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Author Topic: Future of the Fortress  (Read 1193445 times)

thvaz

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Re: Future of the Fortress
« Reply #3540 on: December 31, 2011, 04:26:10 am »

It would be cool if when building the sewers and catacombs the cities could breach accidentally the underground caves. It would explain the underground civs and beasts living there, and it would generate interesting events.

"In 205, when escavating the sewers, Woodenhome breached the underground.
In 205, Human Mcminer was killed by a Giant Cave Spider.(x5)
In 205, a tribe of Antmen settled in the sewers of Woodenhome.
In 210, the passage to the underground in the sewers of Woodenhome was sealed."

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MasterMorality

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Re: Future of the Fortress
« Reply #3541 on: December 31, 2011, 06:24:41 am »

Quote from: Devlog
there was a well with a bucket that was lowered down through an open tomb filled with skeletons into a pool in the center of the grimy room

This isn't a bug. It was clearly a feature waiting to happen.

Seconded.
Next the skeletons need to be able to climb up the rope and attack the town.
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Lac

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Re: Future of the Fortress
« Reply #3542 on: December 31, 2011, 10:21:51 am »

Next the skeletons need to be able to climb up the rope and attack the town.
hums: There's a ghoul in my bucket, dear Liza, a ghoul.
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Urist McCheeseMaker

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Re: Future of the Fortress
« Reply #3543 on: December 31, 2011, 01:12:09 pm »

It'd be nice if town generation was indeed iterative, and went on for a few years. Size and some other parameters could be generated and stored by the map generator, and unfolded into a proper, multi-stage town when someone looks at it.

Of course, that would require some actual foresight and a bit of simulation on the map generator's part.
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Chromasphere

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Re: Future of the Fortress
« Reply #3544 on: December 31, 2011, 03:12:38 pm »

It'd be nice if town generation was indeed iterative, and went on for a few years. Size and some other parameters could be generated and stored by the map generator, and unfolded into a proper, multi-stage town when someone looks at it.

Release 5 might start to do aspects of that.  Maybe not specifically during world gen, but there might be growth in cities etc during gameplay.  Dunno if that would affect city construction or not, but would be cool to see new wall sections being built to accommadate new housing and so on.
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"I saw the best minds of my generation destroyed by tantrums, starving hysterical naked,
    dragging themselves through the dwarven streets at dawn looking for a helpless cat"-Vaftrudner

"We aren't customers or investors - we're spectators tossing donations into the coin box while watching someone build their work of art"-Psieye

EmeraldWind

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Re: Future of the Fortress
« Reply #3545 on: January 01, 2012, 12:05:58 am »

Happy New Year!
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We do not suffer from insanity. We enjoy every single bit of it.

Footkerchief

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Re: Future of the Fortress
« Reply #3546 on: January 01, 2012, 10:06:53 am »

Toady must be too hung over to post the Bay 12 Report.  I know I am.
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Totaku

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Re: Future of the Fortress
« Reply #3547 on: January 01, 2012, 10:30:27 am »

Lol it can happen to the best of us. XD Though he did make clear yesterday was dedicated to crayon art and new years bashin' so I anticipate the today's update will be the bay12 January report. And hopefully we'll get a closely predicted timeframe of the release. (which I'm 90% certain it'll be this month)
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

Toady One

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Re: Future of the Fortress
« Reply #3548 on: January 01, 2012, 02:35:07 pm »

I usually try to post it in the morning, but I'm going to make it by the end of the day...  but yeah, no drinking, but I didn't get back until late.  And this report'll take like a minute longer because I have to do the yearly total.
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The Toad, a Natural Resource:  Preserve yours today!

thvaz

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Re: Future of the Fortress
« Reply #3549 on: January 01, 2012, 02:38:01 pm »

Happy New Year Toady! We all hope 2012 to be another great year for you and DF.

edit: look, DF's article on New York Times was one of the best of the year: http://www.theverge.com/2011/12/30/2667920/best-tech-writing-2011
« Last Edit: January 01, 2012, 02:43:17 pm by thvaz »
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Toady One

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Re: Future of the Fortress
« Reply #3550 on: January 01, 2012, 06:12:59 pm »

Ah, cool.  It's good to see the article was appreciated by some more people.

Happy New Year!  Zach is still asleep.  He has six hours to get up and write his part of the report, he he he.
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The Toad, a Natural Resource:  Preserve yours today!

Owlbread

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Re: Future of the Fortress
« Reply #3551 on: January 01, 2012, 11:37:05 pm »

Excuse me, I feel a bit self conscious by being the first to talk here in the new year besides Toady (it's a strange honour), but has anyone read the bit Threetoe said?

Quote
This new year promises to start off with a bang!  New night creatures, cities, and magic, followed by a new attack on the peskiest of bugs.
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Rose

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Re: Future of the Fortress
« Reply #3552 on: January 01, 2012, 11:39:48 pm »

Necromancy is a type of magic.
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Owlbread

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Re: Future of the Fortress
« Reply #3553 on: January 01, 2012, 11:45:13 pm »

Necromancy is a type of magic.

It really hadn't hit me yet that necromancy was the beginning of tangible magic in DF. I'm amazed.
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darkflagrance

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Re: Future of the Fortress
« Reply #3554 on: January 01, 2012, 11:49:35 pm »

Not to mention interactions in general are basically magic without the really mystical sphere-involved transdimensional stuff that literally rewrites the laws of physics.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

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