Rogue EffectA Mass Effect Roguelike :3
Linkie here, has disclaimer as not affliated with EA or otherwise.
The game is HARD, it is easy to die, and the 'enter' key expands the help sections in the manual. Also Atlas'es one-shot smash you in melee, and are hard as a tank to bring down.
This game starts you out with the six classes of Mass Effect--from the Adept to the Infiltrator, with 2 unlockable races per class, with the human being the baseline. You have 11 floors to clear and finish until game end, with 3, 6, and 10, being 'mission' floors, having a second objective that you should accomplish or lose the game. You have 2 of every consumable item, which is replenished every mission you finish (so you have a maximum of 5 if you used nothing). Each class has around 5 powers to level and increase its potential, much like a bar graph of a tech tree, that you can choose where to increase or not. Playing as an Infiltrator (my favorite ever since I played ME2 as a start), I found durable cloaks being the BEST to escape anything while sniper'ing or otherwise my way out, and that the Cryo Blast is utterly useless--you only get a maximum of 2 weapons to carry out of the 5+ weapon types however. Weapons can be classified in effectiveness by its 'outline' or trim, with silver/gold being a common reward, and N7 being seemingly a mission-only reward (or on higher levels), and each floor until the last has at least 2 modifications OR a weapon being its special reward.
How this got own'd, even if I died on the last bloody floor (because of overconfidence and using my one-shot-kill-anything missiles on the last floor, forgetting that the mission-floors are 3, 6, and 10, rather than 3, 6, and 9), is because I got N7 weapons on both first two mission floors--thanks first of all to the infiltration cloak; the faster you finish a mission, the better the loot, and if it is better early on, the better your survival chances. The Tactical Cloak allows you to slip away invisibly from anything, and all enemies act as if you're in one location since last spotted (so you'll encounter a lot of suppressing fire, even if you're ducking past a corner), and for a roguelike it looks pretty well done. As I unlocked all classes other than the one requiring 50 tech kills (Quarians/Salarians be best, personally, alongside the Drell Assassins, even if the Asari have boosted powers because of their biotics, but Krogans have the most HP/Shields
and I've no idea why Turians are like a mix of human/krogan stats, and cannot dodge)
Anyway, having gotten the N7 M-90 Indra on Mission 3, and the M-358 Talon on Mission 6, accuracy is the best stat as it allows long range kills to be done. Modifying a scope on weapons like these is needed (+accuracy), with the rest being up to personal playstyle (I picked additional ammunition, after getting 75 kills on the sniper rifle [for more exp, until I found out it is overall better than...the sniper rifle somehow, alongside it having higher accuracy]). The fun with the tactical cloak is its low cooldown and high 'durability' (# of turns active), that I can vanish and ambush all the time.
I just wish I wasn't overconfident as the last missions are swarming with Atlases, and they are like facing tanks as a WWII soldier. But all in all, I love having scored a personal highscore with this one human infiltrator.
Rogue Effect: See above.
Sadly there is no 'hall of heroes' or other screens to see your previous characters, but winning with the one in this picture should've been my good thing \o/ You can, however, take screenshots and the game saves it without you needing to.
I should have done that other than presenting the starting screen shown below.