Well, we can lessen the cheat by only using 1 or 2 training spears. Less spears equal slower training, so it's slightly less broken. Depends how low their combat skills are and how much of a boost they need.
Still though, they sound like super dwarves already. And what better way to add to the epic that is Deathgate with a dying civilization making Demi-Dwarves as super-soldiers/weapons of mass dwarfstruction.
Oh and, if the leader of the CARP marines isn't named yet, I'd like a redorf. (because my dorf is probably long dead.) Baring the leader, any will do.
Believe it or not, your still alive and kicking. He just finished pumping the water into the trade depot for the second set of CARP training. Unfortunately, one of them I locked in is unhappy so I have slight concerns for his mental wellbeing. I will have to keep a close eye on him.
(my dwarf and Scalliper are the current militia heads after the last military reorg to split up CARP/non-CARPs.
I thought we were going all natural!
Take it from someone who's done it twice - If there haven't been any migrants in a decade, the civ is dead and all that remains are the ones in your fort. Protect them however you can, because there aren't any more coming and the current ones aren't likely to breed.
+1
They are breeding, just slowly. I got a birth on my turn already. Hence the attempt to trigger a dorfsplision
I vote to make a danger room. If you can get it working before my turn, NCommander, I can make pretty much every military dwarf we have spend most of my turn in the room while everyone else is enacting my plans. By the next person's turn, we'll have a military of demigods and a clean fortress.
Sounds like the Ayes have it. One danger room coming up, hold the onions. Need to work out the best ideal design for the thing. Needs to incorporate drowning, dodging, and other stuff, etc. Never built one of these before (I usually use live fire/goblins to train my military).
Three problems though; first, we only have legendary carpenters, or no carpenters, and masterwork training stuff might still cause a fatality. Second, no mechanics; wiring up that many training spears might be painful. Third (and most important), we don't have enough sets of complete armor to get everyone equipped. Atomic is now Novice Armorsmith, and is running out of metals, we've got virtually no steel, copper, or anything at this point (he's using the last bits of bismuth bronze to practice with). We do have plenty of candy he could use, but it won't be masterwork or anything ungodly). We also lack furnace operators to smelt additional ore (I'm not sure if we HAVE any ore stockpiles left at this point).
I think we should start considering bringing Deathgate to a conclusion at some point though. I have ideas for a rather epic ending, but given we do have a new shiny release with minecarts, it might not be a bad idea for Deathgate 2: Die Harder!