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Author Topic: Future of the Fortress  (Read 1204826 times)

James.Denholm

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Re: Future of the Fortress
« Reply #330 on: May 20, 2011, 08:17:58 am »

Why am I now looking forward to playing as the leader of a group of chef-assassins who deal in food and murder, kidnapping the opposition and beating the secret recipes out of them? Is this normal?

It's like it's straight out of the animes.

No, you may have mis-read: There was no mention of incredibly fit and over-optimistic children.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

Footkerchief

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Re: Future of the Fortress
« Reply #331 on: May 20, 2011, 09:19:42 am »

Well the secret system can be used for other things... In fact

Toady from what I see a large portion of what your secret system is, other then magical, is the exchange and passing of knowledge. do you forsee using similar systems for recipes, technology, and other such things?

This is the second time I've quoted this part in as many days (emphasis mine):

Quote
Quote from: zwei
Will we be able to mod secrets to be known/used by appointed noble?

I, for example, would like to make "The Castle" series mod where ruler grants imortality to best-of-best (swordmaster, armorer ..., but also cook, doctor ...).
Quote from: Uristocrat
I've heard a lot of talk about "secrets" lately.  Is the Dungeon Master's ability to tame exotic creatures also going to be one of these "secrets"?

It's possible to get sort of tech-treey with it, but I haven't done anything like that, and it's not set up to point to certain positions or to have positions confer any abilities on their own.  The larger questions surrounding knowledge and technology have not been resolved.
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Neonivek

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Re: Future of the Fortress
« Reply #332 on: May 20, 2011, 04:00:16 pm »

Hmm while that doesn't exactly answer my question... I'll just leave it at that

Especially since infering otherwise will get me a speach.
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Cruxador

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Re: Future of the Fortress
« Reply #333 on: May 20, 2011, 04:23:40 pm »

Hmm while that doesn't exactly answer my question... I'll just leave it at that

Especially since infering otherwise will get me a speach.
It informs you that no answer to your question currently exists, and you thus cannot have one. Not leaving it at that would be futile.
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Neonivek

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Re: Future of the Fortress
« Reply #334 on: May 20, 2011, 05:41:07 pm »

Hmm while that doesn't exactly answer my question... I'll just leave it at that

Especially since infering otherwise will get me a speach.
It informs you that no answer to your question currently exists, and you thus cannot have one. Not leaving it at that would be futile.

After rereading this, I am very impressed by the wide range of meanings it can bring up.

Though mind you, I know what you mean.
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Xgamer4

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Re: Future of the Fortress
« Reply #335 on: May 20, 2011, 09:41:17 pm »

What part of the next update are you most excited about?
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insert something mind-blowing/witty here*

Kishmond

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Re: Future of the Fortress
« Reply #336 on: May 20, 2011, 10:05:08 pm »

Can a severed 'buddy part' be reanimated if its original owner is still alive?

I want to see a militiadwarf attacked by his own severed arm!

Genoraven

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Re: Future of the Fortress
« Reply #337 on: May 20, 2011, 11:59:08 pm »

Can a severed 'buddy part' be reanimated if its original owner is still alive?

I want to see a militiadwarf attacked by his own severed arm!

Based on the earlier devlog about the line of necromancers in arena mode I'm going to have to guess yes.
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Urist McPeasant cancels point and laugh at Philosopher - Philosopher no longer exists.
Philosopher cancels job: abstractualize existence: interrupted by personal nonexistence.

darkflagrance

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Re: Future of the Fortress
« Reply #338 on: May 21, 2011, 03:50:36 am »

Can a severed 'buddy part' be reanimated if its original owner is still alive?

I want to see a militiadwarf attacked by his own severed arm!

Based on the earlier devlog about the line of necromancers in arena mode I'm going to have to guess yes.

Imagine if reanimated limbs get their own names. Then they preserve those names when reanimated.

"This is an Ilandag Rozmololo Atek's Nolsmustrog Uxzoostad's Bomrek Ilralalath Lolum Obok's left upper arm"
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Askot Bokbondeler

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Re: Future of the Fortress
« Reply #339 on: May 21, 2011, 09:55:25 am »

you hit the left uper arm in the left uper arm, and the part sails off in a bloody arc

this is lolum obok's left upper arm's left upper arm

NinjaE8825

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Re: Future of the Fortress
« Reply #340 on: May 21, 2011, 10:36:57 am »

Well the secret system can be used for other things... In fact

Toady from what I see a large portion of what your secret system is, other then magical, is the exchange and passing of knowledge. do you forsee using similar systems for recipes, technology, and other such things?

Stealing the secret of fire from the gods?
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Kishmond

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Re: Future of the Fortress
« Reply #341 on: May 21, 2011, 11:34:58 am »

Hm. It sure would be neat if the severed limbs of starfish-men grew into more starfish-men.

monk12

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Re: Future of the Fortress
« Reply #342 on: May 21, 2011, 07:26:11 pm »

Can a severed 'buddy part' be reanimated if its original owner is still alive?

I want to see a militiadwarf attacked by his own severed arm!

Based on the earlier devlog about the line of necromancers in arena mode I'm going to have to guess yes.

Imagine if reanimated limbs get their own names. Then they preserve those names when reanimated.

"This is an Ilandag Rozmololo Atek's Nolsmustrog Uxzoostad's Bomrek Ilralalath Lolum Obok's left upper arm"

Wait until individual limbs start getting names and honorifics the same as, say, animals.

metime00

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Re: Future of the Fortress
« Reply #343 on: May 21, 2011, 07:28:42 pm »

"please kill Ilandag Rozmololo Atek's Nolsmustrog Uxzoostad's Bomrek Ilralalath Lolum Obok's left upper arm. It has killed 5 in its lust for murder, including my daughter!"

"..."
"killed urist mcdwarf"
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Live long if you can, and prosper by any means necessary.  Any means, Urist.  So pull that lever, or by Armok, I'll lock you outside come next siege.
He who plays with dwarves must take care that he does not become a dwarf.  And when you stare into DwarfFort, Dwarffort stares back into you.

Dante

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Re: Future of the Fortress
« Reply #344 on: May 21, 2011, 09:47:34 pm »

Can a severed 'buddy part' be reanimated if its original owner is still alive?

I want to see a militiadwarf attacked by his own severed arm!

Based on the earlier devlog about the line of necromancers in arena mode I'm going to have to guess yes.

Imagine if reanimated limbs get their own names. Then they preserve those names when reanimated.

"This is an Ilandag Rozmololo Atek's Nolsmustrog Uxzoostad's Bomrek Ilralalath Lolum Obok's left upper arm"

Wait until individual limbs start getting names and honorifics the same as, say, animals.

And then once you've pulped them so they're not animated, you can wield them as a weapon and they get named from all the kills...
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