Yes! Fezzes are cool! (The Doctor said so)
Fezzes are cool indeed. And bowties. I am more stealthy with my Doctor Who references, if you check some of my posts you will find them xD
On the matter of things that are lacking, in terms of alcoholic beverages, I find it odd that there is no beer or wine. You are more likely to find that in a house or market than the "heavier weights" (rum, tequila, stuff over 25%) since they are cheaper and widely available. (I don't really care as I just use alcohol as weapon, but there's that)
About kulik's suggestion, there are several types of character builds that would be unplayable like that. Try a schizo and watch "your mother" get in the middle at random. Or a hoarder. Or someone with addictive personality who can only use basic morale boosts (food, mp3 and marijuana, that's mostly all) . Or a...you get the point.
Seems people are bothered about having high XP, but that XP is not a currency you can use automagically to raise skills and stuff. You aren't automatically overpowered for having high XP, you have no advantage at all unless you train your skills (if you got books, it's all fine and dandy, training your dodge or other skills is not so "effortless")
And it kind of makes sense the way it is now (it's just lacking in variety, something obvious due to the release status of Cataclysm), I mean, list me a few games where XP doesn't keep going up. It's "experience" after all. Not even low morale can make you forget your experiences IRL.
Know what? If you want to play like that...make it a defect to pick up. Alzheimer's. It's basically what you suggest there.
(I get the strange feeling players are abusing morale boosters in form of potent, addictive drugs. Perhaps a real way to balance would be making abstinence syndrome hit as hard as in real life with -100 penalties to morale and stat downs, and pain.)