Well, Now I get the brief big picture of this game.
untill Whales fully implements refugee settlement ( the ones that show up now are severely broken.)
and fixes up npc, guns aren't a option unless you get super lucky and find smg with suppresser.
I got a shotgun and started rampaging for pure curiousity, and got swarmed by 30+ zombies.
based on my experiance, the game difficulty needs to be trimmed down.
theres too much special zombies lurking around. Hulks, Brutes, Necromancers are quite common after a day,
Boomers, spitters and fungaloids are way too common. on the other hand, fast zombies are quite rare.
spawn rate has to be balanced.
bladed weapons get stuck too often. I get stuck machete or katana everytime I hit a zombie.
unarmed needs to be buffed. an adult male doing 3 damage to other person is just gay.
in game option would be very helpful. such as, difficulty adjustment or just simply turning off debug messeges permantly.
not to mention zombies are too fast, I'm not saying zombies should be slow as f*** like in classical movies, but more like dead rising-esque.
so they are actually shaaaaaaaaaambllllliiiiing. making them just a bit more slower would be very helpful.
personally I think zombies hear and smell too well. now they are just walking corpses ofc they have rotten organs and damaged brain.
they shouldn't be hearing/smelling so well. like in l4d, some zombies don't even notice you even you are right in the next room from them.
.22 rifle/revolver is like a peashooter irl. they do make noises but not too loud. but here, even though gun noises are calculted by their damage,
technically the weakest one still draws hell lot of attention. Last time I tried to gun down a hulk wih ak and got killed by all the green zeds drawn by it.
so either make guns quieter, or make zombies dumber/slower, or make addtitional stats to weapons i.e. loudness.