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Author Topic: Spray Traps?  (Read 2326 times)

612DwarfAvenue

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Re: Spray Traps?
« Reply #15 on: June 17, 2011, 08:45:15 pm »

Good idea.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Uristocrat

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Re: Spray Traps?
« Reply #16 on: June 18, 2011, 12:47:22 am »

I like the spray trap concept.

I think this idea is somewhere on the Additional Mechanics and Traps wishlist, but I also like the idea.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Funburns

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Re: Spray Traps?
« Reply #17 on: June 19, 2011, 06:30:06 pm »

It'd need to be able to fire any fluid-like substance.

Spray traps that dispense alcohol sound like an excellent addition to the dining hall. Who knows, maybe it'd even cure insane dwarves when they stepped on it!

Kattaroten

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Re: Spray Traps?
« Reply #18 on: June 20, 2011, 10:28:53 am »

I support this!
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Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years make a near-infinite world generator, write the physics,generate histories,form detailed descriptions of every human, elf, dwarf, and goblin generated, caverns, and huge randomly generated monsters made out of who knows what. You. guys. suck.

Urist McCheeseMaker

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Re: Spray Traps?
« Reply #19 on: June 20, 2011, 12:27:46 pm »

Spray traps that dispense alcohol sound like an excellent addition to the dining hall. Who knows, maybe it'd even cure elves when they stepped on it!
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Blade Master Model 42

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Re: Spray Traps?
« Reply #20 on: June 20, 2011, 05:27:58 pm »

It'd need to be able to fire any fluid-like substance.

Spray traps that dispense alcohol sound like an excellent addition to the dining hall. Who knows, maybe it'd even cure insane dwarves when they stepped on it!

Add to that a fire starter trap, and voila, burnt gobbos!
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