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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 188 189 [190] 191 192 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406002 times)

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2835 on: November 15, 2012, 04:54:13 pm »

Is the code working so far Fire?
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2836 on: November 16, 2012, 12:54:46 am »

Anyone else seen a crystal dragon, yet? Or a cannon beetle? Interesting creatures I have never seen before :(

I just started a map on the newest LoFR release (after first a break from DF, and then playing a community game of vanilla DF, oh, how I missed the things I'd come to love through the mod!).

I have no idea if it's still rare to see the critters you were asking about, Pan, but as I checked the local critters about a month after starting play, ahh, there some cannon beetles are.

Spoiler (click to show/hide)

The biome's a mix of mountains, rocky wasteland, and temperate savanna, temperate range seems to be mid to high, in case others are still seeking the (no longer rare?) beetle.

Edited to add, these beetles are awesome.  They behave exactly how I wish my dwarven ranged troops would.  So I have 2 war tigers and 2 war dogs, and all my dwarves but one are gathering plants along the edge of the map where they grow, the one is making picks.  As plants get picked the random dwarf runs back to store it... sometimes followed by a war beast, each one was trained by a different dwarf.

The cannon beetles have wandered across much of the map; the war beasts IGNORE them.  Even when they get shot by the stones.  The beetles shy away from my dwarves and animals, like other harmless wildlife does.  This is sad; I'd hoped the war beasts would attack them on sight... I really expected them to fight back once they started getting bruised.

As a dirty save scummer, especially as I check out new game features, I knew just what to do; I'd already saved the game, so I saved it again, in case these stones were capable of doing more than bruising.  They were; so I reloaded and drafted everyone to move near a beetle.

Hah.  They ignored it, it shied away from them, and continued to lob stones at them from a distance, which they ignored even as they got wounded.

Nothing for it then; kill it guys!

It's fast.  And it doesn't slow down to fire the stones, and it apparently has eaten a LOT of them, because it just keeps shooting and shooting.  My warbeasts are perfectly happy to follow their trainers; perhaps they could catch the beetle quickly but they're not trying to, they think it's a game I guess...

One of my starting 7 is -just- barely fast enough to close the distance.  He dodges a couple stones, gets smacked by a lot of them, mostly bone bruises, though quite a few muscle bruises and a gut bruise too.  He gets close enough at last to attack it; of course he's not at all trained, it dodges him and seconds after fires another stone at him, breaking a finger.

Fascinating creatures.  I want my dwarves to be like them.

Fire, wanna make a playable cannon-beetle race?  ;D
« Last Edit: November 16, 2012, 01:17:02 am by Imp »
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2837 on: November 16, 2012, 02:38:11 am »

Is the code working so far Fire?
yes its working XD
and i wana say somthign real quick
i have no idea HOW its working it just is XD
also this is all within the LORE is it?
« Last Edit: November 16, 2012, 02:41:11 am by fire1666 »
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2838 on: November 16, 2012, 02:43:40 am »

Anyone else seen a crystal dragon, yet? Or a cannon beetle? Interesting creatures I have never seen before :(

I just started a map on the newest LoFR release (after first a break from DF, and then playing a community game of vanilla DF, oh, how I missed the things I'd come to love through the mod!).

I have no idea if it's still rare to see the critters you were asking about, Pan, but as I checked the local critters about a month after starting play, ahh, there some cannon beetles are.

Spoiler (click to show/hide)

The biome's a mix of mountains, rocky wasteland, and temperate savanna, temperate range seems to be mid to high, in case others are still seeking the (no longer rare?) beetle.

Edited to add, these beetles are awesome.  They behave exactly how I wish my dwarven ranged troops would.  So I have 2 war tigers and 2 war dogs, and all my dwarves but one are gathering plants along the edge of the map where they grow, the one is making picks.  As plants get picked the random dwarf runs back to store it... sometimes followed by a war beast, each one was trained by a different dwarf.

The cannon beetles have wandered across much of the map; the war beasts IGNORE them.  Even when they get shot by the stones.  The beetles shy away from my dwarves and animals, like other harmless wildlife does.  This is sad; I'd hoped the war beasts would attack them on sight... I really expected them to fight back once they started getting bruised.

As a dirty save scummer, especially as I check out new game features, I knew just what to do; I'd already saved the game, so I saved it again, in case these stones were capable of doing more than bruising.  They were; so I reloaded and drafted everyone to move near a beetle.

Hah.  They ignored it, it shied away from them, and continued to lob stones at them from a distance, which they ignored even as they got wounded.

Nothing for it then; kill it guys!

It's fast.  And it doesn't slow down to fire the stones, and it apparently has eaten a LOT of them, because it just keeps shooting and shooting.  My warbeasts are perfectly happy to follow their trainers; perhaps they could catch the beetle quickly but they're not trying to, they think it's a game I guess...

One of my starting 7 is -just- barely fast enough to close the distance.  He dodges a couple stones, gets smacked by a lot of them, mostly bone bruises, though quite a few muscle bruises and a gut bruise too.  He gets close enough at last to attack it; of course he's not at all trained, it dodges him and seconds after fires another stone at him, breaking a finger.

Fascinating creatures.  I want my dwarves to be like them.

Fire, wanna make a playable cannon-beetle race?  ;D
double post again
FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
im currently working on making voidwalkers playable, but i have plans for other races later on, mabe the evil races and some of the good races...
playable cannon beetles would be fucking hillarious but i think i could try to work on that once everything else is done XD
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2839 on: November 16, 2012, 01:03:38 pm »

more progres :D
Code: [Select]
[BUILDING_WORKSHOP:VOIDWALKER_WEAPONS_SUMMONING]
[NAME:Voidwalker weapons summoning rift]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:3:3]
[DIM:5:5]
[BLOCK:1:0:0:0:0:0]
[BLOCK:2:0:0:0:0:0]
[BLOCK:3:0:0:0:0:0]
[BLOCK:4:0:0:0:0:0]
[BLOCK:5:0:0:0:0:0]
[TILE:0:1:32:32:32:32:32]
[TILE:0:2:32:32:32:32:32]
[TILE:0:3:32:32:32:32:32]
[TILE:0:4:32:32:32:32:32]
[TILE:0:5:32:32:32:32:32]
[COLOR:0:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:32:32:32]
[TILE:1:2:32:32:32:32:32]
[TILE:1:3:32:32:32:32:32]
[TILE:1:4:32:32:32:32:32]
[TILE:1:5:32:32:32:32:32]
[COLOR:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:2:1:32:32:32:32:32]
[TILE:2:2:32:32:32:32:32]
[TILE:2:3:32:32:32:32:32]
[TILE:2:4:32:32:32:32:32]
[TILE:2:5:32:32:32:32:32]
[COLOR:2:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:3:1:201:205:205:205:187]
[TILE:3:2:186:137:4:137:186]
[TILE:3:3:186:137:8:137:186]
[TILE:3:4:186:137:137:137:186]
[TILE:3:5:200:199:197:199:188]
[COLOR:3:1:5:7:0:5:7:0:5:7:0:5:7:0:5:7:0]
[COLOR:3:2:5:7:0:7:5:0:5:5:1:7:5:0:5:7:0]
[COLOR:3:3:5:7:0:7:5:0:0:5:1:7:5:0:5:7:0]
[COLOR:3:4:5:7:0:7:5:0:7:5:0:7:5:0:5:7:0]
[COLOR:3:5:5:7:0:5:7:0:5:7:0:5:7:0:5:7:0]
[BUILD_ITEM:6:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
AND
Code: [Select]
********************************************************
******************WEAPONS SUMMONING*********************
********************************************************

[REACTION:VOIDWALKER_REAVER]
[NAME:Summon Void Reaver]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_REAVER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_SPEAR_TWO]
[NAME:Summon Void Spike]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_SPEAR_TWO:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_SPEAR_ONE]
[NAME:Summon Void Polearm]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_SPEAR_ONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_KNIFE]
[NAME:Summon Void Razor]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_KNIFE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_CUTTER]
[NAME:Summon Void Blade]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_CUTTER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_PROJECTOR]
[NAME:Summon Void Projector]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_THROWER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_CUDGEL]
[NAME:Summon Void Cudgel]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_CUDGEL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_STAFF]
[NAME:Summon Void Combat Staff]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_VOID_STAFF:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]

[REACTION:VOIDWALKER_ENERGY_AMMO]
[NAME:Summon Void Energys For The Projectors]
[BUILDING:VOIDWALKER_WEAPONS_SUMMONING:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:30:AMMO:ITEM_AMMO_VOID:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]
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katana

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2840 on: November 16, 2012, 01:26:40 pm »

Fire, even you're annoyed at your double posting- why not edit?
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2841 on: November 16, 2012, 01:41:00 pm »

to be honest i dont care about double posting, i dont understand why its an issue. All im trying to do is look normal amongst the crowd XD
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2842 on: November 16, 2012, 01:43:57 pm »

Quote
Fire, even you're annoyed at your double posting- why not edit?

Because then we don't get the bumps.

Quote
more progres :D

You should probably give the reactions a skill-otherwise they will all end up no quality.
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2843 on: November 16, 2012, 01:58:17 pm »

"You should probably give the reactions a skill-otherwise they will all end up no quality."


What im planning on doing is get ALL reactions / buildings DONE THEN set skill's that way the most important part is done, anyways the weapons smith and heart is done, next is the agri building *workshop farm* consumes voidshards and coke + seeds to make full crops, no need for farm plots
sorry for above the quote button broke D:
« Last Edit: November 16, 2012, 02:00:45 pm by fire1666 »
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2844 on: November 16, 2012, 02:07:53 pm »

Quote
What im planning on doing is get ALL reactions / buildings DONE THEN set skill's that way the most important part is done, anyways the weapons smith and heart is done, next is the agri building *workshop farm* consumes voidshards and coke + seeds to make full crops, no need for farm plots

So you are going to finish some of it....then go back and finish it? Why? It can't be easier then just finishing it right now....

Quote
sorry for above the quote button broke D:

......How?
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2845 on: November 16, 2012, 02:09:10 pm »

Quote
What im planning on doing is get ALL reactions / buildings DONE THEN set skill's that way the most important part is done, anyways the weapons smith and heart is done, next is the agri building *workshop farm* consumes voidshards and coke + seeds to make full crops, no need for farm plots

So you are going to finish some of it....then go back and finish it? Why? It can't be easier then just finishing it right now....

Quote
sorry for above the quote button broke D:

......How?
1: just the way i work
2: i deleted somthing in the text message XD
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2846 on: November 16, 2012, 02:14:57 pm »

Quote
1: just the way i work

It is literally just copying and pasting FORGE_WEAPON to the proper place. It would be like doing most of a math problem, but then leaving out all "2"s to be put back in later.
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2847 on: November 16, 2012, 02:27:09 pm »

Quote
1: just the way i work

It is literally just copying and pasting FORGE_WEAPON to the proper place. It would be like doing most of a math problem, but then leaving out all "2"s to be put back in later.
i dont want to start a flame war but can i just work the way i want too?
but yah point taken ill remebr for the future
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2848 on: November 16, 2012, 09:54:10 pm »

How is progress, Narhiril? :) Still clinging onto old LFR cuz of a good fort I got, but the new one should catch my attention soon :p

Imp, you should capture these beetles. And don't kill them -.- They might go extinct that way.
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2849 on: November 16, 2012, 10:21:38 pm »

Imp, you should capture these beetles. And don't kill them -.- They might go extinct that way.

Oh, I want those beetles desperately.  And I don't especially want to kill them... Especially with their awesome and unique combination of behaviors.  I want them tamed.  But the thing is...  It's a month into start of play.  I don't have much means to force them into a trap yet, and my dwarves can't catch them very safely.... my one dwarf that is faster than at least the beetle I picked to try and kill is barely faster... and enough stones fired at him eventually does to much damage.  These stones sometimes just bruise, but they also break bones, and a month in I don't have much hospital capacity.  I embarked with raw materials, not tools, so my dwarves are not yet underground; I can't even easily shield them from being seen and sniped at - and it is awesome and incredibly annoying that my warbeasts ignore the harrassment.

It's delightful, just rather more delightful than I expected  :D
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For every trouble under the sun, there is an answer, or there is none.
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