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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310778 times)

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5250 on: August 14, 2011, 11:13:25 am »

I played the tutorial.  It said it spawned a zombie but it did not.  After wandering around in the two rooms for a bit looking for what I need to do to move on I blew up a gas pump.

Now whenever I play the tutorial I spawn inside a raging fire and die.  Even the tutorial map is saved heh.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5251 on: August 14, 2011, 11:25:27 am »

Haha I did the exact same thing.

You can delete your save folder to make the tutorial map regen. The tutorial building is an actual place in the game world, though.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5252 on: August 14, 2011, 11:26:34 am »

Most of my successful characters end up dying in the first lab I enter, I assume I need body armor of some sort, but I have no idea where to find any. Any tips?
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5253 on: August 14, 2011, 11:35:29 am »

Those turrets can be a bit nasty.

You can find kevlar vests and riot helmets inside police station lockers, but you need good computer skill to hack them so make sure you read a few books on computers first. You can also find the kevlar vests and army helmets (army helmet covers head only, not eyes/mouth - so it won't hurt your perception for firing your gun or your run speed like the riot helmet). Wearing the kevlar vest will mean a high torso encumberance though, especially with a backpack - which cuts your dodge and melee skills down.

I usually go with army helmet + safety glasses instead of a riot helmet. You lose out on a lot of eye/mouth protection, but I don't like losing all the perception and movement speed from eye/mouth encumberance.
« Last Edit: August 14, 2011, 11:40:49 am by Paul »
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Akura

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5254 on: August 14, 2011, 11:50:50 am »

Goddamn, I just got chased down and killed by a swarm which included 3-4 shriekers, two or three fasts, at least two boomers, two spitters, two skeletons, and a wolf. I think there were more special zombies than there were normal ones.

I did manage to kill a lot of them with an UMP45, though.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5255 on: August 14, 2011, 12:04:54 pm »

Goddamn, I just got chased down and killed by a swarm which included 3-4 shriekers, two or three fasts, at least two boomers, two spitters, two skeletons, and a wolf. I think there were more special zombies than there were normal ones.

I did manage to kill a lot of them with an UMP45, though.

You should try to find a TDI Vector on your next char. It has a -2 damage penalty compared to the UMP45; but the huge recoil reduction, 20% bigger clip, and double burst rate more than makes up for it.

My latest char got one in that basement, and since then I've picked up a barrel extension and an enhanced grip. With the mods its -1 damage, -11 recoil, and 93 accuracy. The standard .45 ammo only has 7 recoil in it. Your str and gun skill reduces recoil, so with only 7 recoil my char with 14 strength can fire forever with no recoil buildup. He can just mow down whole groups of zombies, only stopping to reload. He's only in danger if he gets too swamped to reload, but that's what sidearms are for. I keep a pair of Glock 19's loaded with 9mm +P+ for situations like that.

So far the pair of pistols has already saved him once, when I got swarmed by a rather nasty group consisting of several brutes, several fast zombies, a hulk, and some necromancers in the back who kept raising things. Didn't have time to reload the Vector after it ran out.
« Last Edit: August 14, 2011, 12:08:02 pm by Paul »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5256 on: August 14, 2011, 12:31:32 pm »

I prefer the MAC-10 with a silencer and enhanced grip, but thats because I almost exclusivley melee and it makes a great side arm. As a main weapon, though, it chews through all your precious .45 ammo too fast. Other than that, i jump for joy when I find one. Thats how much i love it.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5257 on: August 14, 2011, 01:07:41 pm »

Man how do you guys manage to get such successful characters?

My most successful ones are the ones that are lucky enough to find a hammer and some nails and manage to board up some little room in some random dude's house.  My last and best attempt had me dying to a fast zombie at 3:00PM on the first day. Spending 4 hours of it in excruciating pain despite me using 6 first aid kits.

I hear that staying in town is a death trap, but going into the wilderness doesn't seem much better.  No shelter in case of acid rain, and random bear attacks.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5258 on: August 14, 2011, 01:16:27 pm »

Man how do you guys manage to get such successful characters?

My most successful ones are the ones that are lucky enough to find a hammer and some nails and manage to board up some little room in some random dude's house.  My last and best attempt had me dying to a fast zombie at 3:00PM on the first day. Spending 4 hours of it in excruciating pain despite me using 6 first aid kits.

I hear that staying in town is a death trap, but going into the wilderness doesn't seem much better.  No shelter in case of acid rain, and random bear attacks.
Use the plank and windows. Plank makes a good weapon, when you find nails and the ability to use them, make it a nail board weapon. The +1 hit makes it a good weapon to start with; after that, make anything chasing you go through a window if you can; it slows them down enough to kill most things before they attack back. I typically then move from house to house o the outskirts of the neighborhood.
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Biag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5259 on: August 14, 2011, 01:31:44 pm »

@Greiger and Naxza: the only way to permanently get rid of pain is time. Painkillers can dull it (codeine is your friend!), but first aid kits and bandages have no effect.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5260 on: August 14, 2011, 01:33:20 pm »

I prefer the MAC-10 with a silencer and enhanced grip, but thats because I almost exclusivley melee and it makes a great side arm. As a main weapon, though, it chews through all your precious .45 ammo too fast. Other than that, i jump for joy when I find one. Thats how much i love it.
Mac-10 has way to much recoil to fire its burst size effectively unless you're the incredible hulk. With just the enhanced grip you're still dealing with 16 recoil. Even if your strength is 14 that's an average of about 6 recoil per shot, possibly reduced a little bit more for high SMG skill (average of about 1 per 4 skill, it's random too). It could be significantly improved with a shortened barrel or gyroscopic stabilizer though.

Firing a 20 round burst gaining 6 recoil per shot, the first few rounds will probably hit the target - the rest are going all over the place. If your strength is lower it would be even worse. I guess if you're just spraying into a group of zombies it might work ok though, you might even hit a few targets you didn't aim at.  Huge ammo waster.

I downloaded this today and I'm really enjoying it; but I'm not doing so well. I randomly generated a nearsighted character with "pain tolerance" who rarely, if ever, left Intense Pain after getting smacked around by some zombies, no matter how much aspirin I took, any resting done, first aid, bandages, heck, even reading hurt. I'm a bit confused on this, but whatever.

Can a noob like myself get some pointers on how not to die? :U
I personally like starting with fleet footed trait. It makes it much easier to outrun things. Also, pick up caffeine pills and use them when you're in danger, the speed boost from stimulants helps tremendously. Even if you get addicted, kicking caffiene addiction isn't that bad.

Other than that, get yourself a weapon. My first weapon is often a two-by-four from bashing a door down, improved to a wood spear as soon as I find a knife. Machetes, wrenches, crowbars, and baseball bats are all good too if you see one. You'll also want some extra storage and a firearm as soon as you can. Search your house for a bag, things like fanny packs and purses and messenger bags and backpacks often spawn there. Try your house's basement too (starting house always has a basement), theres a chance it will have firearms in it if it spawns as the right kind of basement. Without extra storage you may not be able to carry what you find though. After that you just have to go out and search your town for supplies. Sporting goods often have backpacks, and gun stores obviously have guns.

Usually on the first day only normal zombies spawn so its the best time to go out looking. You can outrun normal zombies, so don't bother killing all of them. Also look for morale boosting things. Mp3 players, alcohol, marijuana, whatever - just to give you some morale to start getting xp, so when you do have to kill zombies you gain skill for it. Careful with alcohol though, alcohol addiction sucks.
« Last Edit: August 14, 2011, 01:35:13 pm by Paul »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5261 on: August 14, 2011, 01:33:49 pm »

My current char is on day 3, and his safe house is in the basement of his house. In summary, basements make kick ass safe houses. I can't wait until the construction update. I've been wanting to barricade up a bridge as a safe house in a zombie game too long.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5262 on: August 14, 2011, 01:35:50 pm »

Nomadic lyfestyle. You need a good melee weapon, strong painkiller and one high-powered handgun with full clip (no additional ammo needed). You need torso encumberence 2 or less. Find couple of things and bring them somewhere you keep your stash of supplies. Don't carry them around.

Sleep in room with no windows and make a small fire before the door before going to sleep (it will kill your scent).
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5263 on: August 14, 2011, 01:38:40 pm »

The absolute best safe house though are the walled survivor encampments outside the city. If you can find one of those, go there. No zombies spawn in them, they have housing, and tons of loot. While technically owned by NPCs, the NPCs in question don't actually exist to bother you about stealing their everything (or at least not the version I'm playing, dunno about most recent versions).
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5264 on: August 14, 2011, 01:38:57 pm »

If you can find a rural house (which seems to be a bit rare) you can always hunt and gather for food, but you would need a water purifier if you dont want poisoned all of the time. If this sounds boring, thats because it is. Get a cabin next to a swamp, and you wont be bored, I assure you.
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