Taricus: 56Combat+10Entrench bonus, 22Combat-10Ambush, 89Stealth SRR: 35, Doom forces gain stealth, 67Manuevering, 44Combat+5 Ambush, 78C, Special Result roll 3; Morale Terrible.
Happery: 52Attack, 13Combat-10 Ambush, 53Detection, SRR: 3 Doom forces evade. 42 Combat, 20UD-10Poor Judgement, EVIL Forces retreat.
Nevyn/Kashyyk, 70Approach+10 Ambush, 35Deployment, 62Detection, SRR: 18, Doom Forces evade, 41Combat+8Turrets Deployed, 34UD-10Poor Judgement, SRR: 24 Morale Check 15: Better to pull out, Combined forces retreat.
Hastur: 80Combat+SRR: 5Reckless, 2Combat, SRR: 7, Morale Check: 6, Retreat.
And the UD check there is Unforeseen developments.
Rolls largely over or under opposing rolls give Special Result Rolls, As you can see, SRR's can do things like give your forces a bonus in another round of combat, or cause your forces to break.
Special roll modifiers like Entrenchment and Ambush and Poor Judgement aren't always applicable. Stealth, Manuevering, Combat, those are the ones that are almost always there.
Troops were mostly lost during the Kashyyk/Nevyn entrance during those poor rolls, and when Hastur's rolls were poor/really good.
This wasn't all the rolls but it was the a fair chunk of it, to give you an idea of whats happening behind the scenes. Roll positioning may be a bit unusual but its got a structure in my head. Taricus/Happ engaged, then Kashyyk/Nevyn interfered with the tunneler advance, while Hastur came overland a little behind Happ.
As far as the writeup goes, arranging the battle in my head with the fake orders out front ,and the ones in PM, and so on.. It was a bit of a hassle and I burned out a little.