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Author Topic: JunkQuest - Illustrated Tomfoolery  (Read 6826 times)

samanoskeake

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #15 on: June 04, 2011, 01:57:05 pm »

As to silence the beast, I recommend introducing him to Frank the Birdbeard. Perhaps we could come to an agreement?
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AtomicSneakers

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #16 on: June 04, 2011, 01:59:07 pm »

What is the monster saying?

Try as you might, you can't decipher his frenzied ramblings. It consists primarily of High Gibberish which you vaguely remember taking a class on once but you are in no means competent enough to understand it.
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mcclay

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #17 on: June 04, 2011, 02:45:37 pm »

delevier an almighty beating to it.
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Vector

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #18 on: June 04, 2011, 02:48:53 pm »

... Darn.  Do we at least speak Low Gibberish?  What are our linguistic capabilities?
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AtomicSneakers

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #19 on: June 04, 2011, 02:52:17 pm »

As to silence the beast, I recommend introducing him to Frank the Birdbeard. Perhaps we could come to an agreement?
==> Focus the powers of the Birdbeard on the annoying beast.

You carefully approach the agitated beast.



You get up next to the shouting monster and start forcibly rubbing the BIRDBEARD all over it.


It gets a bit weirded out and stops shouting, retreating to a position further away from you.
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Gatleos

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #20 on: June 04, 2011, 02:55:24 pm »

> Hide our bald shame with a tuft of grass fashioned into a toupee.
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AtomicSneakers

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #21 on: June 04, 2011, 03:03:35 pm »

... Darn.  Do we at least speak Low Gibberish?  What are our linguistic capabilities?

You are fluent in several dialects of Disgruntled Grumblin'. In addition, you can conduct basic conversations in Apathetic Mumbles.

You are in luck because those are the same languages utilized by most sentient beings.
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mcclay

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #22 on: June 04, 2011, 03:15:24 pm »

stab it with our stick of POWAH!
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choobakka

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #23 on: June 04, 2011, 03:39:55 pm »

Cut off beard with mind. Then fashion that into a crude skirt.
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AtomicSneakers

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #24 on: June 04, 2011, 04:18:15 pm »

stab it with our stick of POWAH!

Before you take your time to visualize the forthcoming epic battle, you go over in your head the basic mechanics that govern all combat in this world.

Each creature in the universe has a SPEED value assigned to them based on their class. You, of course, are a Vagrant, which means you obviously only get to perform one action per turn. A quick Goblin (who is naturally of the Beast class as most weak non-unique fauna are) has a SPEED value of 2, allowing it to take twice as many actions as you in the same amount of time. Through experience you might one day grow to fill the shoes of a more advanced class, granting a higher SPEED.

Before you initiate combat, you should know that each TURN comprises a single post. You will decide on a course of action and the TURN will be simulated and illustrated. Then suggestions will again be taken and decided upon, and another TURN enacted. This will continue until the end of combat, where a SUMMARY shall be given to detail the spoils of war.

Every time you level up through experience gained by completing as-of-yet unknown objectives or slaying monsters, you will gain STAT POINTS automatically distributed to your stats based on your level. A Vagrant gains 1 STRENGTH, 2 CONSTITUTION, and 1 DEXTERITY for each level-up. Levelling requires progressively more EXP for each level, depending on class. Should you ever advance to a new class, you will move back to level 1 but you will retain your previous stats. This way you will grow faster if you experience different classes as opposed to sticking to one.

Your natural STRENGTH determines how many points of damage your attacks do should they hit. Any equipped weapon's ATTACK will be added to your STRENGTH when computing how much damage you have done. Your DULL STICK adds one ATTACK point to your STRENGTH, totalling 2 damage for every non-critical hit (which will be explained in a bit).

Your CONSTITUTION begins at 3, and is used to determine how many hits you can take before you are defeated. Your HP is 2 times your constitution. For some classes your HP can be as high as 3 or 4 times your CON value. If your HP drops below 0 you die, and we wouldn't want that. Not at all.

DEXTERITY determines how likely it is that your blows will connect with your enemy. A high DEX will also aid you in avoiding enemy attacks. DEX works as follows:

Say you and your enemy both have 5 DEX. When swinging, your DEX is divided by your enemy's DEX and your weapon's ACCURACY BONUS is added. For your DULL STICK, this is 10%. So 5/5 + .10 = 110% chance to hit. What if your enemy had 6 DEX? 5/6 + .10 = 93% chance to hit. The same rules apply the other way. Any chance to hit percentage that goes over 100% is converted to your CRITICAL CHANCE. A CRITICAL HIT deals twice as much damage to enemies for most classes, where some classes deal three times as much. All formulas requiring probability and randomness will be computed with this.

There might even be other stats that are still unknown to you, but if there are they will make themselves known when the time is right.

Dizzying, isn't it?

With all of this new knowledge, your JUNK and STATS menus have been updated.

JUNK:
Spoiler (click to show/hide)

STATS:
Spoiler (click to show/hide)
« Last Edit: June 04, 2011, 04:20:44 pm by AtomicSneakers »
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Tlc2011

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #25 on: June 04, 2011, 04:59:31 pm »

Random creature that shouts High Gibberish marshmallows anyone?

AtomicSneakers

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #26 on: June 04, 2011, 06:41:37 pm »

delevier an almighty beating to it.
Random creature that shouts High Gibberish marshmallows anyone?
stab it with our stick of POWAH!

You get up and kick that smug little bastard right in the face, not hard enough to cause any damage but making sure that it knows your intentions. The battle is initiated and you assume your fighting stances. Frank, in a breathtaking show of loyalty considering how long you've known each other, takes to the skies to provide aerial support.



BATTLE START!

YOUR HP
||||

ENEMY HP
||||||
A strange force empowers the Goblin! +1 SPEED


ACTION LIST
  • Attack
  • Run
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Glowcat

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #27 on: June 04, 2011, 06:45:03 pm »

Do a Combo Attack with Frank against the Goblin
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choobakka

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #28 on: June 04, 2011, 06:46:14 pm »

Use our Special Manouver Beard Growth Attack.
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AtomicSneakers

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Re: JunkQuest - Illustrated Tomfoolery
« Reply #29 on: June 04, 2011, 07:01:02 pm »

Do a Combo Attack with Frank against the Goblin

TURN 1

You righteously stab the goblin with your stick, dealing 2 damage!

The goblin quickly slaps at you, dealing 1 damage.

He kicks you in the shin dealing another 1 damage.

He then punches you in the gut, dishing out another 1 damage.

In retaliation, Frank swoops down and pecks one of the goblin's eyes out! Status: Blind



YOUR HP
||||

ENEMY HP
||||||
A strange force empowers the Goblin! +1 SPEED
The Goblin has been blinded! -50% DEX

LOG:
Spoiler (click to show/hide)

ACTION LIST
  • Attack
  • Run
« Last Edit: June 04, 2011, 07:03:36 pm by AtomicSneakers »
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