Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 194 195 [196] 197 198 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405951 times)

Pan

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2925 on: December 04, 2012, 10:51:28 am »

Hm.. Narhiril, you ever considered cavern races?
Logged

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2926 on: December 04, 2012, 11:02:06 am »

Hm.. Narhiril, you ever considered cavern races?

Yes I have.  New races are a big project, though, and I want to finish my current project first before starting one of those.  Right now that means a bugfix and balance tweak later today, scarabs later this week, also finishing the damascus sentinel drone host if everything goes smoothly.  After that, I've got some options on what to do next - a cavern race and ritual tier 4 are among those options.

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2927 on: December 04, 2012, 06:12:50 pm »

RITUAL TIER 4! *wantstoseenewgods*

Imp

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2928 on: December 04, 2012, 06:54:45 pm »

All this excitement over me?  :o :) :o
Going to check the age, how long is a "short" history?
EDIT: might want to change the glitch that blacks out sections of the screen over text, turns out what I thought was a 5, was a 2. Avuzarros is only about a hundred years old.
Should I still upload?

I'm still interested!
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2929 on: December 04, 2012, 08:05:28 pm »

RITUAL TIER 4! *wantstoseenewgods*

I think you're going to like paragons.  They heal at an incredible rate and can resurrect other paragons. 

EDIT: might want to change the glitch that blacks out sections of the screen over text, turns out what I thought was a 5, was a 2. Avuzarros is only about a hundred years old.

That's an issue with truetype, which is something Toady or Baughn needs to be the one to fix.  Sorry, I can't do much about it.  You can turn truetype off, but it takes some getting used to.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=5823

« Last Edit: December 04, 2012, 08:29:19 pm by narhiril »
Logged

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2930 on: December 04, 2012, 08:31:52 pm »


I think you're going to like paragons.  They heal at an incredible rate and can resurrect other paragons. 

Perfect soldiers! Sounds like !!FUN!! for goblins.

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2931 on: December 04, 2012, 08:32:09 pm »

Ok, 0.19c is up.  Copying the new raws over to your 0.19b save will allow you to experience most of the changes (all of the bugfixes and reaction modifications), with the exception of some creature population tweaks, which won't take effect until your next worldgen.

As much as I hate to sound like a broken record, please report any feedback or issues you find to me, as always.

Pan

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2932 on: December 04, 2012, 10:05:54 pm »

What are these new cavern races going to be like? Are there going to be anything unusual, or is it a more generic race for flavor?
Logged

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2933 on: December 04, 2012, 11:19:48 pm »

What are these new cavern races going to be like? Are there going to be anything unusual, or is it a more generic race for flavor?

I honestly don't know yet.  Maybe I'll do a poll on it once I get some concept art done.

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2934 on: December 05, 2012, 06:41:53 pm »

.....The hell? I just got a artifact gold statue, all fine and dandy, but I look at it and it says that it is "a image of a nyan cat in gold".
WHAT.
!!EDIT!!: Minethrow fell. Demons were slaughtered, and no syndromes came, but the fort fell to that dreaded being, a rift warden.
(I had managed to somehow get a caged rift warden. I had dumped it on the demons, and while it killed quite a few, I had expected it to die of its wounds. It proceeded to wipe out my entire fort, even my 43 dwarf military, which were not even scratched by the demons, even though I only used the military to kill the demons.Well, along with siege operators, but I believe those count.)
« Last Edit: December 05, 2012, 07:08:16 pm by ArchAIngel »
Logged

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2935 on: December 05, 2012, 10:33:16 pm »

.....The hell? I just got a artifact gold statue, all fine and dandy, but I look at it and it says that it is "a image of a nyan cat in gold".
WHAT.

LFR has a few jokes and easter eggs thrown into it.  That would be one of them.  It's quite rare, but if it's wrecking your immersion, just get rid of "descriptor_shape_easter_egg.txt" to stop it from happening again.


!!EDIT!!: Minethrow fell. Demons were slaughtered, and no syndromes came, but the fort fell to that dreaded being, a rift warden.
(I had managed to somehow get a caged rift warden. I had dumped it on the demons, and while it killed quite a few, I had expected it to die of its wounds. It proceeded to wipe out my entire fort, even my 43 dwarf military, which were not even scratched by the demons, even though I only used the military to kill the demons.Well, along with siege operators, but I believe those count.)

Exiled rift wardens will attack ANYTHING - even other exiled rift wardens (at least, I think they will.  I've never actually gotten two of them together in fortress mode to find out).  Also, I'm curious to hear what you think of LFR's demons, seeing as not many people seem to ever get that far. 

Famines are supposed to be the weakest ones, while wraths are supposed to just be ridiculous melee combatants.  Pestilence... are admittedly lacking at the moment, because their signature ability (plagues) is something I need to create a viable cure for before I unleash it on the world.  The talismans they all drop will have a use in the future, but that's not anywhere near done yet. 

Also, did you run into any hellions?  Even an exiled rift warden would have trouble with a group of those.  You've been warned.

fire1666

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2936 on: December 06, 2012, 02:53:47 am »

hey guys long time no speak, progress has been hindered due to my need for studing for exams (which are moths away yah i dont know why i have to revise so early either)
I AM going to start work again shortly after a few quick questions.....
firstly voidwalkers havent been modded recently have they?
and secondaraly can you make seperate txt files to contain the raws for say my voidwalker buildings, this way i can keep them seperate from the rest of the mod
i appologise for the delay but i am aiming or  a christmass release so i have pleanty of time to make new things and make this mod hopefuly as epic as the mod its based on.
thanks have a nice day.
« Last Edit: December 06, 2012, 02:57:09 am by fire1666 »
Logged

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2937 on: December 06, 2012, 09:37:24 am »

Hmmmm... Could exiled rift wardens be vanguard? Like some grunts, deserting from a great battle? It would be interesting.

Pan

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2938 on: December 06, 2012, 10:01:55 am »

I've always hypothesized that rifts had something to do with voidwalkers. Punished cuz they let the voidwalkers into the world?
Logged

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #2939 on: December 06, 2012, 07:06:15 pm »

Maybe rift wardens are like The Last Dwarf in morrowind, survivors of some cataclysmic experiment, possibly involving Kexel. The medallions that they wear are put there by Kexel to keep them under control, and to keep them from repeating it. Harnessing the power of a god would be dangerous.
EDIT: also, construct light prisms has construct spelled as constrcut, which makes no sense.
« Last Edit: December 06, 2012, 08:57:22 pm by ArchAIngel »
Logged
Pages: 1 ... 194 195 [196] 197 198 ... 240