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Author Topic: Let's Dev! - Experiment  (Read 4396 times)

Supermikhail

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Re: Let's Dev! - Experiment
« Reply #60 on: May 30, 2011, 02:04:08 pm »

Whoah, this thread is going FTL! Anyway, genius ideas are even better when late, right?

You know what's a real life RTS Dating Platformer? - Mountain goat mating season!

Ta-da!
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Biag

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Re: Let's Dev! - Experiment
« Reply #61 on: May 30, 2011, 08:50:28 pm »

...The code just exploded while I was finishing up the platformer engine. I have no idea what is happening. Update delayed until tomorrow.

Current idea, as it stands: zombietown platformer Japanese dating sim fighting game with real-time strategy and a heavy sprinkling of CONFUSION.

So... Age of Empires, but a platformer, and with zombies, and dating?
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Korbac

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Re: Let's Dev! - Experiment
« Reply #62 on: May 30, 2011, 09:29:15 pm »

If this is at all possible, yes please!  :D Though no dating with the zombies. Or it least make it not mandatory. XD
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Neonivek

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Re: Let's Dev! - Experiment
« Reply #63 on: May 30, 2011, 11:46:23 pm »

Actually didn't no one suggest strategy yet?

I thought that was one of the points of how the arguements weren't an arguement. >_<

I am confused... almost as confused as this game is going to be.
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Reelyanoob

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Re: Let's Dev! - Experiment
« Reply #64 on: May 31, 2011, 03:23:00 am »

So... Age of Empires, but a platformer, and with zombies, and dating?

I'd suggest for overhead travel map battles you control a single avatar, but have an AI "cloud" of followers, so you only directly control a single unit. That would keep it a lot simpler.
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Siquo

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Re: Let's Dev! - Experiment
« Reply #65 on: May 31, 2011, 03:45:52 am »

It's funny, because I'm right now trying to make something using the first seven posts of this topic, while you guys went off on a totally different tangent :) This thread could be spawning games and crossovers left and right.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

ottottott

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Re: Let's Dev! - Experiment
« Reply #66 on: May 31, 2011, 01:06:19 pm »

Woah... This has grown a lot while I was on a two day camping trip thing. Biag is going to be buried under this all. So did I understand correctly, that no one would mind if I created another thread, that's pretty much the same as this? Though I'm stopping on Python for now and going to start learning another programming language. Probably ActionScript but I'm not sure. I should have learned enough to begin development by this weeks end. Or I could make a game without graphics on Python and start developing straight away? (Sorry for misusing this thread for my own purposes, but I hate making a new thread, unless I'm rather sure what it's about and if it's going to work.)
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Euld

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Re: Let's Dev! - Experiment
« Reply #67 on: May 31, 2011, 08:33:32 pm »

Current idea, as it stands: zombietown platformer Japanese dating sim fighting game with real-time strategy and a heavy sprinkling of CONFUSION.

So... Age of Empires, but a platformer, and with zombies, and dating?
So the story goes like this:  The T virus is let loose in Japan.  James Bond is visiting Japan, and is conveniently good at karate (no guns in Japan) and parkour (has to be a platformer somehow, right?).  James Bond rescues survivors, trains them to fight (RTS sequences when the stronghold needs defending), and dates the women.

Reelyanoob

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Re: Let's Dev! - Experiment
« Reply #68 on: May 31, 2011, 08:37:12 pm »

The datable women could be enemy agents, also mercenarcy commanders etc. And recruitable, bringing in an LCS flavour to the dating.
« Last Edit: June 01, 2011, 04:03:22 pm by Reelyanoob »
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Siquo

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Re: Let's Dev! - Experiment
« Reply #69 on: June 01, 2011, 03:04:20 pm »

So did I understand correctly, that no one would mind if I created another thread, that's pretty much the same as this?
I don't think anyone would mind that. I'm just picking up unused ideas from this thread :)
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

ottottott

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Re: Let's Dev! - Experiment
« Reply #70 on: June 02, 2011, 01:58:59 am »

Python is an interpreted language, so you would need to have Python installed, if you wanted to use the program. There are no compilers made by the makers of Python, but there are some made by other people. Could anyone recommend a good one? (Also, I don't know much about compiling. Would you still need to have Python installed to use the stoofz that comes from the compiler? It might be too much of a bother to most, to install Python.)
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Levi

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Re: Let's Dev! - Experiment
« Reply #71 on: June 02, 2011, 10:17:23 am »

Python is an interpreted language, so you would need to have Python installed, if you wanted to use the program. There are no compilers made by the makers of Python, but there are some made by other people. Could anyone recommend a good one? (Also, I don't know much about compiling. Would you still need to have Python installed to use the stoofz that comes from the compiler? It might be too much of a bother to most, to install Python.)

There is http://www.py2exe.org/ you could use to package everything up into one exe.  I haven't used it before so I can say how well it works, but supposedly its pretty good.
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Biag

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Re: Let's Dev! - Experiment
« Reply #72 on: June 02, 2011, 10:46:47 pm »

Update! I'm finishing up the platformer framework; has basic engine and loading levels from bitmaps, if that's your thing.

More news + first playable alpha this weekend.
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ottottott

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Re: Let's Dev! - Experiment
« Reply #73 on: June 03, 2011, 04:06:41 am »

Are you going to convert it? Or do we have to download Python and such? I don't actually remember if you said what are you using to make this. You said you were considering Python and Game Maker.

So I'll create a new topic then. I won't be making graphics, but that will help development go faster. I'm terrible at drawing anyways. (I could make some pictures with the character marks though.) =b
« Last Edit: June 03, 2011, 04:15:22 am by ottottott »
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Max White

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Re: Let's Dev! - Experiment
« Reply #74 on: June 03, 2011, 04:09:59 am »

While I would love to donate some sprites if needed, I am so bogged down in work right now that I don't have time for my current projects. Maybe if this is still going when things clear up for me, I will become useful again.
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