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Author Topic: Lighting a fire  (Read 1660 times)

Loon

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Lighting a fire
« on: May 10, 2011, 01:58:28 pm »

One Feature i realy miss since i started playing dwarf fortress, is the ability to actually set something on fire.
I mean, the smithes and furnance operators manage to light the coal somehow?



I want to be able to put a coal block in a cage and fire it.
I want to get rid of my refuse the good old way.
I want to burn down my wood fort, when i, in a moment of weariness, am tired of my slaves.
I want to burn down the steppe attached by an goblin siege, seeing them painfull burn to death.

It would be god damn awesome to have a simple 'set on fire' designation. The rest would work by itself  :D



In addition. Perhaps it would be (in later state) a FUN idea to give a tantrum dwarf 
the ability to (only sometimes not often) set something on fire and then have
dwarves labored (like cleaning) to 'purge fire' labor 
(I don't know what's the right english word for this. I mean 'put out the fire' labor)
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Mister Always

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Re: Lighting a fire
« Reply #1 on: May 10, 2011, 02:16:35 pm »

Set on fire > Elven caravan in wooden trade depot.
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Dutchling

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Re: Lighting a fire
« Reply #2 on: May 10, 2011, 02:46:45 pm »

There is a mod for that. It's called bonfire IIRC
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tHe_silent_H

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Re: Lighting a fire
« Reply #3 on: May 10, 2011, 10:58:18 pm »

planed in the future, check the old devlog
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Loon

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Re: Lighting a fire
« Reply #4 on: May 11, 2011, 02:18:19 am »

There is a mod for that. It's called bonfire IIRC

Thank you very much. Works pretty much as i intended. Can't understand why toady doesn't implement such umcomplicated and finished things. So what ever.

Dutchling, i swaer i will burn dowm my fortress and alle the miserable dwarves in it, in your name and they shall call you prometheus from now on.
(Of courde only after they have brough all the goods to the fireplace. I hate it when ALL the items are scattered randomly arround everywhere when reclaiming)
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Flying Dice

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Re: Lighting a fire
« Reply #5 on: May 13, 2011, 09:03:29 pm »

There is a mod for that. It's called bonfire IIRC

Thank you very much. Works pretty much as i intended. Can't understand why toady doesn't implement such umcomplicated and finished things. So what ever.

Dutchling, i swaer i will burn dowm my fortress and alle the miserable dwarves in it, in your name and they shall call you prometheus from now on.
(Of courde only after they have brough all the goods to the fireplace. I hate it when ALL the items are scattered randomly arround everywhere when reclaiming)

This was already posted, but this IS in the devlist. Along with a few hundred other awesome features that also need work. And Toady is the only person coding in all these things, so...
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Loon

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Re: Lighting a fire
« Reply #6 on: May 14, 2011, 03:08:58 am »

This was already posted, but this IS in the devlist. Along with a few hundred other awesome features that also need work. And Toady is the only person coding in all these things, so...

Not that i dislike the idea of realistic cities and all the undead stuff but toady is non stop working on big stuff. I understand that this is perhaps more interesting to do, but there a a lot of good ideas witch aren't VERY complicated. On the one hand I understand that behind this feature is also a lot of work (making dwarves handle fires right, fire spreading z-levels, "put out fire" labor etc.) because elseway it would be unfinished. On the other hand is a "set on fire" designation no that big thing to do, but the effect is gigantic and the influence and increase of fun and FUN would totaly exceed the effort. And i think there are a bunch of things on the dev-list wich wouldn't make a hell of an effort for toady to code, while they'd bring a lot of gameplay options. But i haven't seen him working on ideas like this for a long time. Sure a lot of animals came in and the bees provided a new resource. Also i'm very happy that health care finally works, but that's all more stuff not new stuff. I haven't seen toady bringing in realy new game elements for a time. (excluding the undead thing wich is very big, but it's somehow an overall thing not a fortress feature)
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Funk

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Re: Lighting a fire
« Reply #7 on: May 14, 2011, 11:37:17 am »

for now you can use Warlord's Bonfire Mod
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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sockless

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Re: Lighting a fire
« Reply #8 on: May 14, 2011, 10:19:11 pm »

Wooden constructions currently do not burn down, neither do trees IIRC.

The current solution to this is magma.
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