Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 253 254 [255] 256 257 ... 298

Author Topic: Future of the Fortress  (Read 1206213 times)

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Future of the Fortress
« Reply #3810 on: January 17, 2012, 11:23:21 pm »

Octopus men are in! Ia ia!

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Future of the Fortress
« Reply #3811 on: January 17, 2012, 11:31:09 pm »

One would thing that elven glades would eventually.

Off-topic but I've finally decided that the way your avatar changes to a zombie sometimes must be a back-end script and my hat is off to you for managing to freak me out every dang time

There's a site that will redirect a URL to a random on from a list whenever that url is accessed.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Future of the Fortress
« Reply #3812 on: January 18, 2012, 12:00:36 am »

Yeah, I found it by copying the image location of the avatar.

Anyway, my current release date prediction: Sometime next week.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: Future of the Fortress
« Reply #3813 on: January 18, 2012, 12:30:39 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.
« Last Edit: January 18, 2012, 12:32:34 am by Neoskel »
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

NobodyPro

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3814 on: January 18, 2012, 04:07:06 am »

Yay. Now the humans can try to trade me barrels of octopus blood.
Logged

Niccolo

  • Bay Watcher
  • [PREFSTRING:Sweet top hat]
    • View Profile
Re: Future of the Fortress
« Reply #3815 on: January 18, 2012, 05:50:56 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.

Wouldn't that take something like a hundred and fifty hamsters to get anywhere?

Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Future of the Fortress
« Reply #3816 on: January 18, 2012, 05:59:49 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.
Wouldn't that take something like a hundred and fifty hamsters to get anywhere?
Size doesn't seem to matter when it comes to armor. Unless Toady did implement a clever way that "Tan [small creature] hide > Small [name of small creature] leather."

Although, for those small creatures, I think it would end up just like all the others when they're tanned. Just a skull, as the rest is deemed useless.
Logged

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Future of the Fortress
« Reply #3817 on: January 18, 2012, 09:21:34 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.
Wouldn't that take something like a hundred and fifty hamsters to get anywhere?
Size doesn't seem to matter when it comes to armor. Unless Toady did implement a clever way that "Tan [small creature] hide > Small [name of small creature] leather."

Although, for those small creatures, I think it would end up just like all the others when they're tanned. Just a skull, as the rest is deemed useless.
and squirel meat [1] ;)
I was thinking along similar lines, nb quantification of the size of skins
either similar to smelter reactions with fractional skins being combined into a 'patched leather' or leathers being upgraded a system similar to the food stacks.
Toady probably already has been thinking about this already for some time.
Logged
My images bucket for WIPs and such: link

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3818 on: January 18, 2012, 09:39:38 am »

Well one of the issues is that "Leather" is mostly uniform and no one here knows the different strengths of leather for all the animals.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #3819 on: January 18, 2012, 10:47:15 am »

Well one of the issues is that "Leather" is mostly uniform and no one here knows the different strengths of leather for all the animals.

There is none. They all use [STANDARD_MATERIALS], which means they all have the same leather.

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Future of the Fortress
« Reply #3820 on: January 18, 2012, 12:58:42 pm »

I'm pretty sure Neonivek is talking about differences real world leather types (which then could be translated into the raws).
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Future of the Fortress
« Reply #3821 on: January 18, 2012, 02:16:13 pm »

Quote
I guess it'll be another day or two of wombats and giant storks and octopus men fighting each other in the arena to work out the kinks.

according to current development,all i can say is:
Spoiler (click to show/hide)
Logged
I am a Goober.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Future of the Fortress
« Reply #3822 on: January 18, 2012, 02:20:18 pm »

More like

Spoiler (click to show/hide)
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3823 on: January 18, 2012, 04:44:48 pm »

Why the devlog of the day 01/18/2012 is blank???
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Future of the Fortress
« Reply #3824 on: January 18, 2012, 04:50:57 pm »

Very little happened today :P
Pages: 1 ... 253 254 [255] 256 257 ... 298