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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405995 times)

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2850 on: November 17, 2012, 12:15:00 am »

Hm, I guess you will have to just ignore the harassment for now and try in future. I guess the simplest option is to herd them into a pre-set line of cage traps, though you'll need a ton of cages and mechanics for that.
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2851 on: November 17, 2012, 12:28:04 am »

Hm, I guess you will have to just ignore the harassment for now and try in future. I guess the simplest option is to herd them into a pre-set line of cage traps, though you'll need a ton of cages and mechanics for that.

 ::)  Ignoring them is hard too.  They're not ignoring me!  I may be rolling back to my initial save, cause... I do want to play with these guys.  Just.... a little later.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2852 on: November 17, 2012, 12:56:37 am »

Crossbow these bastards and butcher them for meat so you don't have to gather those plants anymore. If you can't beat em, eat em.  :P
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2853 on: November 17, 2012, 05:02:25 am »

Update
Code: [Select]
[BUILDING_WORKSHOP:VOIDWALKER_AGRI]
[NAME:Citidel food cogintator]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:3]
[BUILD_LABOR:HERBALISM]
[BUILD_KEY:CUSTOM_SHIFT_S]
[DIM:11:5]
[BLOCK:1:1:1:1:1:1:1:1:1:1:1:1]
[BLOCK:2:1:0:0:1:1:1:1:1:1:1:1]
[BLOCK:3:1:0:0:1:1:1:1:1:1:1:1]
[BLOCK:4:1:0:0:1:1:1:1:1:1:1:1]
[BLOCK:5:1:0:1:1:1:1:1:1:1:1:1]
[TILE:0:1:151:151:151:151:151:151:151:151:151:151:151]
[TILE:0:2:151:151:151:151:151:151:151:151:151:151:151]
[TILE:0:3:151:151:151:151:151:151:151:151:151:151:151]
[TILE:0:4:151:151:151:151:151:151:151:151:151:151:151]
[TILE:0:5:151:151:151:151:151:151:151:151:151:151:151]
[COLOR:0:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1]
[COLOR:0:2:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1]
[COLOR:0:3:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1]
[COLOR:0:4:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1]
[COLOR:0:5:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1]
[TILE:1:1:151:151:176:151:151:151:151:151:176:151:151]
[TILE:1:2:151:176:176:176:151:151:151:176:176:176:151]
[TILE:1:3:176:176:176:176:176:151:176:176:176:176:176]
[TILE:1:4:151:176:176:176:151:151:151:176:176:176:151]
[TILE:1:5:151:151:176:151:151:151:151:151:176:151:151]
[COLOR:1:1:0:7:1:0:7:1:1:5:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:1:5:1:0:7:1:0:7:1]
[COLOR:1:2:0:7:1:1:5:1:5:5:1:1:5:1:0:7:1:0:7:1:0:7:1:1:5:1:5:5:1:1:5:1:0:7:1]
[COLOR:1:3:1:5:1:5:5:1:5:5:1:5:5:1:1:5:1:0:7:1:1:5:1:5:5:1:5:5:1:5:5:1:1:5:1]
[COLOR:1:4:0:7:1:1:5:1:5:5:1:1:5:1:0:7:1:0:7:1:0:7:1:1:5:1:5:5:1:1:5:1:0:7:1]
[COLOR:1:5:0:7:1:0:7:1:1:5:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:1:5:1:0:7:1:0:7:1]
[TILE:2:1:176:176:176:176:176:176:176:176:176:176:176]
[TILE:2:2:176:176:178:176:176:176:176:176:178:176:176]
[TILE:2:3:176:178:178:178:176:176:176:178:178:178:176]
[TILE:2:4:176:176:178:176:176:176:176:176:178:176:176]
[TILE:2:5:176:176:176:176:176:176:176:176:176:176:176]
[COLOR:2:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1]
[COLOR:2:2:1:5:1:1:5:1:5:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:5:5:1:1:5:1:1:5:1]
[COLOR:2:3:1:5:1:5:5:1:5:5:1:5:5:1:1:5:1:1:5:1:1:5:1:5:5:1:5:5:1:5:5:1:1:5:1]
[COLOR:2:4:1:5:1:1:5:1:5:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:5:5:1:1:5:1:1:5:1]
[COLOR:2:5:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1:1:5:1]
[TILE:3:1:201:205:205:187:176:28:176:13:176:29:176]
[TILE:3:2:186:137:137:186:176:28:176:13:176:29:176]
[TILE:3:3:186:8:137:186:176:28:176:13:176:29:176]
[TILE:3:4:186:137:137:186:176:28:176:13:176:29:176]
[TILE:3:5:199:197:199:188:176:28:176:13:176:29:176]
[COLOR:3:1:5:7:0:5:7:0:5:7:0:5:7:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1]
[COLOR:3:2:5:7:0:0:5:1:0:5:1:5:7:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1]
[COLOR:3:3:5:7:0:0:5:1:0:5:1:5:7:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1]
[COLOR:3:4:5:7:0:0:5:1:0:5:1:5:7:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1]
[COLOR:3:5:5:7:0:5:7:0:5:7:0:5:7:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1:6:5:0:4:5:1]
[BUILD_ITEM:6:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
and reactions
Code: [Select]
[REACTION:VOIDWALKER_MUCK_ROOT]
[NAME:Sacrafice voidshard for muck-roots]
[BUILDING:VOIDWALKER_AGRI:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:12:PLANT:NONE:PLANT_MAT:ROOT_MUCK:STRUCTURAL]
[SKILL:HERBALISM]

[REACTION:VOIDWALKER_SWEET_POD]
[NAME:Sacrafice voidshard for Sweetpods]
[BUILDING:VOIDWALKER_AGRI:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:12:PLANT:NONE:PLANT_MAT:POD_SWEET:STRUCTURAL]
[SKILL:HERBALISM]

[REACTION:VOIDWALKER_PLUMP_HELMET]
[NAME:Sacrafice Voidshards For Plump-Helmets, The Plant Of The Dwarfs]
[BUILDING:VOIDWALKER_AGRI:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:12:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
[SKILL:HERBALISM]

[REACTION:VOIDWALKER_PIG_TAIL]
[NAME:Sacrafice Voidshard For Pigtails]
[BUILDING:VOIDWALKER_AGRI:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:12:PLANT:NONE:PLANT_MAT:GRASS_TAIL_PIG:STRUCTURAL]
[SKILL:HERBALISM]

[REACTION:VOIDWALKER_CAVE_WHEAT]
[NAME:Sacrafice Voidshard For Cave-Adapted-Wheat]
[BUILDING:VOIDWALKER_AGRI:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:INORGANIC:VOIDSHARD]
[PRODUCT:100:12:PLANT:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:STRUCTURAL]
[SKILL:HERBALISM]
EDIT
if i doubled the stats on any weapon does it make it 2X more powerful?
im planing on making a upgrade building for weapons and posibly mroe melee weapons.
« Last Edit: November 17, 2012, 05:38:46 am by fire1666 »
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Solon64

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2854 on: November 17, 2012, 11:24:40 am »

Careful which weapon stats you want to double.

Doubling the weapon's size might make it too large for smaller creatures to wield (not sure how big voidwalkers are without looking).
Doubling a ranged weapon's firing velocity is unknown and not extremely well tested.
Doubling it's contact area would tend to make its attacks significantly less effective by spreading their force over too much area and they'd have a hard time penetrating armor.  This is why skinning knives, butter knives, and flails/scourges/whips are so lethal: EXTREMELY small contact area means they're punching through armor and into spines and necks and heads A LOT.

Etc. etc.  I look forward to any !!SCIENCE!! that occurs.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2855 on: November 17, 2012, 11:29:33 am »

Quote
if i doubled the stats on any weapon does it make it 2X more powerful?
im planing on making a upgrade building for weapons and posibly mroe melee weapons.

Well, depending on the stat. For example, raising the weight and velocity of weapon will make it do more damage. If you are going to change the metal, then some are stronger if they are higher, some if they are lower.

You should probably also take into account that if you put it in their entity files, they will be able to make it in the forge.
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2856 on: November 17, 2012, 11:30:50 am »

Quote
Doubling the weapon's size might make it too large for smaller creatures to wield (not sure how big voidwalkers are without looking).

Actually, there is a separate token for the size that can wield it. You would just slow them down a lot.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2857 on: November 18, 2012, 03:36:49 am »

im pissing my self with laughter right now XD
i set a reavers contact area to 1
everything was one shot killed XD
50 dorfs with adamantine and swords got owned by voidies lulz
dont worry about balance though guys ive delt with that, the reaver have its normal stats redone
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lukstra

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2858 on: November 19, 2012, 12:57:24 am »

I recently downloaded the newest version of the mod, and after a few years of performing alchemical experiments and reviewing the results, I have never gotten a slab for synthesizing hadrine, though I have already gotten many duplicates of all the other advancement items. Has the probability for getting this item been reduced? Or do I just have really bad luck?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2859 on: November 19, 2012, 01:36:52 am »

I recently downloaded the newest version of the mod, and after a few years of performing alchemical experiments and reviewing the results, I have never gotten a slab for synthesizing hadrine, though I have already gotten many duplicates of all the other advancement items. Has the probability for getting this item been reduced? Or do I just have really bad luck?

Mostly bad luck, I'm afraid, since I haven't touched the percentages on those reactions in a while.  If it's any consolation, there are a few other alchemy reactions to produce rainbow diamonds from other gemstones.  Breeding carbuncles can also give you a rare caste of carbuncle that lays them as eggs sometimes.

Once you get a rainbow diamond, you can unlock the third tier of the tech tree, netting you a crystal growth tank, then an advanced alchemy lab, and then a scientific library.  Once you have the scientific library, you can unlock any upgrades you may have missed from tier two for free.

It's not perfect, but I tried to give players multiple options for advancing the tech tree.

im pissing my self with laughter right now XD
i set a reavers contact area to 1
everything was one shot killed XD
50 dorfs with adamantine and swords got owned by voidies lulz
dont worry about balance though guys ive delt with that, the reaver have its normal stats redone

This is the root cause of the problem with bolts and arrows penetrating armor of higher material quality.  One of the optional components of this mod adjusts the contact area of default ammunition to try and alleviate this problem.  Depending on how that tests, I may be introducing modifications to ranged weapon velocity and force multipliers as well.  This component will remain an optional add-on from here on out.

How is progress, Narhiril? :) Still clinging onto old LFR cuz of a good fort I got, but the new one should catch my attention soon :p

Imp, you should capture these beetles. And don't kill them -.- They might go extinct that way.

First of all, I'm glad someone finally found cannon beetles.  You may be interested to know that I am working on a new mechanical construct that emulates their behavior.

Secondly, I'm going to be getting back into LFR at a renewed pace in the coming weeks.  My laptop is currently in the shop getting its power jack replaced, which is the only remaining obstacle to finishing up 0.19b. 

My dear friend has found an improved living arrangement, and my boyfriend is doing a lot better recently, so I will have more time to focus on LFR than I have in the past few months. 

In a sick way, I guess it also helps that the other game that has been consuming some of my free time committed ritual suicide this week.  I don't care how much money it nets me, I promise not to ever pull a stunt like that.  Another topic for another time, though.
« Last Edit: November 19, 2012, 01:46:38 am by narhiril »
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2860 on: November 19, 2012, 01:52:15 am »


First of all, I'm glad someone finally found cannon beetles.  You may be interested to know that I am working on a new mechanical construct that emulates their behavior.

I'm definately interested.

This current game's given me enjoyable tastes of some things I'd not gotten to play with before, from them beetles to the awesome desert sandstorms, so very pretty...

Glad you're level of interaction with LoFR may be on the increase again, but even gladder to hear things are starting to go better for your loved ones.  Awesome is!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2861 on: November 19, 2012, 03:56:49 am »

Indeed, the sandstorms were quite a pleasantly realistic surprise to me.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2862 on: November 19, 2012, 07:51:06 am »

New poll is up.  I'm interested in how this one will turn out, since I don't really know where to stand on it myself.

Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2863 on: November 19, 2012, 12:38:41 pm »

New poll is up.  I'm interested in how this one will turn out, since I don't really know where to stand on it myself.

I can't pick any of those options (yet).  I haven't actually ever played with constructs but I'm pretty sure I do care, I just don't know how I'd vote.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2864 on: November 19, 2012, 05:22:20 pm »

Well, good news and bad news.

The bad news is that I was told today that my laptop repair would take a minimum of six weeks, probably needing a new motherboard ($500), and that there was a good chance my hard drive would be wiped out in the process.  I'm not a professional, but those terms sounded a little extreme.

The good news is that I declined the offer, and I have my laptop back.  It's still got problems charging, and I'll probably need to take it somewhere sooner than later, but for right now, I have time and access to all my development files, which I'm going to be backing up tonight and moving over to my (aging, but still functional) desktop.

A friend of a friend of mine does computer repairs, so I'll probably end up asking him what he thinks I should do.
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