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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315978 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6840 on: October 13, 2011, 12:53:33 am »

Anyone know a place I can send a save with a reproducible crash with construction?  I have all the materials to make a door, to make the door, and it crashes every time.  I've made sure to have all the items in my inventory, and I don't think there is anything else it could be using off the ground... If it matters, there are pits to the diagonal left and right of the door, and the door is being in the spot of an existing door.

I'd guess the best place for that would be Whales' email. fivedozenwhales AT gmail DOT com
Make sure to tell him what version you're using.

EDIT: Alternatively, make a thread at the official forums.
« Last Edit: October 13, 2011, 01:07:43 am by FunctionZero »
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S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6841 on: October 13, 2011, 02:46:44 am »

I don't know what ChairmanPoo did wrong but I'm running around with 3k EXP and nothing to spend it on. The passive 6 plus what you get from good food and other amenities makes this a cakewalk. My current character is as follows:

Esuke Ren
Spoiler (click to show/hide)

Oh right. ChairmanPoo, did you go outside in the rain? Cause that penalty gets pretty damn high quickly. That could be why. Try playing past one sleep cycle and then reevaluate the trait.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6842 on: October 13, 2011, 02:54:07 am »

I'm not 100% sure, but I think that utility vests, like fanny packs, don't add encumberance. Backpack + kevlar + trenchcoat is crazy, though. One of those is redundant.

No, utility vests encumber the torso.
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6843 on: October 13, 2011, 02:55:29 am »

Holsters and fannypacks are the only sources of ecumbrance-less storage in the game. Note that they still have weight, however.
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S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6844 on: October 13, 2011, 02:59:47 am »

Holsters, Fanny Packs and Utility vests you mean. But that's just counting what the item alone contributes. Its already be stated that there is a separate encumbrance penalty based on the number of items equipped on a slot regardless of actual item encumbrances.

Question: What are Fusion Packs for? I can make them but I'm wondering if its better to make them or save the Plutonium Cells.
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L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6845 on: October 13, 2011, 03:19:59 am »

Oh right. ChairmanPoo, did you go outside in the rain? Cause that penalty gets pretty damn high quickly. That could be why. Try playing past one sleep cycle and then reevaluate the trait.

Thinking of which, rainophilia trait would be great. Like having a morale boost instead of penalty when getting wet from the rain. As for negative traits, there's no sociophobia yet. Which would have restricted or limited interaction with NPCs.

Question: Do vitamins actually work? I consume a vitamin every 1-2 hours and not sure if they have any effect.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6846 on: October 13, 2011, 03:28:19 am »

Holsters, Fanny Packs and Utility vests you mean. But that's just counting what the item alone contributes. Its already be stated that there is a separate encumbrance penalty based on the number of items equipped on a slot regardless of actual item encumbrances.

Question: What are Fusion Packs for? I can make them but I'm wondering if its better to make them or save the Plutonium Cells.

Holsters append to Legs, vests to Torso. Enough layers automatically encumber, regardless of item's encumbrance value.
Fanny packs are the only storage that don't encumber, since they don't append to any bodypart.

Fusion packs are for high-tech weaponry, like the Fusion rifle. Plutonium cells are worthless, but so are fusion packs if you don't have the weapons.
Plutonium might actually be preferred for the teleporter.

As for negative traits, there's no sociophobia yet. Which would have restricted or limited interaction with NPCs.

Given that there are no NPCs either ...
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L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6847 on: October 13, 2011, 03:38:41 am »

Given that there are no NPCs either ...

But what about all that posts I read about barter, hiring and chatting with NPCs? I actually haven't met any yet, but I believe there are some.

Look, a collapsed bridge!
]
« Last Edit: October 13, 2011, 03:40:43 am by L0master »
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S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6848 on: October 13, 2011, 03:46:47 am »

As for traits that would be cool to see I've come up with a few.

Good Traits:
Camel - Your thirst reduces at X%(25-50) of the normal rate. (3 points)
Fasting - Your hunger reduces at X%(25-50) of the normal rate. (3 points)

Bad Traits:
Pyromaniac - You must periodically use lighters to start fires or suffer a morale penalty (-30). Setting things on fire boosts morale (+10). (-3 points)
Easily bored - You only gain half the maximum morale boost from books, alcohol and music. (-2 Points)



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L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6849 on: October 13, 2011, 03:55:30 am »

Fasting - Your hunger reduces at X%(25-50) of the normal rate. (3 points)
It's already implemented. It is called "light eater"
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6850 on: October 13, 2011, 04:01:37 am »

Given that there are no NPCs either ...

But what about all that posts I read about barter, hiring and chatting with NPCs? I actually haven't met any yet, but I believe there are some.

They're disabled in the current version, and will be for quite some time.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6851 on: October 13, 2011, 06:53:36 am »

Morale penalty you get from rain is ridiculously high. What about people who love rain like me?
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L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6852 on: October 13, 2011, 07:10:25 am »

Morale penalty you get from rain is ridiculously high. What about people who love rain like me?
That's what I was talking about. Rainophilia should be implemented.

Given that there are no NPCs either ...
Does that mean Speech and Barter skills are useless?
« Last Edit: October 13, 2011, 07:12:29 am by L0master »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6853 on: October 13, 2011, 07:11:47 am »

At the moment, yes.
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hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6854 on: October 13, 2011, 07:54:44 am »

seems this dev may have taken a little inspiration from Whales? http://www.rockpapershotgun.com/2011/10/13/apartment-of-health-lone-survivor/#more-77759
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