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Author Topic: Future of the Fortress  (Read 1204558 times)

EddyP

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Re: Future of the Fortress
« Reply #4005 on: January 26, 2012, 01:32:27 am »

Toady, I'm glad that you're testing thoroughly, butreleasethenewversionalreadypleaseIbegyou.
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Putnam

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Re: Future of the Fortress
« Reply #4006 on: January 26, 2012, 01:44:39 am »

Toady, I'm glad that you're testing thoroughly, butreleasethenewversionalreadypleaseIbegyou.

Trust me, you don't want him to do that.

The big releases are nearly unplayable even with all the rigorous testing that Toady and ThreeToe do; after all, they are just two men testing the mammoth of interconnecting frameworks and stuff that this game is. Expect at least 6 bugfix releases soon after the first release of the new version.

Spish

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Re: Future of the Fortress
« Reply #4007 on: January 26, 2012, 02:27:50 am »

Does this mean fortress item scattering will be toned down in the next release? Just curious.
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EddyP

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Re: Future of the Fortress
« Reply #4008 on: January 26, 2012, 02:50:12 am »

Toady, I'm glad that you're testing thoroughly, butreleasethenewversionalreadypleaseIbegyou.

Trust me, you don't want him to do that.

The big releases are nearly unplayable even with all the rigorous testing that Toady and ThreeToe do; after all, they are just two men testing the mammoth of interconnecting frameworks and stuff that this game is. Expect at least 6 bugfix releases soon after the first release of the new version.

Yeah, I was around for DF2010. But as I see it, whatever he does there will be bugs galore; when he releases it, rather than two men testing the game, there'll be hundreds.
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Johuotar

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Re: Future of the Fortress
« Reply #4009 on: January 26, 2012, 03:33:12 am »

Mayby he doesnt need that kind of testing. Hes fixing bugs he already knows exist
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MrWiggles

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Re: Future of the Fortress
« Reply #4010 on: January 26, 2012, 04:32:28 am »

Does this mean fortress item scattering will be toned down in the next release? Just curious.
Asked on the previous page.

Answer, no. Expanded answer, on the previous page.
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Rafal99

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Re: Future of the Fortress
« Reply #4011 on: January 26, 2012, 06:41:46 am »

Toady, I'm glad that you're testing thoroughly, butreleasethenewversionalreadypleaseIbegyou.

Patience.
Let Toady finish the planned map maintenance issues. He has to do them eventually and since it affects how game remembers placed items, I bet it also breaks save compatibility. So it is better to have it done now than later.
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Kogut

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Re: Future of the Fortress
« Reply #4012 on: January 26, 2012, 08:56:08 am »

Question: are there any plans to implement a feature that will allow mass "Trade" designations, similar to the "Dump" and "Forbid" functions (d->b->T, perhaps)? This would sure make moving all those +green glass goblets+ a much less monotonous task.
No.
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werechicken

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Re: Future of the Fortress
« Reply #4013 on: January 26, 2012, 09:27:31 am »

I wonder of we'll get any immortal blobs or super powdered fish this time.

Should be fun!

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Doomshifter

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Re: Future of the Fortress
« Reply #4014 on: January 26, 2012, 11:18:53 am »

super powdered fish

A forgotten beast has arrived! An enormous fish, composed entirely of powder! Beware its texture!
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werechicken

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Re: Future of the Fortress
« Reply #4015 on: January 26, 2012, 01:37:23 pm »

super powdered fish

A forgotten beast has arrived! An enormous fish, composed entirely of powder! Beware its texture!
I was actually talking about carp, in the older games they had the can learn tag and all became legendary swimmers and as such slaughtered dwarfs like they were pottery lawn ornaments.
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Anatoli

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Re: Future of the Fortress
« Reply #4016 on: January 26, 2012, 04:51:12 pm »

...
One, a person with a high conversation should be able to see right through your nice words that you only want to lead them on a murderous rampage to use as a cannon meat.

Two, a person with high self-esteem (I can assume high conversation = higher self esteem) might want not to go with the first stranger they see. They might want to wait until someone better comes along, confident that they will be able to convince them that they will be allowed to join.
See http://df.magmawiki.com/index.php/DF2010:Personality_trait and http://df.magmawiki.com/index.php/DF2010:Conversationalist
Don't see your point.

Here's my guess: The stuff I said somehow goes outside the current established framework. But DF is going for something more realistic. Also, Toady himself said that current personality system sucks.

What I wanted to say, is that I don't see a problem with a high NPC trait reflecting negatively on you. Probably the way Toady encountered it, it sucks, but the concept is interesting.
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Caldfir

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Re: Future of the Fortress
« Reply #4017 on: January 26, 2012, 05:29:05 pm »

...
What I wanted to say, is that I don't see a problem with a high NPC trait reflecting negatively on you. Probably the way Toady encountered it, it sucks, but the concept is interesting.
I think the change was done more because it made recruiting soldiers much harder than it should be as a game mechanic.  If the simulation is accurately tracking conversation skills, then invariably you're going to be running into heaps of worldgen individuals who are "legendary consolers" or whatever, and that just makes it arbitrary and hard to understand from the player's perspective.  If there was some way to tell who had great social skills and who didn't it would make sense, but without that you just have potential party members turning you down with no observable cause. 

In any case, this sort of thing is doubtless going to get revisited in the personality rewrite. 
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Lord Shonus

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Re: Future of the Fortress
« Reply #4018 on: January 26, 2012, 05:48:46 pm »

super powdered fish

A forgotten beast has arrived! An enormous fish, composed entirely of powder! Beware its texture!
I was actually talking about carp, in the older games they had the can learn tag and all became legendary swimmers and as such slaughtered dwarfs like they were pottery lawn ornaments.
Then you should have used the phrase "super-powered," not "super-powdered".
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empfan

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Re: Future of the Fortress
« Reply #4019 on: January 26, 2012, 05:55:50 pm »

I don't know if someone has already asked this, but do you plan to fix the Dungeon Keeper bug for the next version of DF?
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