16th OpalAs winter continues I find myself growing increasingly bored as we settle in for the duration.
22 OpalTo combat boredom, I've decided to start building more roads along the new pathway I've built
27th OpalAs well, I've started work on repairing the southeast corner of the BATTERY
Though I wish I could, another year of this would surely drive me totally insane, so I'm forced to leave replacing most of the gear assemblies with less power-consuming axles for another overseer.
7th ObsidianBATTERY repairs complete!
As a note to future overseers, I think the only gear assemblies necessary are the ones on the far left. Not only do they support those wheels, they would also act as the drive-train with all the other cross-points removed.
11th ObsidianAfter noticing how cluttered the mason workshops were, I added in more furniture stockpiles, utilizing the rest of the space in the huge stockpile room
13th ObsidianNoticing a lot of bedrooms without doors, I've decided to correct that
21st Obsidianas Winter closes, I look longingly back on the days when all I had to worry about was swinging my axe at gobs. I find myself more and more everyday thinking about just going around and doing the same thing to dwarves!
1st GraniteGAH! I can't take it anymore! If I have to run this fortress for one more day, I really AM gonna SNAP! I'll just dump this on the first
gullible idiot responsible dwarf I see...
Final Year Tally:
SaveAll in all, a pretty quiet year. I increased defense, did repairs on the BATTERY, lost our noble, finished cleaning up the fort(maybe a little TOO well! We need more stone now...), and most of all, didn't kill everyone!
A couple things: As I noted, we've gone from too much to to NO stone at all, so you'll need to quarry for more. Also, I didn't have near enough time to start replacing most of the gear assemblies on the BATTERY, so that might be a project you can do. We have plenty of food and booze, and if we run low on plants, just turn off repeat on the stills.
Also, for some reason(at least last I checked) nobody moved AnimaRytak's corpse from his room to any one of the available coffins, so see if one)He's STILL there, and two)try to move him to a coffin somehow. Speaking of coffins, I got a hotkey set up for a small tomb area for important dwarves, and it is easily expandable. That's all I can think of right now!