Either way, the final boss was goddamn easy.
I have heard and said this about far too many games. I understand that the further you get into a game, the harder balance gets, but you can also tell when the end-game difficulty was only tested with all/no bonuses at the end.
This reminds me of Dungeons of Dredmor - an otherwise excellent turn-based dungeon crawler - whose final boss I describe in my Steam review as such:
Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.
Still a good game (at 120 hours played, I'd certainly hope so!) but it doesn't stop me from being annoyed how they balanced the last boss.
On-topic: My current captain, a Shock Trooper who likes to lead from the front lines, is currently my highest level and longest lasting captain. While working on a high-stakes, high-reward mission ($500k completion reward!) I had to cut through the sector of a faction that I'd repeatedly pissed off, to the tune of -100 reputation. Worse, this sector was also experiencing a Xeno incursion, meaning that not only was just about anything that I'd run into hostile, some would be (very!) high-tier, too.
I tried to cut through as quickly as possible, but still ended up getting intercepted by a hostile faction bounty hunter. While I was given the option to surrender my command for "a quick execution." I decided against that. Several sets of missiles and boarding parties later, and I'd won the battle. Just a couple of more AUs and I'd be out of the sector and safe...
And that's when a gigantic xeno cruiser popped out of the aether, right in front of me. They didn't even bother asking me if I'd like to go quietly, they just started shooting (and accurately, too - damn things knocked out most of my weapons in the first couple rounds of combat!) I had used up many of my crews ship-to-ship skills on the previous bounty hunter, so they were still on recharge.
(Always Sunny) So I started blasting... (/Always Sunny)
Anyway, we closed on the Xeno ship, and finally got within boarding distance. We then proceeded to kill off their crew one-by-one, over no less than half a dozen boarding combats (seriously, I lost count. Apparently every single Xeno crewmember counts as a potential combat fighter, so they're able to send virtually their entire ship against you before they run out of combat crew, unlike a human ship, which can only field its dedicated combat personnel.)
Final tally was that I killed the ship, was awarded $50k in salvage, gained 20 points in reputation with the local faction (bringing me up to a
mere -80)... and had to spend most of that reward, as well as roughly two months in drydocks and the hospital, to get back up to 100%.
However, given that running into a Xeno ship has previously been a 100% death sentence, I'll take a pyrrhic victory.