Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 10

Author Topic: Automation - A Car Company Tycoon Game  (Read 35398 times)

Xanatos Jr.

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #45 on: February 20, 2012, 04:09:52 pm »

So, how much variety are you planning for what you can design and make? Is it just cars and trucks and such? What about motorcycles? ATV's? Military vehicles?
Logged
"My Little Space Marine"
Featuring a precocious chapter librarian, his pet servitor, and their wacky bunch of battle-brothers.  Watch as they learn the true meaning of undying devotion to the Emperor while creatively solving conflicts both in the ranks and on the battlefield.

Goron

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #46 on: February 20, 2012, 04:37:57 pm »

Is there some place I can read up on the business side of the game? I think I'd enjoy building cars a great deal, but in the end I tend to be a bit more of a strategy gamer and business strategy is great fun. I'd love to be fighting for market share and catering to various market needs and trying to get dealerships to successfully push my cars. Especially as a smaller startup on a budget, eventually working my way to global domination (I'd be a boring big box auto company selling boring cheap camrys to the unsuspecting public).
Based on what I've read here it seems that concept of catering to markets will definitely be in, I'd just like to know more about it. I don't recall seeing any info on it yet, which may very well be because it is not fully designed(-:
But, based on the first videos I've watched this seems like something I could really enjoy, even just for the car designing.

Neonivek

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #47 on: February 20, 2012, 05:04:13 pm »

This game will only be amazing to me if I can look outside and see people driving my car.
Logged

daffyflyer

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #48 on: February 20, 2012, 07:01:00 pm »

What style is multiplayer...Realtime, PBEM?  How long does a game take?  I didn't like Civ 5 because it had no PBEM and you really had to commit to /everything/ in one sitting.

Glad to see that ordering isn't a trainwreck now... ;)


No worries dude, no offence taken, its just that its a decision that we came to after about a year of research and consulting with marketing experts/publishers etc etc, so its not like we're new to this sort of thing! :P


Multiplayer is realtime as is all of the game, I think the default length of a FULL (1946 -2020) game will be quite long, probably 5 hrs or so, but we'll give options for different game speeds, along with different game time periods (so you could for example start in 1965, or finish in 1980 if you wanted), so you could easily have much shorter games, also we'll try and make it as good as possible in terms of allowing users to leave and rejoin

We'll also most likely different objectives (could be like "build the fastest car, and be the most profitible company" or "get the biggest market share" or something like that)

Logged

daffyflyer

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #49 on: February 20, 2012, 07:09:17 pm »

So, how much variety are you planning for what you can design and make? Is it just cars and trucks and such? What about motorcycles? ATV's? Military vehicles?


Cars and light commercial vehicles (pickups/utes/vans) for now, other stuff may get added later on, but there is enough in just cars to make a very complex game already :)
Logged

daffyflyer

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #50 on: February 20, 2012, 09:20:36 pm »

Is there some place I can read up on the business side of the game? I'd just like to know more about it. I don't recall seeing any info on it yet, which may very well be because it is not fully designed(-:
But, based on the first videos I've watched this seems like something I could really enjoy, even just for the car designing.

I'll give you an overview of how we see the business side, but with the following disclaimer.

Whilst we have a clear idea of what we want from it, We haven't made any of the business side yet, besides a few basic prototypes.  If our experience with the engine and car designers is anything to judge by, things will change and evolve a lot as we work though the development process, and there will be features dropped because they aren't fun, other ones added because they ARE fun etc etc.


Basically you'll be starting the game in 1946 with a very small factory in the world region of your choic and very basic capabilities to design cars. The 1940s will mostly be about finding your feet and getting some cash flow going and your first cars will probably be bought in chassis/engines with maybe some minor tweaks by you, or even just cars assembled by you.

Once you start getting some decent cashflow going, you'll start revising your designs a bit more and then designing your own car from scratch once you can afford it.

Your small factory will become a limitation and you'll expand it, add research facilities, and build dealer centres in different markets so you can export your cars

Technology will unlock automatically as the years go by, but at a slow rate, you'll get technology for free maybe 20 years after it first appears, so if you want to stay ahead of the curve tech wise, you'll need to spend more on research in the area you want tech for.


Sales wise, there is a detailed system we've designed for buyer preferences that bases the number of buyers who are looking for a paticular kind of car, on the demographics and atributes of the region (fuel price, wealth, etc.) and then each of those buyers will buy the car that most meets their needs.


You'll have to deal with regulations like safety and emissions, forcing you to redesign and research new tech to allow your cars to still be sold.


You'll also have to think about different regional preferences, how they change over time, taxes in different places (like some countries tax you on engine capacity, so you might need to make a special small engined varient for those places, some might have cheap fuel and loads of rich people, like the UAE etc)


There will also be aspects of retooling your factories, deciding where to manufacture cars and where to export them (labor costs and taxes are a factor here)



Thats my kind of random blurb about it all, its all open to being changed as we work on it, but thats about our target gameplay
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #51 on: February 21, 2012, 02:13:24 am »

Interest level rising...
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #52 on: February 21, 2012, 02:23:01 am »

Just wanted to throw my hat into the ring. If you have any technical questions, my dad's been a race car mechanic/driver/enthusiast for over 35 years. I can always ferry questions to him if you'd like. (Also, I'm posting just to remind myself that this is here.)
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

daffyflyer

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #53 on: February 22, 2012, 11:26:12 pm »

Ooh, I'll let you know if we want any assistance, thanks for the offer :)
Logged

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #54 on: February 23, 2012, 12:24:04 am »

Yo, has anybody made a bailout joke yet?

Okay, here we go: Is it possible to become such an important part of my home nation's economy that I can effectively stop trying to turn a profit for a while and force the government to bail me out?
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

dennislp3

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #55 on: February 23, 2012, 12:47:36 am »

Snap we need that! if my car company goes under I want the government to give me huge bailouts!
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #56 on: February 23, 2012, 12:54:08 am »

Any word on making electric/hybrid/solar/fusion powered cars? Or boring engines out for MOAH POWAH! Or changing castor and camber on your tires? Turbine engines? Aerodynamics? How about Rotary engines and Duff transmissions? (Maybe I'm getting ahead of myself here.)
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

daffyflyer

  • Bay Watcher
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #57 on: February 23, 2012, 02:51:49 am »

Any word on making electric/hybrid/solar/fusion powered cars? Or boring engines out for MOAH POWAH! Or changing castor and camber on your tires? Turbine engines? Aerodynamics? How about Rotary engines and Duff transmissions? (Maybe I'm getting ahead of myself here.)


Electric etc. - not yet

Boring out engines.. Well you can choose whatever bore and stroke you like among many other engine peramiters, so yeah!

Castor/Camber - There will be wheel alignment settings, but not sure how complex yet.

Turbines - not yet

Aero - Yup, different bodies have different amounts of drag etc, and other things will influence aero too

Rotary engines - not yet, but high on the list of later content to add once the game is done
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #58 on: February 23, 2012, 12:31:28 pm »

Sweeet.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Automation - A Car Company Tycoon Game
« Reply #59 on: February 27, 2012, 04:53:27 am »

saw the videos about car creation and found it pretty awesome and quite spot on on balancing detail/realism/game

I wonder how the supply chain works. there are many factories shown in the videos, so that's in. I wonder if shipping and logistics are there too, and how the sales/post sale is handled, in term of balancing efficiency/cost/quality and such.

also I wonder if you can make a group, as in having a brand for luxury, one for cheapo cars and one for sports, with different sale/post sale profiles and brand recognition

but I'm pretty interested even if it's only car tuning and messing up with the engine editor  :P
Logged
Pages: 1 2 3 [4] 5 6 ... 10