12th Opal, 770
It’s already mid-winter; I hadn’t noticed so close to the world’s core.
The child Tirist Igathkol, child of Alex the Red and Ingish Zefonunal, has been reported acting strangely and has tried to emulate the craftdwarves by playing in the workshops. I don’t expect anything to come from it. In Deathgate you are either a mason building in Hell or a soldier killing anything that doesn’t think we have building consent.
The demons reported earlier seem to have left. Good riddance, I say!
16th Opal, 770
The child created Ubilzes Mishthem Riril, a spore tree amulet. Not something we can use to kill demons. No matter. The child will soon be of age and will killing demons with the worse of them.
16th Obsidian, 770
An Opposum Brute managed to sneak into the Hell fort through the scaffolding that had been erected as the masons put up the third story walls. It was promptly locked in the archery range and then engaged when the military had been mustered. Although I was expecting a brutal fight, the demon was slain without a single casualty (although one axedwarf suffered a broken leg). I have already opened a bottle of plumphelmet wine in celebration. Deathgate is to be feared!
11th Granite, 771
As we were finishing enclosing the courtyard of the Hell fort in stone, a Grey Devil attacked the upper banister. It scared the masons and caused delays in the construction of the outer fort. I’ve ordered the military to engage. Iggy McNatz II was viciously attacked and seriously wounded. I’m hoping the Mad Fool will deal with him in a timely manner.
12th Granite, 771
Alas in the ensuing battle Iggy McNatz II suffocated. We engaged the Devil on the second banister and it has been slain. But not without loss. Several were injured including our glorious leader who lead the charge himself.
15th Granite, 771
A Haunt of Fire broke into the fort during the confusion involving the Grey Devil. The military dispatched it.
18th Granite, 771
The Hell fort has been plagued by several demonic invasions. They aren’t too much trouble for the organised military but they are interrupting the masons enough that no work can be done.
27th Granite, 771
Some migrants arrived despite the danger. I’ve already drawn up the conscripting order.
8th Slade, 771
The courtyard of the Hell fort has been completely sealed. Now the structure can be filled with residential chambers or whatever the hell pleases us.
19th Slade, 771
Cog Abodreg has been sighted running down the corridors screaming about a sudden idea he’s had. I’ve adviced the other craftdwarves to stay out of his way and for a military detachment to be sent to his workshop.
Cog has presented me with Usirtomus, an adamantine amulet. I am not amused.
1st Felsite, 771
The final month of my family’s rule is coming to an end. At the start of Hematite I shall pass over rule to a democratically elected government now that the immediate threat has passed. This coup is nearing its end. I have ordered work on furbishing the soon-not-to-be courtyard with rooms. If work is allowed to continue it should be able to support a good percentage of our population. Farms now exist in Hell; bedrooms now exist in Hell. Soon we shall be a thriving metropolis inside the very depths of Hell! We are no longer troubled by the demonic pestilence that tries to regain control of their home. Hell is ours now. While our army can only dispatch single demons at any one time, our stone walls protect us better than any army could. We control the battles now. But I still experience engrams of the fallen. Fragments of what once was. They were not; they were; they are not; they do not care.
If we wish to expand in future, we can. I’ve already planned some extensions to the hilltop to the south of the fort. I will advise the civilian government to wall off large areas and then, once sealed, begin construction inside to minimise exposure to the demons’ wrath.
We also have a problem developing west of the BATTERY on the same level. I will leave the matter to civilian contractors when they take over.
And thus ends my turn at Deathgate. The highlights included a demon killing two dwarves with a sock (which I think was dropped on the spike trap somewhere). The next overseer should continue building rooms inside the courtyard. It's completely sealed off. The only way demons can get in is by the bridge leading into the fort along the spike trap (which isn't completely operational due to complications). It can be opened by the (white?) level marked in the middle of the fort (F4). The army can deal with single demons at a time but anything like a Brute will murder several dwarves before it goes down regardless so I'd find another way other than a direct charge to deal with those (from experiance here). I lost about 30 something dwarves in total.
But I doubled if not tripled the area we now occupy in Hell!
Enjoy.
SAVE: