I got this, had a *ton* of fun for about a week, but now little things are starting to grind my gears a little, especially with city defense.
if you've got incoming hostiles, and you want your crosbow men to stand on the walls,or melee fighters to guard the gate, you've got to cancel all their other orders, which means you have to re-issue them after the battle.
Post battle, you've now got a bunch of unconscious hostiles in your town (assuming they broke through, and you won), they then wake up, and continue fighting.
you can set your guys to throw out unconscious intruders, but then they just throw them out the gate, and then they start fighting encumbered/carrying a body when one of the previous throwouts wakes up.
Then, if you've set your dudes to help allies and put casualties in bed, they'll pick up friendly mercs, and then carry them around forever. if you manually tell them to put the merc into a bed, your dudes throwing out intruders will then pick up the merc from the bed, and go throw him out of the gate, your medic rescuer will then go and pick the merc up again.
And don't get me started on how much of a pain it is to resup each dude with arrows, med supplies etc. esp if your stockpiles/boxes are all indoors, and there's noone in that building.
and then there's the pathfinding issues, I've a party which is set to bodyguard a packbull, the packbull sometimes gets stuck and wont move. I'm wondering if the party members are sometimes blocking him from moving.
Good news is, it runs ok under proton.