Would you be willing to reveal some things on the next release? Perhaps in a list?
I'm looking forward to the melee ranged hybrid weapon. Perhaps one that could be upgraded as the technology goes further? Such as how the javelin thrower can be upgraded to be more energy efficient? Maybe this one could be upgraded to have better ammo stacks or better melee ability. Also, are you willing to reveal what this weapon will look like?
Also, I believe that javelin thrower spears are very valuable. Perhaps reduce the javelin value?
Javelin values are coming from their sizes. I need to play with these to see if I can get them to something more reasonable without affecting combat performance.
Here's what I've got DONE so far...
-Fixed a typo in the description for megalania.
-Added a new easter egg creature.
-Fixed an issue with incubi that was causing them to be much rarer than intended.
-Meowkin traders will now sell fish (thanks astinax).
-Vines of xanadu will now produce "heavenly seasoning" when milled, which carries a material value of 20.
-Nephilim will now use heraldic shields in addition to their previous two types (this change is mostly cosmetic).
-Added the ability to craft hadrine reactive shields (same prerequisites as other hadrine pieces).
IN PROGRESS:
-advanced alchemy lab, prototype workbench, and
four three new materials related to these workshops.
-bdog's wheelbarrows.
-a new hybrid weapon - the bayonet crossbow, which will be built from components at the prototype workbench (changes melee skill to spear).
-a new ranged weapon - the magnetic dart launcher, assembled at the prototype workbench.
-an option to upgrade the magnetic dart launcher to also carry a small bayonet (changes melee skill to sword).
-an option to upgrade the bayonet dart launcher with extra capacitors (increases ranged power).
-an option to upgrade the javelin thrower to use a draw mechanism (increases ranged power).
-an option to upgrade the mechanized javelin thrower to carry a detachable general-purpose combat knife (increases melee power, changes melee skill to dagger).
-an option to upgrade the bayonet crossbow to use a draw mechanism (increases ranged power).
-an option to upgrade the mechanized bayonet crossbow to use a spring-loaded bayonet (increases melee power).
-a new type of (extremely unusual) shield.
-new types of ammunition, including magnetic darts for the magnetic dart launcher and throwing knives/axes.
-groundwork for future advancements.
-some unusual research byproducts of varying types.
-revised voidwalker creature raws.
-new easter eggs (duh).
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