I got a couple of questions for the new release!
1a. Wailing on someone's extremities with blunt force in the current release has basically no chance of killing them (adventurer mode). Will combat wounds be changed anything at all in this release? Specifically, will blunt trauma be able to cause hematomas and by extension relatively quick death through blood loss (internally)?
1b. Will blunt trauma be modified in any other way to make it a bit more realistic, such as wearing away tissue gradually (a solid hour of striker practice to the gut!), expelling air from lungs when that applies or destroying blood flow further out to extremities (temporarily disabling them and possibly leading to further complications if untreated such as necrotizing tissue requiring amputation)?
(It -IS- an adventurer mode update to a large degree and I feel that blunt weapons aren't as strong as they should be!)
2. How is the movement speed of reanimated bodyparts calculated? I wouldn't put much stock in a decapitated hand's ability to chase down an able-bodied dwarf any time soon!
More of a future question/suggestion almost:
As the magic system is gradually expanded, will there be secrets tied to the cycles of stars/moons/the sun? Essentially spells that have different effects, no effect, stronger/weaker effect or a global effect that takes place automatically based on the position of orbiting bodies (in the real world or connected planes).