stab it with our stick of POWAH!
Before you take your time to visualize the forthcoming epic battle, you go over in your head the basic mechanics that govern all combat in this world.
Each creature in the universe has a SPEED value assigned to them based on their class. You, of course, are a
Vagrant, which means you obviously only get to perform one action per turn. A quick Goblin (who is naturally of the Beast class as most weak non-unique fauna are) has a SPEED value of 2, allowing it to take twice as many actions as you in the same amount of time. Through experience you might one day grow to fill the shoes of a more advanced class, granting a higher SPEED.
Before you initiate combat, you should know that each TURN comprises a single post. You will decide on a course of action and the TURN will be simulated and illustrated. Then suggestions will again be taken and decided upon, and another TURN enacted. This will continue until the end of combat, where a SUMMARY shall be given to detail the spoils of war.
Every time you level up through experience gained by completing as-of-yet unknown objectives or slaying monsters, you will gain STAT POINTS automatically distributed to your stats based on your level. A
Vagrant gains 1 STRENGTH, 2 CONSTITUTION, and 1 DEXTERITY for each level-up. Levelling requires progressively more EXP for each level, depending on class. Should you ever advance to a new class, you will move back to level 1 but you will retain your previous stats. This way you will grow faster if you experience different classes as opposed to sticking to one.
Your natural STRENGTH determines how many points of damage your attacks do should they hit. Any equipped weapon's ATTACK will be added to your STRENGTH when computing how much damage you have done. Your DULL STICK adds one ATTACK point to your STRENGTH, totalling 2 damage for every non-critical hit (which will be explained in a bit).
Your CONSTITUTION begins at 3, and is used to determine how many hits you can take before you are defeated. Your HP is 2 times your constitution. For some classes your HP can be as high as 3 or 4 times your CON value. If your HP drops below 0 you die, and we wouldn't want that. Not at all.
DEXTERITY determines how likely it is that your blows will connect with your enemy. A high DEX will also aid you in avoiding enemy attacks. DEX works as follows:
Say you and your enemy both have 5 DEX. When swinging, your DEX is divided by your enemy's DEX and your weapon's ACCURACY BONUS is added. For your DULL STICK, this is 10%. So 5/5 + .10 = 110% chance to hit. What if your enemy had 6 DEX? 5/6 + .10 = 93% chance to hit. The same rules apply the other way. Any chance to hit percentage that goes over 100% is converted to your CRITICAL CHANCE. A CRITICAL HIT deals twice as much damage to enemies for most classes, where some classes deal three times as much. All formulas requiring probability and randomness will be computed with
this.
There might even be other stats that are still unknown to you, but if there are they will make themselves known when the time is right.
Dizzying, isn't it?
With all of this new knowledge, your
JUNK and
STATS menus have been updated.
JUNK:- Dull stick - +1 ATK, +10 Accuracy [EQUIPPED]
STATS:- Vagrant
- Level 1
- HP: 4/4 (100%)
- CON: 2
- STR: 1
- DEX: 1