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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310748 times)

Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5265 on: August 14, 2011, 01:49:55 pm »

The way the game handles poison in water actually allows you to gather pure water without a purifier. It has a chance to be dirty water based on the source, and a chance to be clean.

If you fill a bottle with water, you can examine it with 'i' to see if it's pure or not. Pure water has quench 50, dirty water quench 30. Last time I filled 5 bottles of water from a toilet it gave me 2 bottles of pure water and 3 bottles of dirty :D

It's kind of an exploit though. I was thinking of changing it so that the random chance was only in the drinking of it instead of when it's generated for filling the bottle, that way you'd have a bottle of dirty water and wouldn't know if it's doing to poison you or not.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5266 on: August 14, 2011, 01:53:31 pm »

Great. How do I miss things like that?!? I still suggest a purfier if the quench thing gets changed.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5267 on: August 14, 2011, 02:03:12 pm »

Oh god wolves in the suburbs! Wolves in the suburbs!  *gets torn apart after unloading all his weapons into the pack* what is it with me and getting torn apart by wildlife more often than zombies.  The other day I found a bear in a bar for Armok's sake.

I had found a steel chain during that run too, that thing was pretty kickass.

Thanks for the advice on the pain. I guess I need to wait longer than I have been.  I was already using windows and fences to get a few extra hits on the shamblers I could.  Also once after firing a shotgun in desperation I had some odd mounds of dirt show up with worm corpses in them. They worked pretty good for the same thing. 

I'm guessing I'm glad I had gone indoors before I got torn up by whatever they were supposed to do to me as punishment for using a shotgun.  Though considering that they somehow killed themselves I guess they aren't all that dangerous.
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5268 on: August 14, 2011, 03:26:41 pm »

(warning, have not had time to try the latest version)
For me it's
1) Alcohol - spend most of the 1st couple days tipsy to accumulate XP - you really really want that melee and dodge skill to increase after you've risked your life in combat.  + mp3 players.  Manage your mood - wear your raincoat, eat strawberries.  Even if you overdo it and have to spend a day or 2 detoxing later, I think you come out way ahead.

2) Thrown weapons are lifesavers early on - pick up a few extra hammers or steak knives and throw them to hit zombies before they close.  The skill seems to go up pretty fast and can slow down or even stun enemies before they can possibly damage you.

3) Silencers - I really really look for a silencer asap, or a pipe+muffler+hacksaw - it takes very little if any mechanical skill to craft one.  Then I find a .22 rifle and ammo quickly and shoot *everything* possible so the skill is high when I need it.  Then switch to a better rifle so you can take out the annoying ranged zombies and put some hurt on the big stuff before it reaches you.

4) Always be ready to run away.  Constantly monitor your speed - if it's under 100% it will take a miracle to escape a swarm.  I usually take Quick as a perk, fleet-footed is great too.  Both together make it a lot easier, but do cost a lot of build points.  If you're seeing a significant speed decrease due to pain, medicate it immediately if you're near danger (but watch med levels - take toooo much painkillers and THAT will kill ya)
light pain - 2x aspirin, maybe 2 more if that's not enough after a few minutes
medium pain - tramadol
heavy pain - ugh, try to find someplace to hole up and rest.   Oxycondine,  in a pinch codeine.
Remember painkillers don't take effect immediately, don't panic and take 10 - you'll get a feel for their effectiveness.
If you're in trouble, take your speed drugs BEFORE it's a crisis, especially the inhaler hit which is relatively safe and side-effect free.  Caffeine pills are my favorites, cocaine in an emergency. Adderall works too.  Meth in a *real* emergency.

5) Early on, yeah the 2x4 board is easy to get, just bust up a door or piece of furniture.  Baseball bat is pretty good, chain, hammer.  Crowbar is pretty good AND will let you open doors without the noise of bashing.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5269 on: August 14, 2011, 03:35:01 pm »

Haha, that's exactly what happened to my character before this one. He got jumped by wolves while all he had was a Remington 700, managed to kill 7 of them before the other two ate me. I took stimulants to boost my speed and I was reloading for every shot, got two killed as they approached with 3 shots/reloads then fired off 4 shots at point blank killing one with each shot. Then I managed to beat one to death with a crowbar before going down.

That poor character was on day 3 and had visited like 6 gun stores, and never once found any guns other than Remington 700s and Browning BLRs. I guess I should have picked up two and kept both loaded with 4 shots, that way I could have swapped after firing the 4 shots and maybe not had to resort to melee.

I regened the map and my next char made up for his lack of luck though.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5270 on: August 14, 2011, 03:40:15 pm »

Sometimes this game really hates you. Like when it throws a horde with two hulks and a necromancer at you. Oh, and sewer snakes and rats. Nowhere near a subway. Or sewer hatch. *ragequit*. . . . .damn, I cant quit playing. *forgiven*. . . . . . .*boots up cataclysm*. . . . . . .aaaaand *killed within 4 game hours*. . . . . FUCK THIS. *MEGARAGEQUIT*
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5271 on: August 14, 2011, 03:43:22 pm »

The absolute best safe house though are the walled survivor encampments outside the city.
Uhh, nope.
Ground base of labs are the best safehouses. Really strong, too, plus no spawns.
And tons of loot below.

Plus, survivor encampments have a nasty tendency to have unimplemented floors, possibly leading to crashes.
And they're basically cheating. Since they're not meant to be like this. Unlike labs.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5272 on: August 14, 2011, 03:44:51 pm »

(w)ield the MP3 player and (r)eload it with the batteries.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5273 on: August 14, 2011, 03:50:12 pm »

It's how you do anything of the nature in this game.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5274 on: August 14, 2011, 04:02:52 pm »

I posted the kill count bug on the fan forums.
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Laedro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5275 on: August 14, 2011, 04:49:35 pm »

How do i use XP or do I even use Xp sorry to ask but i just started playing this yesterday died about 23 times now tho    :)
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5276 on: August 14, 2011, 04:50:34 pm »

How do i use XP or do I even use Xp sorry to ask but i just started playing this yesterday died about 23 times now tho    :)
Do stuff. it will use the XP for you, as long as you aren't in negative morale.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5277 on: August 14, 2011, 04:53:33 pm »

How do i use XP or do I even use Xp sorry to ask but i just started playing this yesterday died about 23 times now tho    :)
XP is added to your pool.
Whenever you use a skill that can be trained it takes some XP from your pool to increase that skill.
So if you have 100 XP and hit a zombie it will take some of that 100 in order to increase your ability to hit things.
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Laedro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5278 on: August 14, 2011, 04:56:29 pm »

How do i use XP or do I even use Xp sorry to ask but i just started playing this yesterday died about 23 times now tho    :)
XP is added to your pool.
Whenever you use a skill that can be trained it takes some XP from your pool to increase that skill.
So if you have 100 XP and hit a zombie it will take some of that 100 in order to increase your ability to hit things.
Thanks
How do i use XP or do I even use Xp sorry to ask but i just started playing this yesterday died about 23 times now tho    :)
Do stuff. it will use the XP for you, as long as you aren't in negative morale.
Thanks :)
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Laedro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5279 on: August 14, 2011, 04:59:43 pm »

Has anyone noticed that if you build a custom char give him strength 20 and some unarmed and dodge skill he's really succsesfull
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