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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289758 times)

Putnam

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13110 on: April 23, 2014, 01:13:08 pm »

Yes, but no voice chat. I'm saying that all of the "disadvantages" of voice chat are moot with mute, which LoL has. The ten years behind comment was about voice chat, not mute.

Flying Dice

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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13112 on: April 23, 2014, 07:26:35 pm »

Speaking of runes/ip, there's been a 30% off sale since the armor rune nerf that riot said nothing about.
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DemonOfWrath

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13113 on: April 23, 2014, 07:39:12 pm »

Actually they mentioned that'd be happening like a month in advance, when they first did the big reveal on what changes were going to happen to the runes.
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penguinofhonor

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13114 on: April 25, 2014, 12:10:33 pm »

Oh, I thought they just reduced rune prices. Aww.
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IronyOwl

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13115 on: April 25, 2014, 01:07:35 pm »

IP boost is incredible.

EDIT: In unrelated news, I regret nothing.
Spoiler: NOTHING (click to show/hide)
« Last Edit: April 25, 2014, 05:48:47 pm by IronyOwl »
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quinnr

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13116 on: April 25, 2014, 07:08:58 pm »

IP boost is incredible.

EDIT: In unrelated news, I regret nothing.
Spoiler: NOTHING (click to show/hide)

I am really tempted to get a Days boost and Wins boost and then play with all of it on this weekend with the bonus multiplier.
...buuuut I won't be at home for most of Saturday :( Much sad.
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13117 on: April 25, 2014, 08:41:28 pm »

PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
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IronyOwl

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13118 on: April 25, 2014, 09:15:59 pm »

PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Do you know how ARAM/TT compare?

Still, this may be a decent opportunity to get into Dominion. Erm... what champions do well there? Mobile bruisers or something?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Arcvasti

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13119 on: April 25, 2014, 10:15:33 pm »

PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Do you know how ARAM/TT compare?

Still, this may be a decent opportunity to get into Dominion. Erm... what champions do well there? Mobile bruisers or something?

Dominion is pretty fun, if the queue times aren't too absurd. This is a decent resource from my limited experience in Dominion.
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13120 on: April 25, 2014, 10:24:00 pm »

IIRC, TT's IP gain is utter garbage. And ARAMs can drag on crazy long which means the base bonus ip for the mode is outweighed by how long it takes to get.
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Lord_lemonpie

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13121 on: April 26, 2014, 04:53:50 pm »

PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Thank you for sharing, this knowledge. I always liked ARAM more, but my friends only wanted to play Summoner's Rift because they wanted to earn more IP.
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xDarkz

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13122 on: April 27, 2014, 03:41:51 am »

Feral Flare has been really boring to play as and against.

You emphasize and focus on ganking as often as you can if you're playing against a Feral Flare jungler in hopes that the game ends quickly with lanes taking advantage of the lead. As the Feral Flare jungler, you sit in the jungle and gank every once in a while, hoping your lanes aren't too behind when you've completed it.

In any case, it's a ticking time bomb that's going to have a huge power spike, but I feel that the burden falls on the non feral flare jungler (or the slower farming jungler) to end things quickly before it gets out of hand.

I still don't feel like the nerf did things justice. I still ban the standard Xin / Warwick / Nocturne because of how fast their clears are and how powerful their ganks are after a certain level. They need to adjust the stat efficiency for that item rather than increasing the time it takes to farm it up. Having an unkillable Warwick autoing your carries to death with a Feral Flare and Spirit Visage is a little depressing. Granted the game stays even or even slightly in your lead, a Feral Flare jungler can quickly flip things around upon transformation.

I'm still having PTSD from pre-nerf Muramana, haha :P.
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Sharp

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13123 on: April 27, 2014, 04:50:41 am »

Feral Flare has turned the jungle into a bigger battlefield at the early game. It's important for the whole team to counter-jungle and counter-counter-jungle
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quinnr

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13124 on: April 27, 2014, 10:05:45 am »

Feral Flare has turned the jungle into a bigger battlefield at the early game. It's important for the whole team to counter-jungle and counter-counter-jungle

But in solo-q I've had a really hard time convincing people to do this...but really just hopping into the jungle after you push and killing the nearest large minion can help a lot with keeping flare counts down.


Also, this IP boost weekend is not healthy...I grabbed an IP boost on top of it and played pretty much all night to get the most out of it. Did get nearly an entire rune set worth of IP though.
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