So last time I was playing Homeworld: Remastered, and found my tactical niche still applicable in most strategy games. It's a good de-stresser, personally. And I'm still feeling a bit sick! So deciding to play this as a de-stresser helped a lot. Many things I've learned compared to HW1 (Classic) are...that it's primarily a very nice and simple story.
This time, I'm flopping on myself in wondering why I scrapped Ion Array frigates for the monies, because I'm rich :I
Note to self: Only Recycle when in desperate times or when captured ships are less efficient than Kushan ones (especially Carriers once you are able to make them).
*Turanic Raider ships captured do not add to the ship cap. At all. (At least, in Homeworld 1)
I had ~95k here but spent some for a carrier-replenish drop point defense [Defender/Multi-Gun corvette vs TONS OF SWARMS OF FIGHTERS]
But it seems I've got it rolling to make the rest of the missions easy. However I did NOT expect the fleet-# scaling factor to rise so sharply...that in Mission 8, I went up against 36+ Multi-Beam Frigates (barrel rolling heat rays of ancestorial death). Managed to capture them all; lost a few at the initial stages, had to use my huge fleet of every-frigate-ever to distract and run.
VERY glad for the patch, as it gave the Evasive/Aggressive/Neutral tactics back! All power to engines!
The Ghost Ship mission--if you did NOT bother to scale down your fleet and had captured nearly everything before that, shall spawn at least 72 assault Taiidan frigates. All easily owned by spending ~55 plasma bombers and 1 scout to distract. :3 (I lost only 14 bombers to the cross-fire...and speed).
>>> The Pause menu is your friend, very helpful in coordinating and designating targets--especially helpful if your fleet is in the Passive Tactic (because then, if you blow up any target you didn't wish to blow up, you'll know it's your fault and will better learn!). I always put everyone on Passive/Evasive.
** Homeworld isn't a time-sinking game, accomplishable in just around 5-10 hours with breaks. Personally went through all this just to harvest extra resources in 8 hours over a week's span of time.
>> Good enemy distractors, if you plan on salvaging, are:
--Support frigates. :v Repair Corvettes will also do, but support frigates are taken as priority. They are, however, the one of the fastest frigates alive.
--Scout diversionary fleets.
--If the Salvage corvettes are being aimed for, quickly hopping to the frigate+ sized ship aiming at them can redirect their attack order and cancel the previous one from the captured ship. However once targeted, the target corvette as well as any adjacent ones will be either taken out or used as decoys themselves ._.;
***Enemy Taiidan AI is configured generally along Tactic: Defensive; Stance: Aggressive/Neutral. Meaning that they USUALLY may tend to fire on the first thing in their engagement range (ie As far as I can hit them with my weapons). Ensure it isn't your salvage corvettes running headfirst onto them.
>> When hyperspacing, fleets group up based on their faction and whether or not you captured them. Noted in the picture album linked, most of my ships are captured and from either Kadeshi/Taiidan/Turanic origin, but all line up compared to my (nearly invisible) patch of Kushan frigates and Missile Destroyer/Destroyer
> Moving and attacking is very much recommended when facing foes that have the liberty to approach you. On no grounds are you destined to win on a frontal attack, because on every mission--you are always outnumbered. Use the 3D Dimensions of the battlefield to strategize and conquer!
***It is difficult to win with frontally attacking everything. A fluidic mindset shall help any player--as it is something they can still work on in many other games; how you think about things, and assessing how you follow this up, is what shall help you with many games :3 It is a personal challenge.
>Mission 3 [cryo tray mission] has a bug wherein you cannot SEEMINGLY save any assault frigates after salvaging them. I am unsure how I saved mine--but I couldn't save more than half, just 2 out of the 3 that got in by quick-saving and re-loading and no bothering them in the M.ship docks
> Supernova Station has a bug about script triggers; you should NOT CAPTURE ANY OF THE STATIONARY FRIGATE DEFENSE FLEET or else the objective of 'kill all the fleet' won't tick. What you CAN capture is:
-- The 2 destroyers
-- That 1 H. Cruiser
-- The 1 retreat-objective Carrier
-- ALL THOSE ASSAULT FRIGATES stationed below the middle dust belt (I didn't bother because of the solar radiation and kited them with my 6 destroyer/1 H.cruiser crew T_T It was...cathartic to see the move/attack tactic work so well).
* Capturing any frigate stationed in the defense fleet (ie That place near the research station that has them staring at your ships as you stare back, between an impasse of the radiation of a dying star) will not trigger the script.
** Engage the enemy carrier as it leaves with capital ships. It will...spew many fighters and corvettes--luckily the AI isn't that smart, meaning it'll spew them right outside the protection of the dust cloud, and into solar death-heat-radiation.
> Mission 10 (Galactic Core) has a scaling fleet of SUPPORT FRIGATES, primarily, along with fighter swarms and heavy/multi-gun corvettes. By no means will the support frigates attack--they will merely follow and Guard (as seen in the picture above, they were guarding a salvaged Heavy Cruiser, and then all taken one by one by one). Never attack them. I replenished my fleet of 4 support frigates initially (2 Kushan, 4 Taiidan; lost 2 in the missions from 3 to 10) to around 30.
> Mission 13 has the Junkyard Dog. Real fast and deadly salvage corvette-type (and really humorous to see it flip away Heavy Cruisers like pancakes). It is defeatable by ~3 Grav-well Generators AT LEAST and a ton of firepower.
Now I'm in Mission 14, Bridge of Sighs. 100k+ credits. :3
With 150+ frigates at my command, NOTHING SHALL STOP ME FROM REACHING HIIGARA.
(Other than Gravity Well Generators since I take the pacifist route in salvaging and capturing everything.)
Classic epic game. Name in spoiler title.
Edit: Just remembered that the wiki says 'you may meet 16 maximum MBF in the Cathedral of Kadesh'.
...Man that surprised me
seeing otherwise. >_> Glad I took minimum losses.
In hindsight, I guess that means the maximum to the lower limit count of the Mothership Fleet.