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Author Topic: Is it possible to capture a "trapavoid" creature by...  (Read 2611 times)

blizzerd

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Is it possible to capture a "trapavoid" creature by...
« on: May 03, 2011, 08:16:10 am »

Is it possible to capture a "trapavoid" creature (specificity a forgotten beast) by...

inducing a cavein right next to a hallway of cage traps where it is walking on top of (with trap-avoid)
will it be stunned and trown into a cave trap?

http://dl.dropbox.com/u/1415325/afbeeldingen/monster%20trap.jpg
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Urist Imiknorris

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #1 on: May 03, 2011, 08:19:33 am »

That depends. If it has the [NOSTUN] tag then no it isn't. Otherwise, a cave-in will snare you anything. If you're trying to cage a forgotten beast or something like that, you'd need to get a giant cave spider to spew webs on your traps.
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blizzerd

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #2 on: May 03, 2011, 08:28:19 am »

That depends. If it has the [NOSTUN] tag then no it isn't. Otherwise, a cave-in will snare you anything. If you're trying to cage a forgotten beast or something like that, you'd need to get a giant cave spider to spew webs on your traps.

is that the only way? i might have 2 mammoth fb's on my game, and i would want to start breeding them but how would i capture them without a cave spider?
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Sphalerite

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #3 on: May 03, 2011, 08:39:00 am »

Forgotten beasts can't breed.  For one thing, each is the only member of its species.  They don't have the [PET] tag, so they can't reproduce.  They also have no children or reproduction data defined, so even if you had two tame forgotten beasts of the same type they wouldn't breed.
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Musashi

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #4 on: May 03, 2011, 08:42:09 am »

That depends. If it has the [NOSTUN] tag then no it isn't. Otherwise, a cave-in will snare you anything. If you're trying to cage a forgotten beast or something like that, you'd need to get a giant cave spider to spew webs on your traps.

is that the only way? i might have 2 mammoth fb's on my game, and i would want to start breeding them but how would i capture them without a cave spider?
Forgotten Beasts don't breed because they're unique freaks of nature.

Ninja'd.
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Oliolli

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #5 on: May 03, 2011, 09:13:52 am »

Bah! Who needs breeding FB's? Start breeding Dragons! 1000 years of time for them to mature, huge, fire-breathing, valuable...

Now THAT is dwarfy!
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Necro910

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #6 on: May 03, 2011, 11:43:43 am »

Bah! Who needs breeding FB's? Start breeding Dragons! 1000 years of time for them to mature, huge, fire-breathing, valuable...

Now THAT is dwarfy!
Eat and/or sell their babies. Not like your fortress will last 1000+ years  ::)
 :P

PTTG??

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #7 on: May 03, 2011, 12:12:31 pm »

Or you could get a really powerful computer and keep the pop cap down LOW on a small map, then try to manage a fast-forward-fortress with only a dozen dwarves over several generations for each crop, like some kind of monastery.

Hm...
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Girlinhat

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #8 on: May 03, 2011, 12:23:33 pm »

Well, you can uncap the FPS by giving it an absurd limit like 10,000.  Tests have been done to see how worldgen changes FPS, and these tests were done by uncapping FPS and changing world size, world depth, and civilization numbers, and comparing the FPS of a new embark.  A shallow, pocket world with few civs, will get like 6,000 FPS.  Considering a year in DF is 403,200 frames, at ~5,000 FPS you should pass a thousand years in 22+ hours.  Probably closer to 24, because you have to pause it at times, right?

Daetrin

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #9 on: May 03, 2011, 12:51:36 pm »

If toady implemented a standing orders thing, that'd certainly be possible. Alternatively, have a well linked to an infinite water source and a farm growing plump helmets. You'd have to pause every once in a while to enable farming on the grown children.
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Girlinhat

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #10 on: May 03, 2011, 02:38:55 pm »

Or once you reach Booze Singularity.  That is, the point at which you have so many barrels, that you can set booze production in /R and never fill it.  As more barrels stock in the still, it becomes cluttered, and production slows down.  Eventually, it will slow to the point that booze is consumed at the rate it's produced.  The only requirement to reach this point is a lot of barrels and a lot of plants, and also no booze stockpile.  Bonus points if you're using multiple plants, so that no one gets tired of that one booze.

Either way, surviving that time isn't the hard part, really.  It's just kinda boring and pointless, I suppose.

PTTG??

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #11 on: May 03, 2011, 02:53:01 pm »

Playing dwarf fortress for a thousand years and 24 hours straight is pointless?

That's funny, to me it sounds like the best idea ever.
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Girlinhat

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #12 on: May 03, 2011, 03:17:04 pm »

Well, to be fair, you wouldn't be playing it much.  You'd mostly be watching dwarves sit in a dining room and occasionally harvesting a plant.  If we had economy, and they could grow, process, spin, and weave pig tails, then you might actually see stuff happen, as they naturally create, sell, hoard, and lose items.  But until dwarves are able to "think" on their own, a stable fort is a boring fort.

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #13 on: May 03, 2011, 05:42:35 pm »

Yes... What I'm thinking of is more of a really, really fast fort. It just needs to be stable enough to get through a decade unattended (15 minutes).
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Oliolli

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Re: Is it possible to capture a "trapavoid" creature by...
« Reply #14 on: May 04, 2011, 07:28:00 am »

Of course that means no pauses.

Meaning you set off all reasons for pauses.
Also preferably remove moods.

But won't the dragons get a new litter of little dragons every now and then, resulting in FPS drop?

Maybe they're all in a pit...
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