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Author Topic: In Profundis  (Read 2897 times)

lordcooper

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In Profundis
« on: May 30, 2011, 08:17:37 pm »

So it appears that John Harris (one of the guys from Gamasutra) has recently managed to achieve funding for his project In Profundis.  From what I've seen, it seems as though this will be a slower paced, more physics based game along the lines of Terraria.  There are a couple of videos up on the Kickstarter page and a few more details can be found at his blog, although there is currently no official web page for the game.

I'm a little miffed I didn't notice this in time to donate and will be watching closely.  What do y'all make of it?

E:  Somehow I didn't pick up on this before (I'm way past my sleep by time) but he's also interviewed our very own Giver of Magma.
« Last Edit: May 30, 2011, 08:22:09 pm by lordcooper »
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freeformschooler

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Re: In Profundis
« Reply #1 on: May 30, 2011, 08:38:04 pm »

I would be more excited if he had already started and he had a screenshot to show or something, or more details. But gamesutra is highly entertaining and I hope this project goes well.
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lordcooper

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Re: In Profundis
« Reply #2 on: May 30, 2011, 08:40:29 pm »

Same here really.  I've just sent him an e-mail asking if he cares to pop over and chat a little about it here, so hopefully we'll be able to squeeze out a few details soon  :D

I'm kinda surprised he didn't make a post here already.  Bay12 would be an obvious place to fish for publicity/donators for this kind of thing.
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alexwazer

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Re: In Profundis
« Reply #3 on: May 30, 2011, 08:49:34 pm »

I'm kinda surprised he didn't make a post here already.  Bay12 would be an obvious place to fish for publicity/donators for this kind of thing.

I'm not really surprised considering how some people here react whenever someone's first post is about his game/project. Hopefully, now that someone else posted about it, he will show up and actually be welcomed rather than treated like a blasphemer against Armok's holy fiery blood.
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freeformschooler

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Re: In Profundis
« Reply #4 on: May 30, 2011, 09:05:02 pm »

I'm kinda surprised he didn't make a post here already.  Bay12 would be an obvious place to fish for publicity/donators for this kind of thing.

I'm not really surprised considering how some people here react whenever someone's first post is about his game/project. Hopefully, now that someone else posted about it, he will show up and actually be welcomed rather than treated like a blasphemer against Armok's holy fiery blood.

BURN THE PERSON MAKING HIS/HER FIRST POST ABOUT THEIR GAME THAT THEY'RE MAKING

SPAMBOOOOOOTS

In fact, this should be just as much a meme, somehow, cleaned up a bit, as "DF Clone" has become.
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Shadowlord

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Re: In Profundis
« Reply #5 on: May 30, 2011, 09:17:53 pm »

Rocket Spamboots! AWAY!
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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JohnH

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Re: In Profundis
« Reply #6 on: May 30, 2011, 11:39:07 pm »

Hey, this person what is working on that game is me, John Harris.

There might not be screenshots yet, but there are videos up on the Kickstarter project page: http://www.kickstarter.com/projects/445452543/in-profundis-random-cave-exploration-sim-game

While the game might sound similar to Terraria in concept, I'm really going in a different direction with this I think.  Minecraft and Terraria (and to a lesser extent Dwarf Fortress) are games about building.  In Profundis is a game about exploring and overcoming terrain obstacles, with a more limited set of basic abilities selectively overcome with equipment.  It's supposed to feel more like an actual spelunking expedition, down to the need to prepare carefully.  I've had someone tell me that he thinks that isn't "enough" for a game, but I don't know.  We'll see.

If anyone has any questions, I'll try to answer them.
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Levi

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Re: In Profundis
« Reply #7 on: May 31, 2011, 12:11:05 am »

Sounds interesting to me.  Does that mean there will be things like running out of food/water to worry about?  I can see a cave exploration game where you actually need to worry about heat/food/water/etc to be pretty fun.  Hopefully there is more of a reason to be down there than just exploring though!  :)
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Frumple

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Re: In Profundis
« Reply #8 on: May 31, 2011, 12:12:52 am »

Heh. I'm terribly amused, now, that I've got yer registry date beat by a whole two days, JH. I also just noticed that your initials match th'gearhead dev. Complete coincidence, but still amusing to me.

Anyway, I saw th'vids for this thing via linkage of th'unangband dev-dude's blog-thing a while back. Seems interesting enough to keep an off-eye on it.

I will say that looks wise, th'vids as-is seemed really... clumsy, I guess, is the best word. How close to 'done' are you, in that department? I'm not saying they need to be better, per se, but it felt like th'look wasn't really jiving with the gameplay 100%.

E: for minor clairity: The dev fellow's been here for a while :P
BURN THE PERSON MAKING HIS/HER FIRST POST ABOUT THEIR GAME THAT THEY'RE MAKING
http://www.bay12forums.com/smf/index.php?topic=7275.msg83425#msg83425
« Last Edit: May 31, 2011, 12:16:13 am by Frumple »
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Neonivek

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Re: In Profundis
« Reply #9 on: May 31, 2011, 12:20:38 am »

Honestly... physics does not a game make.

I really don't know what to say except... Whatever.

*checks page and sees the creator is here*

Well I guess if some questions are cleared up the game will seem better then... well... "ooooh physics!"
« Last Edit: May 31, 2011, 12:47:09 am by Neonivek »
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Max White

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Re: In Profundis
« Reply #10 on: May 31, 2011, 12:24:58 am »

Oh fuck this! That is the second terraria-like game I have seen in dev recently!

I have been planning a LoZII like game for a while, with destructable terrain. By the time it ever comes out, all the goodness will be sapped from the genera. Fuck it, I'm going to go make roguelikes until my eyes bleed out!

EDIT: This could just be my rage that somebody else is beating me to tasty cake, but he should slow down a little when he speaks. He would fumble he's works a little less. Reguardless, it looks interesting, and I wonder how far it will push the physics, carefully building the world aspect, instead of HIT IT WITH YOUR PICK UNTIL MAGMA COMES OUT!!!

lordcooper

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Re: In Profundis
« Reply #11 on: May 31, 2011, 12:35:07 am »

Glad you decided to pop on over :)

I've got a few initial questions, although I'm sure I'll have more as and when new features/aspects of the game become unveiled.

1.  Do you intend to supply some form of backstory and/or plot?  I'm not particularly bothered either way myself, although it may well help you stand out from some of the competition if you do include something like this.
2.  Is the gameworld a fixed set of maps or procedurally generated?
3.  How moddable do you intend to make this?
4.  Do you intend to have some form of enemy, or are you aiming exclusively for player vs environment?
5.  What is the predicted sale price?
6.  Can you tell me something surprising/unusual about what you hope the final game will be/contain?
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Max White

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Re: In Profundis
« Reply #12 on: May 31, 2011, 12:43:02 am »

Was that directed at me?

lordcooper

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Re: In Profundis
« Reply #13 on: May 31, 2011, 12:44:57 am »

Was that directed at me?

Not intentionally, but feel free to make a thread about your game and answer the same questions there :)

More games and more info on those games is always appreciated.
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Max White

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Re: In Profundis
« Reply #14 on: May 31, 2011, 12:47:05 am »

Na, got to much work to do then to manage a thread.  :P Just wondering who was that aimed at?
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