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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287769 times)

Seriyu

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11895 on: August 30, 2013, 02:18:52 am »

Okay, so she's not super bursty, but can wreak havoc in mid lane and still does decent damage, got it!

Gotta pick one for Kog'Maw, good to know.

Annnnd gotcha. Although sheen, lichbane and archangel's staff all give AP. Is there a reason they'd be considered AD despite this or was that a mistake? :P

Skyrunner

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11896 on: August 30, 2013, 02:31:43 am »

Hmm, Lich Bane is more for people that autoattack a lot. Like... ADCs. It gives 80 AP, which makes the item's passive useful (extra damage!). Some ADCs have abilities that scale off of AP, too.

Some AP characters probably use Lich Bane, though. I just don't know whom. ;D
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Jack_Bread

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11897 on: August 30, 2013, 02:44:08 am »

Hmm, Lich Bane is more for people that autoattack a lot. Like... ADCs. It gives 80 AP, which makes the item's passive useful (extra damage!). Some ADCs have abilities that scale off of AP, too.

Some AP characters probably use Lich Bane, though. I just don't know whom. ;D
Lux, because of her passive. Nidalee, with her cougar form.
I would consider Skarner AP, so him to. They're all really good with sheen/lich bane.

EDIT: Also, Fizz.
I don't know why it would be considered good on ADCs. It's passive only comes up when you use an ability, but you won't get much from it unless you get a lot of AP. Also, sure there are really ability-spammy ADCs like Caitlyn and sure she has abilities that scale from AP(90 caliber net and her trap), but there are a lot better things that you could buy on Cait to increase her damage.
« Last Edit: August 30, 2013, 02:56:36 am by Jack_Bread »
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Sharp

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11898 on: August 30, 2013, 05:14:55 am »

I don't know why it would be considered good on ADCs. It's passive only comes up when you use an ability, but you won't get much from it unless you get a lot of AP. Also, sure there are really ability-spammy ADCs like Caitlyn and sure she has abilities that scale from AP(90 caliber net and her trap), but there are a lot better things that you could buy on Cait to increase her damage.

Cait isn't that ability spammy, especially as if someone is in range for her to autoattack to proc Sheen/Trinity (why would you get Lichbane on Cait!?!?!?!) then normally it's better to just keep autoattacking instead of firing of Q or Ult.

Ezreal, Vayne and Lucian are good choices for Sheen/Trinity for ad carries.
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tompliss

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11899 on: August 30, 2013, 05:41:48 am »

About playing with ahri :
Her Q is very good for harassing : It has good damage, especially with the return trip pure damage, and a nice rate, so you'll want to harass the enemy with it until they're at 50% HP, then you should (except if they build very tanky) be able to burst them down going all-in.
Her main liability is that you HAVE to apply her taunt to finish the enemy, as with some reflexes, they should be able to flash/run out, or worse stun/kill you.
In this kind of fight, use your ult to get near, so the taunt will be easier (less travel distance) and get all the W on the champ.

And yeah, she's also very good at ganking the bot-lane, as her Q and R can damage both the enemies, and the ult will let you surprise them, if they don't ward that much (or get from the back of your bot-lane, through the bushes).
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webadict

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11900 on: August 30, 2013, 09:03:41 am »

Finally finished my free runthroughs of the free heroes this week. I quite liked Nocturne and Kog'Maw! Might grab them because I hate having IP.

Three questions (as always)

1. Kog'Maw seems to do both AP and attack damage, with his W, is it worth pushing one over the other or going both? It seems like he should pretty much have it on as much as possible.

2. I played Ahri, and while she was okay, (the E was particularly good) she didn't seem super great. Is there something I'm missing? I ran AP, and the only thing I can think of is that I got E worked up last, which may have been a mistake. I'm not quite understanding why she's in every third game.

3. I need some good AP items. I usually grab sheen because I hear it's great, lichbane because movement speed and mana, and after that I kinda drop off. Frozen heart I think is good? Frostborne gives attack damage so I dunno so much. That's about where things drop off. Archangel's rod maybe? I'm just not super familiar with that part of the shop.
1. Well, you'll usually go one of the other. AD utilizes that 8% and long range to chunk any target, sort of like a long range Vayne. AP utilizes the that everything of his scales off of AP.

2. Ahri's an assassin, but she's not nearly as instantaneous as some other assassins. However, she doesn't die nearly as fast as those other assassins, either, plus she has an actual form of cc. She's able to catch out single targets without forgoing all of her aoe damage.

3. Ok, this one's tough to answer without an AP. However, I can give you a generic burst mage AP item set: Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, Athene's Unholy Grail/Morellonomicon, Sorceror's Shoes, and Rod of Ages. Very generic, not necessarily the best on anyone, but does the job.

3. Those are all AD items >_> AP items are like Rabadon deathcap(tons and tons of ap), Zhonya's hourglass(freezetag + ap), Chalice of harmony(mana regen), Rylai's staff?scepter? (AP and slow-on-hit), Deathfire Grasp (ap)...
No. No. Lich bane is NOT an AD item. Lich Bane is an item for casters that tend to auto attack. Twisted Fate is number one on that list. Fizz is also there. If you get Lich bane as ADC, you are doing something wrong. Neither is Archangel's an AP item. Don't confuse him.

Okay, so she's not super bursty, but can wreak havoc in mid lane and still does decent damage, got it!

Gotta pick one for Kog'Maw, good to know.

Annnnd gotcha. Although sheen, lichbane and archangel's staff all give AP. Is there a reason they'd be considered AD despite this or was that a mistake? :P
Sheen is actually both. Typically, if you're building Sheen, it's on someone with spammable spells and auto attacks, and then you'll build it to the next item fairly quickly. Ezreal is one of those ADCs that does this well, but you'll instead want to buy Iceborne Gauntlet (Or Triforce, but we're going to ignore that item for now... It's sort of a weaker item at the moment.) If you're wondering who's good to build it on, just ask if it is, or if you notice you'll end up utilizing it a lot, feel free to build it too. I mean, I would never build Lich Bane on Karthus, but you definitely could.
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Skyrunner

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11901 on: August 30, 2013, 09:31:12 am »

If Karma didn't need so much cdr to work out, I'd totally get Lichbane for her.

Also, sorry, I never used lichbane myself before T_T
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eerr

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11902 on: August 30, 2013, 10:47:29 am »

Miss fortune, and teemo both have very good ap ratios

Lichbane doesn't give you any base damage really.

But as/ap are viable starts, only buying lichbbane to get to 280 ap.

Some people think it's a viable rush item, but they are fools.

Only alkali can do that.



.Back in the day, ace in hole used to proc on hit abilities,
So massive ap+ lichbbane cait scored one hit kills on teemo all day.
Muffin traps hit hard with ap!

« Last Edit: August 30, 2013, 10:57:31 am by eerr »
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Chaoswizkid

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11903 on: August 30, 2013, 10:54:14 am »

@Kog'Maw discussion:

You don't have to go AP or AD with Kog. Another possibility is going Attack-Speed/On-Hit, with Kitae's, Runaan's, possibly Blade of the Ruined King, Wit's End, etc. That'll involve a lot of %HP burn. Depending on if the enemy builds more armor, you could add a Liandry's in there, and if they build a bunch of armor just get something like Infinity Edge. Kog'Maw has a lot of versatility. I've played him AD, I've played him AP with multiple Archangel's when that was allowed, but the most success I've had is just melting everyone down with ridiculous amounts of %hp damage coming at you at as-close-to-max-attack-speed as possible.
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webadict

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11904 on: August 30, 2013, 01:01:47 pm »

@Kog'Maw discussion:

You don't have to go AP or AD with Kog. Another possibility is going Attack-Speed/On-Hit, with Kitae's, Runaan's, possibly Blade of the Ruined King, Wit's End, etc. That'll involve a lot of %HP burn. Depending on if the enemy builds more armor, you could add a Liandry's in there, and if they build a bunch of armor just get something like Infinity Edge. Kog'Maw has a lot of versatility. I've played him AD, I've played him AP with multiple Archangel's when that was allowed, but the most success I've had is just melting everyone down with ridiculous amounts of %hp damage coming at you at as-close-to-max-attack-speed as possible.
If you're doing on-hit, you absolutely would not want Infinity Edge. Infinity Edge is an item that scales with Crit chance and AD. The more of each you get, the better the item becomes. So, if you're grabbing IE, then you better be grabbing BT, LW and SS/PD. It's a good item, don't get me wrong, but it's meant to be the best scaling item, and grabbing it against high armor champions isn't the solution.

For on-hit, I suggest this (We'll assume Summoner's Rift, since it's easier): Blade of the Ruined King, Liandry's Torment, Nashor's Tooth, Wit's End, and I have no idea how close you are to max AS, but if you REALLY wanted to, buy a Statikk Shiv. Runaan's is just... not good, and I would never suggest you buy the item ever. Like, the very, very, very small cases where Runaan's is useful are trumped by so many better items.
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Chaoswizkid

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11905 on: August 30, 2013, 01:22:58 pm »

You don't get max AS with that build, and Runaan's is nice because you can melt three targets at the same time. A lot of people look down on Runaan's, but when your ranged carry practically gets a triple kill at the same time (and Kog is the sort of champion that can manage that since most of the damage in the build would be on-hit paired with his W and Runaan's procs on-hits), it kind of proves itself effective.

I only suggested Infinity Edge in the case that your build is leaning more toward AD and away from AP or magic-damage on-hits. Also, I forgot that Kitae's wasn't available on SR. I thought they made it available after they removed Madred's, but the replacement was BotRK now that I remember correctly. Bah. Malady and Wit's End leading into Madred's and maybe Black Cleaver. Those were fun times.
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webadict

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11906 on: August 30, 2013, 02:14:26 pm »

You don't get max AS with that build, and Runaan's is nice because you can melt three targets at the same time. A lot of people look down on Runaan's, but when your ranged carry practically gets a triple kill at the same time (and Kog is the sort of champion that can manage that since most of the damage in the build would be on-hit paired with his W and Runaan's procs on-hits), it kind of proves itself effective.

I only suggested Infinity Edge in the case that your build is leaning more toward AD and away from AP or magic-damage on-hits. Also, I forgot that Kitae's wasn't available on SR. I thought they made it available after they removed Madred's, but the replacement was BotRK now that I remember correctly. Bah. Malady and Wit's End leading into Madred's and maybe Black Cleaver. Those were fun times.
Again, I would never suggest Runaan's for several reasons, but the biggest is that these secondary bolts have a 375 range around the target, and they don't prioritize champions. Doing on-hit allows these bolts to do maximum damage, sure, but the bonuses just aren't worth it.

RH: 70% AS + Passive for 2400 gp
PD: 50% AS + 30% Crit + 5% MS + Passive for 2800 gp
Zephyr: 50% AS + 25 AD + 10% CDR + 10% MS + Tenacity for 2850
SS: 40% AS + 20% Crit + 6% MS + Passive for 2500 gp
GR: 45 AP + 35 AD + Passive for 2600 gp
NT: 60 AP + 50% AS + 20% CDR + Passive for 2920 gp

Out of all of these, I just would never want Runaan's. It's been buffed, cost reduced, and I still wouldn't want it. The item is such a late game item that you should never find it in a regular game, but even if it got to the end game, you shouldn't be picking Runaan's for the AS. That passive MIGHT save you, or it might do nothing. It's a huge gamble, and I'd just not want to deal with that on anyone. So, I would never want it, even on on-hit anyone.
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Frumple

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11907 on: August 30, 2013, 02:30:06 pm »

It's... incredibly tangential. But. I like shiv on Gangplank. Lightning parrrley that crits <3

S'shame the hurricane doesn't multiply the shiv proc, really. It'd be ridiculous, but thematically awesome. Storm bringing lightning, etc., etc.
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Sharp

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11908 on: August 30, 2013, 05:36:19 pm »

.Back in the day, ace in hole used to proc on hit abilities,
So massive ap+ lichbbane cait scored one hit kills on teemo all day.
Muffin traps hit hard with ap!

This sounds retarded, why would you go AP Cait and Lich Bane when you could go AD Cait and go Trinity Force? AP Cait now would need a Nashor's Tooth and probably Wit's End and then DFG, Gunblade, Morellonomicon and then w/e boots.

----

Runaan's Hurricane can be decent on ranged bruisers, in teamfights they just do so much damage. Quinn, Teemo, Kayle  can be pretty deadly in team-fights if they build a little bit tanky. For bot lane champs then it's deadly as hell with Twitch, so much poison for his expunge to just go crazy, a well timed ambush can let Twitch 1vs3 a team without having to use his ulti with Runaans. I want to try it on a tanky Urgot top though, apply his passive on enemies in a teamfight reducing damage 3 champs do by 15%, that could be enough to win teamfights.
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Seriyu

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11909 on: August 30, 2013, 05:56:05 pm »

Kog'Maw good to take aspd on, good, I like stacking aspd. hithithithithithithithithit

Although this leads to another question, how do you determine when a character is good for stacking aspd as opposed to attack damage? For Kog'Maw the W has percentile damage so I get that, is it just when they have a particuclarly nasty on hit effect?

And another unrelated thing, spirit stone items (spirit of the ancient golem etc), I've heard they're good for pretty much everyone, is this true? I enjoy having high regens, so this is fairly relevant to me.
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