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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1271495 times)

DrKillPatient

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1680 on: July 15, 2011, 08:48:56 am »

Argh, how do I make a shortcut to this? I've built it, and in the same directory have a startup script that cd's there and does ./cataclysm. But when I make a launcher pointing to the startup script, it doesn't open through terminal (I assume) so it does nothing. It works if I do so manually, but I'd prefer not to need to do that.

In addition, my terminal is 80x24, and it needs 80x25. I'm required to resize it every time. Is there anything I can add to the startup script that changes that? gnome-terminal --geometry 80x25 is all that I can find, but it just opens a new term window rather than modifying the running one.

Try making your script execute "gnome-terminal --geometry 80x25 -e 'cd /path/to/cata; ./cataclysm'".  This will spawn a new terminal of appropriate size and start the game inside it.  You can then place a link to the script in your start menu, bind it to a hotkey, or whatever.  Note that I made up the "-e" part; I'm not sure if that's the real g-t flag, but you can check the manfile.
Alternative, there's probably a config file for gnome-terminal in your home dir where you can change the default size.

Yep that worked. Question though, what's the purpose of -e?
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SP2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1681 on: July 15, 2011, 08:51:38 am »

Spoiler (click to show/hide)

You are right, they aren't implemented yet.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1682 on: July 15, 2011, 09:08:03 am »

In all roguegames is provided a chance to win ... And' In the future also for Cataclysm?
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1683 on: July 15, 2011, 10:08:46 am »

There are a lot of hints in this thread but it's difficult to track everything at this point since it started over 100 pages ago. I start from now if I can. Meanwhile I gathered some informations, mainly from whales' posts, on frequently asked questions or game mechanics. The wiki could be improved.

Spoiler: FAQs (wikify this!) (click to show/hide)

Has someone survived until summer?
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Asra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1684 on: July 15, 2011, 10:28:50 am »

Hey my game keeps spontaneously crashing in the first ten or fifteen minutes, or when I hit @ Escape then @ again to go from screen to screen. Should I try a version before 1.3.7? Is multiplayer more stable, my computer seems to have terrible luck with crashing/causing the game to close without warning.

(Ah it's windows version, if that matters.)
« Last Edit: July 15, 2011, 12:05:18 pm by Asra »
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1685 on: July 15, 2011, 10:33:32 am »

In the field i have just found a series of _ ( defensive system) what is??
And if I examine it the game ask me if would drink for my hands.....
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SP2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1686 on: July 15, 2011, 11:06:49 am »

I have no idea why launching a missile at the silo is causing a crash but here is what I found:
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Dr. Johbson

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1687 on: July 15, 2011, 11:16:10 am »

Hey my game keeps spontaneously crashing in the first ten or fifteen minutes, or when I hit @ Space then @ again to go from screen to screen. Should I try a version before 1.3.7? Is multiplayer more stable, my computer seems to have terrible luck with crashing/causing the game to close without warning.

(Ah it's windows version, if that matters.)

I had rampart crashes, I deleted my installation and made a new world, that seemed to help me. Still crashes but quite rarely and usually on commands.
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1688 on: July 15, 2011, 12:27:05 pm »

Don't mind me I'm just punching hulks in the face.
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Meanmelter

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1689 on: July 15, 2011, 12:31:29 pm »

Don't mind me I'm just punching hulks in the face.
How deadly IS unarmed combat anywho?
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1690 on: July 15, 2011, 12:34:20 pm »

Don't mind me I'm just punching hulks in the face.
How deadly IS unarmed combat anywho?
right now I'm doing about 40 damage a hit with stun and a chance of instakill (I have 8 unarmed and melee FYI).
« Last Edit: July 15, 2011, 12:41:30 pm by Dr. Wierd »
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1691 on: July 15, 2011, 12:42:12 pm »

Science labs are hard. The turret fies it's SMG. You are hit. X5
Insta kill. Even through my kevlar vest, and riot helmet/gas mask. :| 263 kills on him. Pipebombs and nailguns are the best weapons ever.
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1692 on: July 15, 2011, 12:43:12 pm »

Science labs are hard. The turret fies it's SMG. You are hit. X5
Insta kill. Even through my kevlar vest, and riot helmet/gas mask. :| 263 kills on him. Pipebombs and nailguns are the best weapons ever.

Turrets like to aim for your legs, not your torso or head.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1693 on: July 15, 2011, 01:49:07 pm »

Hmm.  I think it's a bug, but I couldn't use my pistol (the S&W, six rounds, shot .40 I think?) when I had only one arm broken.  I'd previously had both broken, but managed to sleep and heal one up before the zombies found me.

How does one get some sleep undisturbed without a safehouse?  I can never find the tools to make one (barricades, traps, shovel) within a character's lifespan.  I'm guessing I could run way out into the boonies and maybe be eaten by wolves instead, or just find a survivor stronghold and hope a zombie doesn't wander in during the night like last time?


For bionics, I would like to request a Skull gun.

Meanmelter

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1694 on: July 15, 2011, 02:27:06 pm »

Hmm.  I think it's a bug, but I couldn't use my pistol (the S&W, six rounds, shot .40 I think?) when I had only one arm broken.  I'd previously had both broken, but managed to sleep and heal one up before the zombies found me.

How does one get some sleep undisturbed without a safehouse?  I can never find the tools to make one (barricades, traps, shovel) within a character's lifespan.  I'm guessing I could run way out into the boonies and maybe be eaten by wolves instead, or just find a survivor stronghold and hope a zombie doesn't wander in during the night like last time?


For bionics, I would like to request a Skull gun.
I think it's possible to make pits? You could probably make a huge moat outside a house and have one entryway that involves moving diagonally, and the A.I. seems to have some issues moving diagonally on its own. But the game will cheat and just spawn them inside your house.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.
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