Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 382 383 [384] 385 386 ... 887

Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1318945 times)

MC Dirty

  • Bay Watcher
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5745 on: November 01, 2011, 02:34:34 am »

Well, water in helldrops eventually evaporates and cobwebs are more trouble than they're worth, really, so all my helldrops pretty much end at the ground. From time to time, I also simply like to see how much damage you can get from falling from the very top to the very bottom (23260, btw).
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5746 on: November 01, 2011, 08:33:06 am »

Don't you have a grappling hook or something to shoot at the ground, as illogical as it might be?

What?  How else are you supposed to land safely on the ground except go at it faster?
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5747 on: November 01, 2011, 08:39:07 am »

I want this update already. Wanting to play pretty badly, but, based on past experience, I know I should save up as much enthusiasm to play for when the patch drops.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Neonivek

  • Bay Watcher
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5748 on: November 01, 2011, 08:42:00 am »

Yeah the Lucky Horse Shoe pretty much has a pernament spot in my inventory.

There are just some items where even if you arn't always going to be using them. You want them in your inventory just in case.

Like Not Slime Jelly
Logged

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5749 on: November 01, 2011, 08:45:12 am »

Speaking of project what can I do with a shitload of silver bricks?
All my homes are made of silver brick. Go build me a home (fall through Helldrop until you see lava to the left- equip Obsidian Skin, swim DOWN).
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5750 on: November 01, 2011, 09:13:10 am »

Don't you have a grappling hook or something to shoot at the ground, as illogical as it might be?

What?  How else are you supposed to land safely on the ground except go at it faster?
Technically though, you've already reached terminal velocity by that point, so I don't really understand why you take more damage from falling further.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5751 on: November 01, 2011, 09:14:45 am »

There is no air resistance in Terraria, so there's no terminal velocity.
Logged
*Hugs*

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5752 on: November 01, 2011, 09:17:18 am »

There is no air resistance in Terraria, so there's no terminal velocity.
... But you don't move faster! That would mean you hit terminal velocity, as your downward acceleration has decreased to zero.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5753 on: November 01, 2011, 09:24:58 am »

There is no air resistance in Terraria, so there's no terminal velocity.
... But you don't move faster! That would mean you hit terminal velocity, as your downward acceleration has decreased to zero.

Apparently you gain momentum while speed and accelleration remain constant.

So the player is obviously becoming fatter on the way down.
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5754 on: November 01, 2011, 09:39:17 am »

Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5755 on: November 01, 2011, 09:51:40 am »

Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.

It's like aging faster as you get closer to lightspeed. When you finally go FTL, you stop the aging difference.


...Or something like that...


:P
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5756 on: November 01, 2011, 10:55:19 am »

Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.

It's like aging faster as you get closer to lightspeed. When you finally go FTL, you stop the aging difference.


...Or something like that...


:P

It is aging slower. Time effects you less the faster you go.
Logged

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5757 on: November 01, 2011, 11:00:12 am »

I want this update already. Wanting to play pretty badly, but, based on past experience, I know I should save up as much enthusiasm to play for when the patch drops.
Ditto. This better be a big-ass update, because this is taking forever >.<
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5758 on: November 01, 2011, 11:21:19 am »

not everyone is in the DFC steam group.
I used to be but got annoyed with the event/update spam. Has that stopped?
Nope.
Nope. I still get spammed. A lot. Like, three game event notices back to back to back.
Yeah that is why I left. Maybe there's a way to turn those off. Will investigate.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
« Reply #5759 on: November 01, 2011, 11:53:23 am »

Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.

It's like aging faster as you get closer to lightspeed. When you finally go FTL, you stop the aging difference.


...Or something like that...


:P

It is aging slower. Time effects you less the faster you go.
I suppose it's all relative anyhow. You're really only aging slower when compared to everyone else.

Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.
Especially when you take into account that you don't take damage if you're going LESS than terminal velocity either! We've just identified a universal law, boys! Objects in motion get damaged if moving at terminal velocity upon hitting the ground relative to the amount of time they were moving at terminal velocity immediately before.

Nobel prize, here I come!
Logged
Pages: 1 ... 382 383 [384] 385 386 ... 887