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Author Topic: Future of the Fortress  (Read 1204667 times)

Caz

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Re: Future of the Fortress
« Reply #4170 on: February 03, 2012, 06:58:44 am »

Will the new version allow us to remove dead creatures and dwarves from the unit list?
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MrWiggles

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Re: Future of the Fortress
« Reply #4171 on: February 03, 2012, 07:20:25 am »

Will the new version allow us to remove dead creatures and dwarves from the unit list?
Nope.
They're in their own tab now.
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Doesn't like running from bears = clearly isn't an Eastern European
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monk12

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Re: Future of the Fortress
« Reply #4172 on: February 03, 2012, 01:07:23 pm »

Cold Case: DORF EDITION

O11O1

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Re: Future of the Fortress
« Reply #4173 on: February 03, 2012, 06:39:40 pm »

Will the new version allow us to remove dead creatures and dwarves from the unit list?
Nope.
They're in their own tab now.

Oh thank Armok, that'll be nice.

Does the same go for livestock and invaders?
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A slight smell of ions.....


... "My student guidance counselor said my personality test results came back, and my ideal career is as a brigand because I love hurting people and stealing stuff, with a Life Goal of killing 3 or 4 adventurers" ...

MrWiggles

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Re: Future of the Fortress
« Reply #4174 on: February 03, 2012, 07:00:31 pm »

Will the new version allow us to remove dead creatures and dwarves from the unit list?
Nope.
They're in their own tab now.

Oh thank Armok, that'll be nice.

Does the same go for livestock and invaders?
Animals Yes.
Invaders, I dont remember. I dont think so.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Demonic Gophers

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Re: Future of the Fortress
« Reply #4175 on: February 03, 2012, 09:42:27 pm »

Quote from: Toady One
I split the unit screen into 4 categories (citizens, pets/livestock, others, dead/missing).
So invaders and merchants are probably both in the "others" category.  And also wildlife.
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Lumix

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Re: Future of the Fortress
« Reply #4176 on: February 03, 2012, 10:53:16 pm »

Anyone know if in the new version, the hammerer and Dungeon master will  show up?
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I know it's fairly common but I killed 180+ people in his civilization before I went after him. I was kind of hoping for something a bit more substantial than a sucker punch and penis theft.

monk12

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Re: Future of the Fortress
« Reply #4177 on: February 03, 2012, 10:59:28 pm »

Quote from: Footkerchief
Does the Justice revamping mean that the bug with baron-appointed nobles e.g. the hammerer will be fixed?

The hammerer was fixed.  The dungeon master is still in limbo.

Lumix

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Re: Future of the Fortress
« Reply #4178 on: February 03, 2012, 11:33:15 pm »

Ah! Tis a shame.

I hope Toady can Hammer out this issue.
« Last Edit: February 03, 2012, 11:35:11 pm by Lumix »
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I know it's fairly common but I killed 180+ people in his civilization before I went after him. I was kind of hoping for something a bit more substantial than a sucker punch and penis theft.

bombzero

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Re: Future of the Fortress
« Reply #4179 on: February 03, 2012, 11:56:09 pm »

Ah! Tis a shame.

I hope Toady can Hammer out this issue.

In toady's fortress, bugs are a capital crime, punishable by 9000 hammer strokes. but the justice system is quite slow due to new developments on the deeper floors.
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Name Lips

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Re: Future of the Fortress
« Reply #4180 on: February 04, 2012, 12:27:04 am »

Hey, quick question since I haven't been following all the rumors and updates too closely:

What is the status of the dwarven economy? Any hints when it will come back? Any word on the re-stackablity of coins?
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Caldfir

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Re: Future of the Fortress
« Reply #4181 on: February 04, 2012, 12:39:22 am »

I haven't heard anything about the dwarven economy returning, so it likely isn't in for this release, but it does seem thematically connected to the caravan arc and world economy, so it could make a return at some point in the mid-future. 

As always, the official development page has the current goals and their intended order of completion.   A listing of new features expected for this release can be found here.
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Putnam

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Re: Future of the Fortress
« Reply #4182 on: February 04, 2012, 01:11:45 am »

Release 6 especially seems like it may bring the return of the dwarven economy.

Taxus

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Re: Future of the Fortress
« Reply #4183 on: February 04, 2012, 01:14:31 am »

"an indexing error from slime rain that was messing up werewolves has been fixed"

Hm, intriguing! Any guesses how slime rain would be messing up werewolves?
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Putnam

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Re: Future of the Fortress
« Reply #4184 on: February 04, 2012, 01:30:32 am »

The most random of things can effect other things when it comes to programming, especially in such a mammoth of a game as this.
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