It was intense. But me and my friend beat the eye on zenith mode. AndLEGENDARY mode on top of that.
We did the strategy of going to hell/underground and making three long "runways" to jump between and kite the eye back and forth. It was still intense, and it took 3 tries doing it (first one we didn't even have close to the length needed. 2nd we got the eye to LESS than 200 hp was so close, but we only had one runway), but we did it.
Needed mostly jester arrows, but also a mix of melee as well.
That was one of the most intense boss fights I've had in a game, was crazy.
Does zenith also do the hellspawn point
?Thats ironically how I did it. He spawned on me though, I had to outrun it the first time. The mace was super helpful towards the end since I could really outpace him in the final form.
Man, Blood moons.... I made a fort-area topside and began slowly purifying the area manually. I was on my way to fight the brain boss after making my usual traps and trick geometries, and a goblin invasion porcced.
I go back to my new home (I was hoping that making a forest biome topside would be easy enough and I could set the pylon up there) and then a blood moon procs. This is on the surface with more than a dozen enemies on screen, a mix of blood enemies, goblins, and crimson monsters. The crimera is less of a problem, except for the huge one that tanks knockback. The spiders are easy on open terrain, but the face monsters are sped up by a factor of 4 or 5, I swear.
Anyway, I die a few time on mediumcore, because there's enough monster to juggle you if you get unlucky.
All that done, I go back to the brain arena I set up, and .... I fall into a flooded lava chamber as I blow up the final heart to summon him, leaving him to fall to the bottom of the world and depawn and me to lose half my items in a pool of lava less than 1 tile deep.
Its super painful, but Im noticing that even on the dontdigup seeds that the game occassionally gives you a breather period where you can make real progress. Strip the trees and set up blockers for fliers, level out the worst of the terrain, and then light it up and get to doing whatever you really wanted to do.
I imagine a good strategy is to go up high enough to leave the corruption but, not so high as to spawn harpies and make a platform to scout the world with. I considered trying to make a long tunnel just under/over the surface too.