Eating your pants bug is fixed.
Well, Now I get the brief big picture of this game.
untill Whales fully implements refugee settlement ( the ones that show up now are severely broken.)
and fixes up npc, guns aren't a option unless you get super lucky and find smg with suppresser.
I got a shotgun and started rampaging for pure curiousity, and got swarmed by 30+ zombies.
based on my experiance, the game difficulty needs to be trimmed down.
theres too much special zombies lurking around. Hulks, Brutes, Necromancers are quite common after a day,
Boomers, spitters and fungaloids are way too common. on the other hand, fast zombies are quite rare.
spawn rate has to be balanced.
bladed weapons get stuck too often. I get stuck machete or katana everytime I hit a zombie.
unarmed needs to be buffed. an adult male doing 3 damage to other person is just gay.
in game option would be very helpful. such as, difficulty adjustment or just simply turning off debug messeges permantly.
not to mention zombies are too fast, I'm not saying zombies should be slow as f*** like in classical movies, but more like dead rising-esque.
so they are actually shaaaaaaaaaambllllliiiiing. making them just a bit more slower would be very helpful.
personally I think zombies hear and smell too well. now they are just walking corpses ofc they have rotten organs and damaged brain.
they shouldn't be hearing/smelling so well. like in l4d, some zombies don't even notice you even you are right in the next room from them.
.22 rifle/revolver is like a peashooter irl. they do make noises but not too loud. but here, even though gun noises are calculted by their damage,
technically the weakest one still draws hell lot of attention. Last time I tried to gun down a hulk wih ak and got killed by all the green zeds drawn by it.
so either make guns quieter, or make zombies dumber/slower, or make addtitional stats to weapons i.e. loudness.
Silencers aren't very hard to craft, I recommend making that an early-game goal if you intend to use a ranged fighter.
Standing and fighting is rarely if ever a good idea. This is not nethack or crawl; you don't want to clear out monsters. The reward for killing a monster is rarely better than the cost of killing one. Shotguns are best when you stay on the move, and use them sparingly; use a shotgun to melee until you're in a "oh shit" situation, then blast away.
Fast zombies are in fact more common than spitters, and as common as boomers. Yes, the difficulty ramps up quickly, but so should your collection of tools.
Bladed weapons do get stuck a lot, I admit--I am still tweaking this mechanic.
Have you ever tried to punch someone to death? Neither have I, but unless you're a trained boxer I gather that it is rather difficult. If anything, 3 damage is being generous. Once you have some levels in unarmed combat, you will do much more damage.
These aren't shambling zombies, they are stumbling zombies. They are in pretty good shape and able to move at a fast walking pace. A normal zombie moves at 70% of a normal player's speed; even if you are rather injured, that's a pretty big window. And remember, there are lots of ways to boost your speed.
.22 rifles and handguns do not make enough noise to attract more zombies. They may alert nearby zombies to your presence, but that is all.
Let me say this on the subject of difficulty: roguelikes are, generally speaking, hard. They're hardcore games for hardcore players, and most of them are pretty unforgiving. Doing well at a roguelike--surviving for a long time--generally means getting familiar with the game, and the particulars of its strategy. When I started play Dungeon Crawl: Stone Soup, a popular dungeon-dive roguelike, I rarely survived past the first few levels, and it stayed like that for quite a long time. Now when I play crawl, a year or two later, I rarely die before making it through half or 2/3rds of the game.
Cataclysm is similar. It's brutally unforgiving, and generally very difficult. There's a lot of nuances to learn--melee tactics, ranged tactics, what's good to craft, where to find the best supplies, etc. But you will get better and better. I rarely die in Cataclysm. Yes, I realize I wrote the game and am obviously an expert on it in every way, but the point is that it's possible for Cataclysm to be very, very easy. I know others who found it incredibly difficult at first, but are now complaining that the game's too easy.
If you're frustrated with Cataclysm for being too difficult, look carefully at why you're dying. Is there some tactic that doesn't work well? Are you not fleeing when given the opportunity? Are you neglecting to carry certain items? Think about these things carefully, and you'll find yourself living longer and longer lives.