll go with whoever posted first for that turn. Consider this a democracy style LP that just happens to be playing four sides at once.

Similarly, we wont be doing things by PM (though feel free to post orders for a nation as a spoiler, labeled with what nation it refers to). My primary reason is that this makes a really boring read. If it helps, just assume that every nation is horribly infested with spies for the other nations. I may make an exception for initial glimpses of other star systems.

I've tried to make it so all nations have something to be gained from diplomacy and negotiation, so I do hope players for each nation will try to strike deals with other nations. Diplomacy-style backstabs are possible as well.


Current Treaties/Rules
1) Geneva Security Accords: No armed conflict within 25 million km of Earth until 2050. This shouldn't cover any other planets, but does include the moon.
2) No shooting civilian shipping for now. It's not really possible for a nation to guard, and also there used to be a bug where Civs would declare war on you and start building PDCs. Let's not take chances. I believe that civilians will do work for all nations, so consider them a neutral party.
3) We will not be using geosurvey teams. Too much micromanagement, and hard to coordinate in multiplayer. Similarly, no fleet training.

The Thranx Directive: No building a jump gate chain back to Sol until a system has been completely surveyed

The Yoda Guidelines
Spoiler (click to show/hide)


With that, onto the choices of sides!

European Union
Population: 501 million
Yearly Income: 10,020 megacredits

Economy: The European Union has the largest GDP on Earth, giving it great wealth. Unfortunately, bickering between member states has resulted in it it being slower to adapt to Trans-Newtonian industry than the other powers, and some of its industry still uses conventional technology. Many of its member nations are not fully industrialized, giving it spare workers for future expansion.

Military: Though smaller than the US military, the EU Space Force possesses a number of medium and small combat craft, supported by earth based gunboats with the range to act outside of the treaty exclusion zone. EU ships are primarily laser armed, with their heavier ships also using long range missiles to make up for their lack of fighters.

Technology: In addition to their laser and missile technology, the EU has sensors and armor more advanced than their rivals. The engines used by their gunboats are also a closely guarded design.

Nihon-koku
Population 128 million
Yearly Income: 5,472 megacredits

Economy: Of the four major Earth powers, Japan is probably the worst off economically. Though fully industrialized, its small population leaves it with production and wealth issues. Partially as a result, Japan has converted all of its mines to robotic operation, both easing labor troubles and providing mines which can be moved offworld without supporting population. Thanks to a recent forward looking immigration policy, the population of Japan is now growing, and it has the best research sector in the world.

Military: Japan's military is based around advanced cruisers armed with particle beam weapons and energy shields. Thanks to advanced engine technology, they are also faster than other nation's warships. Unfortunately, their ships do not make use of long range weaponry, and are very vulnerable while closing the range.

Plans to raise the Yamato from the ocean bottom and use it as a space battleship were examined but found unfeasible.

Technology: Japan is ahead of other nations with its engines and power plants, and also has developed longer range fire control to make better use of its particle beams. Shields are a unique technology that so far only Japan has pursued, though whether they have an advantage over armor remains to be seen.

People's Republic of China
Population 1.34 billion
Yearly Income: 5,360 megacredits

Economy: China's massive population and industry makes it the world leader in production and mining, though its low GDP means that fully utilizing production risks plunging the nation into debt. More progressive economists in the nation have suggested attempting to offset costs by selling products and production capacity to other powers.

Military: Rather than constructing major orbital shipyards like other powers, China instead took the low tech, low cost solution of outfitting a fleet of ballistic missile submarines with Trans-Newtonian tech and space drives. The resulting ships are slow, fragile, and have limited weaponry, but are capable of launching a devastating missile salvo. They also have mysterious new weapons capable of firing from inside the hull without harming the ship. Their conversions are supported by smaller, purpose built escort and scout craft.

Technology: While China's missile technology is nothing to write home about, it gets the job done (With something of a brute force approach; Chinese missiles are five times as large as though used by the EU, and fired out of ICBM launch bays). Their solution of turrets mounted inside the hull gives Chinese weapons a tracking speed the envy of other nations, and their conversion program has left them pursuing missile launchers that sacrifice reload speed for greater salvo capacity.

United States of America
Population 311 million
Yearly Income: 8,086 megacredits

Economy: With the second highest GDP of the four powers, the US is quite wealthy despite its fairly low population. However, it has few workers to spare, with almost all available populace busy running the current economy, and expansion is limited by the rather slow birthrate.  Though the GDP is lower than that of EU, the GDP per capita is actually higher, and the US stands to benefit greatly from population growth and new colonies.

Military: The United States has the most powerful space fleet of the four powers, built on the model of its terrestrial navy: powerful carriers with smaller support ships. Their ships and fighters are armed with a variety of rail- and coil-gun weapons of various calibers, including powerful point-defense. Thanks to the construction program for their military, they also have the largest shipyards on(off) Earth.

Technology: Most of America's research has been devoted to developing space fighters; a difficult but ultimately successful project the other powers will not be able to duplicate for several years at a minimum. Their other research has fallen slightly behind, though, and their projectile weapons lack the range of other nations advanced energy weapons. Though powerful in a point defense role, an American taskforce stripped of its fighters risks being destroyed from outside the range of its own weapons.


Updates

January 1st, 2020
February-April 2020
April-August, 2020
August-December, 2020

2021
2022
2023
2024
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Current Status
Current Technologies
« Last Edit: July 21, 2011, 08:30:31 pm by Bremen »
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #1 on: June 29, 2011, 09:04:03 pm »

Status of the Human Race, Earth Year 2025

European Union
Spoiler (click to show/hide)


Nihon-koku
Spoiler (click to show/hide)


People's Republic of China
Spoiler (click to show/hide)


United States of America
Spoiler (click to show/hide)


Mineral Surveys
Spoiler (click to show/hide)
« Last Edit: July 12, 2011, 10:11:17 am by Bremen »
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #2 on: June 29, 2011, 09:33:42 pm »

Aurora rules, so count me in! I'll be on the American team.

Are you going to name civilian administrators after the LPers?
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Yodamaster

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #3 on: June 29, 2011, 09:37:48 pm »

I'd like to be on the side of the PRC.

We will show no mercy. Is Russia part of the EU?
« Last Edit: June 29, 2011, 09:42:13 pm by Yodamaster »
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forsaken1111

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #4 on: June 29, 2011, 09:48:08 pm »

Outstanding setup. I'll be joining on the side of the US.

The design of the Spruance is a bit dated in light our our information on other nation's military capabilities. It is outranged and outgunned by a wide margin, and I'd suggest that our first order of business be to develop the rail cannon system to increase its range and tracking speed. I think that with some updated railgun technology it could be a serious independent combatant and could be released from escort duty more often, able to operate without fighter cover.

We should look into developing box launchers for our fighter craft, which allow very small missile loadouts to be carried with reloads performed on-deck in the carrier. This would allow for the creation of dedicated bomber strike craft, or  mixed loadouts for more versatile mission profiles.

Finally. I think we should begin immediate development of a military jump tender which can handle the mass of the George Washington class Carrier.

OP: I'm not sure how you plan to deal with surveying for minerals, or if you're just going to handwave that entirely. If so, do we know what other bodies in the system have minerals?
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #5 on: June 29, 2011, 09:53:54 pm »

Outstanding setup. I'll be joining on the side of the US.

The design of the Spruance is a bit dated in light our our information on other nation's military capabilities. It is outranged and outgunned by a wide margin, and I'd suggest that our first order of business be to develop the rail cannon system to increase its range and tracking speed. I think that with some updated railgun technology it could be a serious independent combatant and could be released from escort duty more often, able to operate without fighter cover.

We should look into developing box launchers for our fighter craft, which allow very small missile loadouts to be carried with reloads performed on-deck in the carrier. This would allow for the creation of dedicated bomber strike craft, or  mixed loadouts for more versatile mission profiles.

Finally. I think we should begin immediate development of a military jump tender which can handle the mass of the George Washington class Carrier.

OP: I'm not sure how you plan to deal with surveying for minerals, or if you're just going to handwave that entirely. If so, do we know what other bodies in the system have minerals?

Well thought out! Currently all the nations have the tech for geological survey sensors, but none have any ships capable of it, so no surveys have been done. I'm giving it a little more time to generate interest and for people to pick sides, but the next update will cover the starting situation in more detail.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #6 on: June 29, 2011, 10:51:26 pm »

Status of the Human Race, Earth Year 2020

(All nations begin with two years of income and mineral production stockpiled)

European Union
Spoiler (click to show/hide)


Nihon-koku
Spoiler (click to show/hide)


People's Republic of China
Spoiler (click to show/hide)


United States of America
Spoiler (click to show/hide)


Earth's mineral resources
Spoiler (click to show/hide)



Goals for consideration

1) Geological Survey
Though it is believed deposits of TNE can be found on other planets and even asteroids, no detailed survey of other planetary bodies has been done. Finding new deposits is crucial for humanity's future, and all nations have the technology to construct geological survey vessels. Their exact design is up to the nations to decide. Consider if you want a fast surveyor, an armed one, or perhaps a cheap and fast to build one. Maybe refit a warship to include survey sensors?

2) Mining Colonies
With detailed survey results, TNE mines could be transported to other worlds. Automated mines are the most practical, as they do not require supporting population. Mass drivers could be used to transport the minerals back to Earth for use, avoiding danger of interception. Planting a colony would require the construction of a freighter.

3) Civilian Colonies
Though no other planet in the solar system has a breathable atmosphere, with the aid of TNE sustainable colonies could be built on (in increasing order of difficulty) Mars, Titan, Mercury, and Venus. In the long term, these worlds could be terraformed; in the short term, domed colonies would be feasible. Planting a colony would require construction of a freighter and a colony ship.

4) Gravitational Survey
Jump point theory is recently developed, but no one knows where, or if, the jump points are. Researching and constructing a gravitational survey ship could give a nation a head start on the next great human endeavor, colonizing other solar systems. As with a geological survey, a new ship must be designed.

5) Acquire jump capability
There are two theoretical ways of utilizing jump points; either a jump drive equipped ship or construction of a jump gate. A jump gate constructor would require less research, but more time and expense, and allow ships of other nations through as well. A jump capable ship would be quicker and could be used for scouting, but any major colonization would require a gate.


Nation specific concerns:

European Union:
The EU's production is cripplingly low. The first goal should be to modernize the conventional industry; each unit can be converted to a Construction Factory, Fighter Factory, Fuel Refinery, Mine, or Ordinance Factory at minimal cost.

The EU has shipyards currently setup to produce all of its military ship classes; a decission should be made whether to keep them running or not, and which ones. There's certainly money available for it, though minerals are somewhat low in the EU due to a lack of mines


Nihon-Koku
Japan's new constructions are limited by a lack of workers, so it might be best to focus on buildings that do not require them; things like tracking stations and military academies. New economic buildings can be added so that they keep pace with population growth.

Unlike the EU, the decision of whether or not to run the shipyards is mostly a budget concern. Just running construction and research all out will leave Japan running a deficit; shipbuilding will only compound that. Still, there's enough money to build for now.


China
China's immediate economic goal should be finding a source of money; either build financial centres, sell resources to other nations, go into debt, or some combination of the three. China cannot even afford to run all of its factories without deficit spending.

Because initial stockpiles were based on two years production, China has massive amounts of minerals to spare.

USA
Though it has few available workers, America could choose to follow the Japanese model and begin converting mines to automated mines. It will be slow and expensive, but worthwhile in the long run.

Additionally, the US has a large number of naval shipyards but few commercial, and may be better suited to an armed survey ship or a refit if they pursue that course (A Spruance could easily be refit to replace the long range sensors with either gravitational or geological ones).

One of the George Washington class carriers has only recently been completed and does not have a fighter compliment.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #7 on: June 30, 2011, 12:03:18 am »

I agree with everything Forsaken said, though I think putting together a jump tender of that size should be a long-term goal. In the short term, we must secure dominance in Sol. Let China or the EU have Alpha Centauri! If we lock down Earth and her fellows, extra-solar colonies will perish on the vine, unable to prosper or grow.

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forsaken1111

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #8 on: June 30, 2011, 12:24:32 am »

Sirus... Thoughts: I agree that the jump tender should be a more long term goal. Put a few labs towards that but the focus right now should be, I think, improving our railgun technology.

For a freighter, we could likely get a freighter design which fits our 30kt commercial shipyard if I'm not too far off base. Mod, can you see what a 5 cargo hold freighter would look like if kept to less than 30kt with our current tech? At least one cargo handling system as well is a must.

For geosurvey missions we have two choices really. If we use a single geosurvey sensor and strap on a military nuke drive we'll get a tiny, quick geosurvey craft (800 tons or so I think). It will require more frequent service but it will be fast and small. If we go for a commercial drive it will be larger, and we'd probably need to launch a new commercial shipyard to handle it. I'm of a mind to go for the commercial version to keep maintenance issues down. A third option would be to design a small survey frigate with good speed and a railcannon, an Armed Exploration and Survey Spacecraft. It will serve to survey the Sol system and will allow us to use smaller jump tenders to send the small AESS vessels through jump points for first looks at new systems and long-duration survey missions. It should have a maintenance period of around 7 years and maintain a decent speed.

I agree that box launchers are probably not necessary.

We should have fighter factories on Earth queue up a full compliment of fighters for the newly completed George Washington carrier though, and maybe start converting 50 or so mines into automated versions to be sent out to our first mining colony, as well as constructing several mass drivers.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #9 on: June 30, 2011, 12:48:55 am »

Sirus... Thoughts: I agree that the jump tender should be a more long term goal. Put a few labs towards that but the focus right now should be, I think, improving our railgun technology.

For a freighter, we could likely get a freighter design which fits our 30kt commercial shipyard if I'm not too far off base. Mod, can you see what a 5 cargo hold freighter would look like if kept to less than 30kt with our current tech? At least one cargo handling system as well is a must.

For geosurvey missions we have two choices really. If we use a single geosurvey sensor and strap on a military nuke drive we'll get a tiny, quick geosurvey craft (800 tons or so I think). It will require more frequent service but it will be fast and small. If we go for a commercial drive it will be larger, and we'd probably need to launch a new commercial shipyard to handle it. I'm of a mind to go for the commercial version to keep maintenance issues down. A third option would be to design a small survey frigate with good speed and a railcannon, an Armed Exploration and Survey Spacecraft. It will serve to survey the Sol system and will allow us to use smaller jump tenders to send the small AESS vessels through jump points for first looks at new systems and long-duration survey missions. It should have a maintenance period of around 7 years and maintain a decent speed.

I agree that box launchers are probably not necessary.

We should have fighter factories on Earth queue up a full compliment of fighters for the newly completed George Washington carrier though, and maybe start converting 50 or so mines into automated versions to be sent out to our first mining colony, as well as constructing several mass drivers.

I went ahead and did a mock-up, though the US freighter shipyard is actually 35k

Code: [Select]
New Class class Freighter    29,950 tons     133 Crew     239 BP      TCS 599  TH 188  EM 0
313 km/s     Armour 1-85     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Capacity 5 MSP    Max Repair 16 MSP
Cargo 25000    Cargo Handling Multiplier 5   

Nuclear Thermal Engine E0.9 (3)    Power 62.5    Fuel Use 9%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 33.3 billion km   (1231 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

As for retooling the Spruance yard, that would work but remember the time to retool is based on how different the designs are. A refit of the Spruance with a survey sensor would take a few months, a small but fast design could take years of retooling. It might be faster to build a new shipyard.
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forsaken1111

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #10 on: June 30, 2011, 12:57:36 am »

Can you do a mockup of a spruance with an added geosurvey array? We don't want to dump the active sensor because then it's gun would be useless if it went anywhere without a carrier or another ship with sensors.
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Yodamaster

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #11 on: June 30, 2011, 01:29:49 am »

Well, I already realize I'm heavily outclassed in Aurora knowledge by the damn Americans. That said, the PRC should begin construction of enough financial centers to sustain them, while also selling some of its vast mineral pool. A Geosurvey ship armed with whatever we have currently available should be designed, produced, and sent to analyze solar bodies (Planets being first priority). Probably Mars. A freighter design and colony ship design should also be created. The specifics of these designs I will leave up to the peons, as I make long term decisions.  ;)

If we're not doing anything else let's research more advanced engine tech, and advance our point defense technology in preparation for facing those American fighters in the future. Let's start having our fleet train together (if you have the inexperienced option enabled).

I completely expect to lose this LP if no one more knowledgeable joins me, btw. Regardless, I love making decisions like this. There needs to be more games where you make high-level decisions. Micro annoys me. Also, how does espionage/stealing technology work?
« Last Edit: June 30, 2011, 02:04:25 am by Yodamaster »
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #12 on: June 30, 2011, 02:04:59 am »

Can you do a mockup of a spruance with an added geosurvey array? We don't want to dump the active sensor because then it's gun would be useless if it went anywhere without a carrier or another ship with sensors.

The weapons on a Spruance are so short range the point defense sensors are more than sufficient to target anything they could hit. The longer range sensor system is just for scouting and detection purposes, and possibly to relay targeting information to fighters.

Alternately, an unconventional option occurred to me; there's nothing that says you can't mount survey sensors on a fighter, albeit an oversized one (the sensors alone weigh more than a Kestrel). You'd have to detach a carrier for survey duties, though.

Well, I already realize I'm heavily outclassed in Aurora knowledge by the damn Americans. That said, the PRC should begin construction of enough financial centers to sustain them, while also selling some of its vast mineral pool. A Geosurvey ship armed with whatever we have currently available should be designed, produced, and sent to analyze solar bodies (Planets being first priority). Probably Mars. A freighter design and colony ship design should also be created. The specifics of these designs I will leave up to the peons, as I make long term decisions.  ;)

If we're not doing anything else let's research more advanced engine tech, and work on whatever combination of technologies are required to let our ginourmous missiles become more accurate. It would be a shame if all that firepower just missed. That would be fire control, no?

I completely expect to lose this LP if no one more knowledgeable joins me, btw. Regardless, I love making decisions like this. There needs to be more games where you make high-level decisions. Micro annoys me. Also, how does espionage/stealing technology work?

No worries, it's good to have you. Missile accuracy is based on speed and agility, so you'd want the two techs that improve those. Missile speed is a sub-tech of improved engine technology, so the two goals go hand in hand. As for selling minerals, there's no general market; you'd have to find another decision maker in this thread and agree on a price.

I haven't done much with espionage but I believe it's rather straightforward; you assign commanders with the espionage skill to teams and give them a target, and they occasionally steal tech for you. This is probably a good way to make the other nations mad at you, though it suits the PRC well :P

As for unconventional survey solutions... China's launchers are probably big enough for them to make a survey missile. Aurora is an awesome game :P
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forsaken1111

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #13 on: June 30, 2011, 02:22:23 am »

Alternately, an unconventional option occurred to me; there's nothing that says you can't mount survey sensors on a fighter, albeit an oversized one (the sensors alone weigh more than a Kestrel). You'd have to detach a carrier for survey duties, though.
Could you see about working up a fighter or gunboat version with geosurvey sensors? Could be something like the raptor from BSG
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #14 on: June 30, 2011, 02:41:18 am »

Alternately, an unconventional option occurred to me; there's nothing that says you can't mount survey sensors on a fighter, albeit an oversized one (the sensors alone weigh more than a Kestrel). You'd have to detach a carrier for survey duties, though.
Could you see about working up a fighter or gunboat version with geosurvey sensors? Could be something like the raptor from BSG

Easy enough.

Code: [Select]
Raptor class Light Fighter    360 tons     8 Crew     115 BP      TCS 7.2  TH 15  EM 0
2083 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 0     PPV 0
Annual Failure Rate: 72%    IFR: 1%    Maint Capacity 0 MSP    Max Repair 100 MSP    Est Time: 0 Years

Small Nuclear Thermal Engine E900 (1)    Power 15    Fuel Use 9000%    Signature 15    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 0.6 billion km   (3 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

Possible alterations would be engineering space, to reduce the chance of an equipment breakdown (minor, but possible given several days or weeks to survey a planet) or extra fuel tanks, so you could send it off to survey without a carrier (maxing out fuel gives a range of about 5.6b km, enough to cover the inner system and Jupiter, plus anything short of Pluto if you make it a one way trip).
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