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Author Topic: Is inevitable catsplosion thing of the past?  (Read 3832 times)

Lagslayer

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Re: Is inevitable catsplosion thing of the past?
« Reply #15 on: June 27, 2011, 04:14:01 pm »

If cats are a problem, then put the cat-loving dwarf in a danger room (armor optional). If the dwarf dies, then you can slaughter the cats. If the cats die, then the immediate problem is solved.

abadidea

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Re: Is inevitable catsplosion thing of the past?
« Reply #16 on: June 27, 2011, 04:19:34 pm »

I also noticed a complete lack of catsplosion on my fort on the current version. In fact, I noticed that I couldn't recall a single "Meowingtons has adopted Urist" message, unless the game no longer broadcasts those by default anyway.

I was one of those people who made maximum-size pastures and then ran into the bug/malfeature of animals starving to death on top of grass while walking towards some other grass. For a while, until I figured out that the problem could be prevented with smaller pastures, I had VERY few animals and took to breeding cats *deliberately*, with limited success.
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Michael

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Re: Is inevitable catsplosion thing of the past?
« Reply #17 on: June 27, 2011, 05:03:01 pm »

Why don't you penetrate the caverns?
That might not necessarily work.

Perhaps it was a bug, but the one time I breached a cavern, there was a lot of mud, but no fungus to be found (neither the "grass", "shrub", nor "tree" class appeared to be represented).
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AutomataKittay

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Re: Is inevitable catsplosion thing of the past?
« Reply #18 on: June 28, 2011, 12:36:52 am »

Why don't you penetrate the caverns?
That might not necessarily work.

Perhaps it was a bug, but the one time I breached a cavern, there was a lot of mud, but no fungus to be found (neither the "grass", "shrub", nor "tree" class appeared to be represented).

I don't think it's a bug, I've occasionally encountered those caverns. You just have to start muddifying other part of underground, IIRC.
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Organum

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Re: Is inevitable catsplosion thing of the past?
« Reply #19 on: June 28, 2011, 03:07:29 am »

I've had that happen too, although I got bored with that fort before I was able to see if a barren underground meant no moss for the fort.
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tolkafox

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Re: Is inevitable catsplosion thing of the past?
« Reply #20 on: June 28, 2011, 03:37:29 am »

I have goatsplosions now :( Slaughtering all those useless billy goats (except the large one with gigantic muscles) seems to have the adverse affect of mass nanny goat birthing. I get birthing spam right before spring, and have to scramble new pastures for the kids.

At least with cats you can shove them in one cage.
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Montague

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Re: Is inevitable catsplosion thing of the past?
« Reply #21 on: June 28, 2011, 06:30:51 am »

Training spears set in upright spear traps and a lever are brutally effective at keeping the pet population at bay.

Danger rooms in my fort have eventually killed every single last non-slaughter-able pet in the fortress. Huzzah!
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Caldfir

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Re: Is inevitable catsplosion thing of the past?
« Reply #22 on: June 28, 2011, 09:21:45 am »

Yeah, goatsplosions are easy to set up, but they are butcherable (except for named pets of course), and do not adopt dwarves, so the problem is easy to fix. 
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Root Infinity

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Re: Is inevitable catsplosion thing of the past?
« Reply #23 on: June 28, 2011, 10:07:35 am »

Why don't you penetrate the caverns?
That might not necessarily work.

Perhaps it was a bug, but the one time I breached a cavern, there was a lot of mud, but no fungus to be found (neither the "grass", "shrub", nor "tree" class appeared to be represented).
I encountered the same thing - that happens when the cavern has no water - nothing can grow.

I don't think it's a bug, I've occasionally encountered those caverns. You just have to start muddifying other part of underground, IIRC.
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