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Author Topic: Naryar's modding (Demon Mod + Megabeast Mod)  (Read 35997 times)

Alem

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Re: Naryar's modding (Dragon raws !)
« Reply #30 on: April 13, 2012, 03:25:17 pm »

Just played around with your dragon raws a bit, a few things that stood out. The tissues raw is missing the dragonhorn_template, though thats an easy enough fix, and apparently nothing I have has the 4 horn skull body part. As far as your syndrome, I did manage to get it working:

I'm not sure if its strictly necessary but I added [SYN_AFFECTED_CLASS], using DWARF (after giving dwarves that class specifically so I could make some dwarf only things), the attribute changes need a 0 after them (to tell the syndrome that it isn't putting in any direct stat increases, just the percentage). Finally the fireball syntax is: [CE_CAN_DO_INTERACTION:START:3000] followed by [CDI:INTERACTION:MATERIAL_EMISSION], plugging those in made it so that of the 20 or so dwarves your dragon slaughtered, one of them ended up breathing fire heh. Its a very cool idea, and hopefully it helps you out some, I know I will definately be using these guys now :)
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Naryar

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Re: Naryar's modding (Dragon raws !)
« Reply #31 on: April 13, 2012, 04:20:00 pm »

Just played around with your dragon raws a bit, a few things that stood out. The tissues raw is missing the dragonhorn_template, though thats an easy enough fix, and apparently nothing I have has the 4 horn skull body part.

Hmph, I seem to have added the dragonhorn template into the creature raw, but not added into the tissues because I was going to use dragonbone for the dragon's horns but I forgot to change.

And yeah the horns don't even appear, I guess i'll change it to 2horn.

I'm not sure if its strictly necessary but I added [SYN_AFFECTED_CLASS], using DWARF (after giving dwarves that class specifically so I could make some dwarf only things), the attribute changes need a 0 after them (to tell the syndrome that it isn't putting in any direct stat increases, just the percentage). Finally the fireball syntax is: [CE_CAN_DO_INTERACTION:START:3000] followed by [CDI:INTERACTION:MATERIAL_EMISSION], plugging those in made it so that of the 20 or so dwarves your dragon slaughtered, one of them ended up breathing fire heh. Its a very cool idea, and hopefully it helps you out some, I know I will definately be using these guys now :)

Hey thanks ! I'll be fixing my dragons according to your changes soon.
« Last Edit: April 13, 2012, 04:25:55 pm by Naryar »
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Naryar

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Re: Naryar's modding (Black widows !)
« Reply #32 on: April 16, 2012, 06:59:12 pm »

Hello, I have just modded in black widows. If you don't know what they are, they're small spiders with a nasty poison, and tend to eat males after sex.

Code: [Select]
[CREATURE:SPIDER_BLACK_WIDOW]
[DESCRIPTION:A small black spider known for sexual cannibalism. Its bite carries a dangerous poison.]
[NAME:black widow spider:black widow spiders:black widow spider]
[CASTE_NAME:black widow spider:black widow spiders:black widow spider]
[CREATURE_TILE:249][COLOR:0:4:1]
[CARNIVORE]
[PET_EXOTIC]
[WEBIMMUNE]
[NATURAL]
[BIOME:FOREST_TEMPERATE_CONIFER]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[BIOME:FOREST_TROPICAL_CONIFER]
[BIOME:FOREST_TROPICAL_DRY_BROADLEAF]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[VERMIN_GROUNDER][VERMIN_HATEABLE]
[POPULATION_NUMBER:250:500]
[SMALL_REMAINS]
[SPEED:2900]
[PREFSTRING:venomous bite]
[PREFSTRING:red spots]
[ALL_ACTIVE]
[NO_SLEEP]
[HOMEOTHERM:10040]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[NOT_BUTCHERABLE]
[NOPAIN][EXTRAVISION][NOSTUN][NOFEAR]
[NOBONES]
[BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen black widow spider venom]
[STATE_ADJ:ALL_SOLID:frozen black widow spider venom]
[STATE_NAME:LIQUID:black widow spider venom]
[STATE_ADJ:LIQUID:black widow spider venom]
[STATE_NAME:GAS:boiling black widow spider venom]
[STATE_ADJ:GAS:boiling black widow spider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:black widow spider bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_BLACK_WIDOW:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:80:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:MUSCULAR_ONLY:START:100:PEAK:500:END:2400]
[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:START:50:PEAK:500:END:1500]
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1500]
[CE_DROWSINESS:SEV:50:PROB:50:RESISTABLE:START:50:PEAK:500:END:1500]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:100:PEAK:500:END:2400]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:1:bitten:LOCAL_CREATURE_MAT:VENOM:LIQUID]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1]
[MAXAGE:1:2]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ABDOMEN:CHITIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:abdomen dots:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

[CREATURE:BLACK_WIDOW_SPIDER_MAN]
[COPY_TAGS_FROM:SPIDER_BLACK_WIDOW]
[CV_CONVERT_TAG]
[CVCT_MASTER:STATE_NAME]
[CVCT_TARGET:black widow spider]
[CVCT_REPLACEMENT:black widow spider man]
[CV_CONVERT_TAG]
[CVCT_MASTER:STATE_ADJ]
[CVCT_TARGET:black widow spider]
[CVCT_REPLACEMENT:black widow spider man]
[CV_CONVERT_TAG]
[CVCT_MASTER:SYN_NAME]
[CVCT_TARGET:black widow spider]
[CVCT_REPLACEMENT:black widow spider man]
[CV_CONVERT_TAG]
[CVCT_MASTER:SYN_IMMUNE_CREATURE]
[CVCT_TARGET:SPIDER_BLACK_WIDOW]
[CVCT_REPLACEMENT:BLACK_WIDOW_SPIDER_MAN]
[APPLY_CURRENT_CREATURE_VARIATION]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:black widow spider man:black widow spider men:black widow spider man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:black widow spider woman:black widow spider women:black widow spider woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:MOUTH_BITE_VENOM_ATTACK]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_START]
[NAME:black widow spider man:black widow spider men:black widow spider man]
[DESCRIPTION:A person with the head and arms of a black widow spider.]
[POPULATION_NUMBER:20:50]
        [LARGE_PREDATOR]
[CLUSTER_NUMBER:1:2]
[MAXAGE:60:80]
[CREATURE_TILE:'s']
[COLOR:6:0:0]

[CREATURE:GIANT_BLACK_WIDOW_SPIDER]
[COPY_TAGS_FROM:SPIDER_BLACK_WIDOW]
[CV_CONVERT_TAG]
[CVCT_MASTER:STATE_NAME]
[CVCT_TARGET:black widow spider]
[CVCT_REPLACEMENT:giant black widow spider]
[CV_CONVERT_TAG]
[CVCT_MASTER:STATE_ADJ]
[CVCT_TARGET:black widow spider]
[CVCT_REPLACEMENT:giant black widow spider]
[CV_CONVERT_TAG]
[CVCT_MASTER:SYN_NAME]
[CVCT_TARGET:black widow spider]
[CVCT_REPLACEMENT:giant black widow spider]
[CV_CONVERT_TAG]
[CVCT_MASTER:SYN_IMMUNE_CREATURE]
[CVCT_TARGET:SPIDER_BLACK_WIDOW]
[CVCT_REPLACEMENT:GIANT_BLACK_WIDOW_SPIDER]
[APPLY_CURRENT_CREATURE_VARIATION]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:20000700]
[APPLY_CREATURE_VARIATION:MOUTH_BITE_VENOM_ATTACK]
[GO_TO_START]
[NAME:giant black widow spider:giant black widow spiders:giant black widow spider]
[CASTE_NAME:giant black widow spider:giant black widow spiders:giant black widow spider]
[DESCRIPTION:A huge monster in the shape of a black widow spider.]
[LARGE_PREDATOR]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[CREATURE_TILE:'S']
[COLOR:0:4:1]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:venomous bite]

The humanoid version and giant version is a [LARGE_PREDATOR] also, so fun is guaranteed !

I'm still not sure how to add correctly these colored dots on the abdomen, and I may downgrade the power of the male's venom if I can.
« Last Edit: April 17, 2012, 08:50:17 am by Naryar »
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Mohreb el Yasim

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Re: Naryar's modding (NOW WITH MOAR DEMONS)
« Reply #33 on: April 17, 2012, 01:12:37 am »

They are innumerable in the animal count, and they escape very well and wreak havoc in my fortress as well. The flying ones only, though. Bebiliths and obsidian colossi do not fly.
do they escape in legends mode? if yes it is kinda nice mod to play with dangereus but not impossible/inprevisible 5th layer and boogymans ...
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Naryar

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Re: Naryar's modding (NOW WITH MOAR DEMONS)
« Reply #34 on: April 17, 2012, 02:48:34 am »

They are innumerable in the animal count, and they escape very well and wreak havoc in my fortress as well. The flying ones only, though. Bebiliths and obsidian colossi do not fly.
do they escape in legends mode? if yes it is kinda nice mod to play with dangereus but not impossible/inprevisible 5th layer and boogymans ...
Nope. They don't. For that you need a generated demon, because [UNIQUE_DEMON] doesn't seem to work.

Although I should try and test more.

Deon

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Re: Naryar's modding (Black widows !)
« Reply #35 on: April 17, 2012, 07:23:07 am »

It should be "its bite", not "it's bite". Great addition :).

I'm still not sure how to add correctly these colored dots on the abdomen

In descriptor_pattern_special (or in a new descriptor file) add:
Code: [Select]
[COLOR_PATTERN:SPOTS_BLACK_RED]
[PATTERN:SPOTS]
[CP_COLOR:BLACK]
[CP_COLOR:RED]
Then use it the same way it's used on jaguars.
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:SPOTS_ORANGE_BLACK:1]
[TLCM_NOUN:chitin:SINGULAR]

and I may downgrade the power of the male's venom if I can.
You can, just add two different poisons on caste level and assign them on caste level.
« Last Edit: April 17, 2012, 07:27:52 am by Deon »
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Naryar

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Re: Naryar's modding (Black widows !)
« Reply #36 on: April 17, 2012, 08:48:51 am »

It should be "its bite", not "it's bite". Great addition :).

I'm still not sure how to add correctly these colored dots on the abdomen

In descriptor_pattern_special (or in a new descriptor file) add:
Code: [Select]
[COLOR_PATTERN:SPOTS_BLACK_RED]
[PATTERN:SPOTS]
[CP_COLOR:BLACK]
[CP_COLOR:RED]
Then use it the same way it's used on jaguars.
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:SPOTS_ORANGE_BLACK:1]
[TLCM_NOUN:chitin:SINGULAR]


Alright, i'll do that. Did not thought of jaguars to solve the problem. Thanks.

and I may downgrade the power of the male's venom if I can.
You can, just add two different poisons on caste level and assign them on caste level.

Yeah I figured that, it was just too late when I did the post.

Would you be interested by the future 40d demons, that is to say tentacle demons and frog demons for Genesis ?

Meph

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Re: Naryar's modding (Black widows !)
« Reply #37 on: April 17, 2012, 07:17:24 pm »

Dont know if you want to use them, but I thought I should give something back, considering that I used your demons all the time without knowing..



Unfortunately I am not the best at painting 8 armed humanoids with only 16*16 pixels to work with... so disregard the Black Widow Man ;)

PS: I have custom sprites for the demons as well...
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Jeoshua

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Re: Naryar's modding (Black widows !)
« Reply #38 on: April 22, 2012, 11:29:01 am »

It's nice to see this still being worked on.

I was afraid, when comming back, that I'd be stuck with the vanilla Shelled Cavy Spirits for my hell. ;)

Oh and sorry if I was kind of a tool back then.  I just reread what I wrote and wow... kind of rude.
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Naryar

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Re: Naryar's modding (Black widows !)
« Reply #39 on: April 23, 2012, 05:15:40 am »

It's nice to see this still being worked on.

I was afraid, when comming back, that I'd be stuck with the vanilla Shelled Cavy Spirits for my hell. ;)

Oh and sorry if I was kind of a tool back then.  I just reread what I wrote and wow... kind of rude.

Hey, I remember you ! And it'll be foolish to me to keep a grudge over an old post.

Yeah, so I intend to mod both remaining 40d demons, maybe up the temperature of Spirits of Fire to the old value.

Next I will mod all the four megabeasts, that will not only be generally more dangerous, but when dying they will burst in syndrome clouds that will make your dwarves "elemental", aka more in tune with an element. Genasis, if you will.

Ever noticed how the four megabeasts are linked to the four classical elements ? Dragon is (obviously) Fire, Hydra is Water (with it being originally a swamp-dwelling aquatic beast), Bronze Colossus is (obviously) Earth and the Roc is (obviously) Air.

Now I just need to make element dwarves. Fire dwarves will most likely be more aggressive, able to breathe fireballs, and fire and magma immune, as well as metalsmithing and offensive bonuses. Water dwarves will get better swimming, cold immunity, amphibious tag and fishing/farming bonuses, maybe more nurturing. Air dwarves (although air dwarves really make no sense) will be able to fly, and will be faster, more intellectual but more fragile and fickle. Earth dwarves will be stronger, tougher, slower, possibly better miners and stoneworkers (by that I mean more dwarven) and add defensive bonuses.

I think I may go the caste way. I can change dwarves into castes and put a ridiculously low probability so you'll most likely never get one in migrants.

I can make a caste-changing syndrome right ?

Naryar

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Re: Naryar's modding (Frog demons, next to come tentacle demons)
« Reply #40 on: April 27, 2012, 04:54:10 pm »

Frog demons are ON.

Code: [Select]
[CREATURE:FROG_DEMON]
[DESCRIPTION:A gigantic batrachian creature twisted into humanoid form. It's skin exudes a noxious, foul-smelling oil and it has a similarly noxious bite]
[NAME:frog demon:frog demons:frog demon]
[CASTE_NAME:frog demon:frog demons:frog demon]
[CREATURE_TILE:'&'][COLOR:3:0:0]
[LIKES_FIGHTING][NOPAIN][NOFEAR][NOSTUN][PARALYZE_IMMUNE][NONAUSEA][NOEXERT][LARGE_PREDATOR][TRAPAVOID][BUILDINGDESTROYER:2]
        [SPEED:1500]
        [BIOME:SUBTERRANEAN_CHASM]
        [UNDERGROUND_DEPTH:5:5]
[AMPHIBIOUS][UNDERSWIM]
[EVIL][DEMON][INTELLIGENT][POWER]
[CARNIVORE]
[BUILDINGDESTROYER:2]
        [PERSONALITY:ALTRUISM:0:0:0:0:0]
        [PERSONALITY:SYMPATHY:0:0:0:0:0]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:5:5]
[LARGE_ROAMING][DIFFICULTY:6]
[POPULATION_NUMBER:200:600]
[CLUSTER_NUMBER:5:20]
[PREFSTRING:stench]
[PREFSTRING:noxious secretions]
[PREFSTRING:haunting croaks]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen frog demon oil]
[STATE_NAME_ADJ:ALL_SOLID:frozen frog demon oil]
[STATE_NAME:LIQUID:frog demon oil]
[STATE_NAME_ADJ:LIQUID:frog demon oil]
[STATE_NAME:GAS:boiling frog demon oil]
[STATE_NAME_ADJ:GAS:boiling frog demon oil]
[STATE_COLOR:ALL:YELLOW]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:frog demon sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:FROG_DEMON:ALL]
[SYN_CONTACT][SYN_INJECTED]
[CE_FEVER:SEV:200:PROB:100:RESISTABLE:START:50:PEAK:1000:END:2000]
[CE_NAUSEA:SEV:200:PROB:100:RESISTABLE:START:50:PEAK:1000:END:2000]
[SECRETION:LOCAL_CREATURE_MAT:POISON:LIQUID:BY_CATEGORY:ALL:SKIN]
[BODY:HUMANOID:2EYES:2LUNGS:4FINGERS:4TOES:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:400000]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:3]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1:BROWN:1:YELLOW:1:COPPER:1:ORANGE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]

The foul bite works ok, but it seems the secretion token isn't working, aka I don't get frog demon oil on each and every external bodypart.

Naryar

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #41 on: May 19, 2012, 05:39:32 pm »

First version of Naryar's Demon Mod finished !

http://www.2shared.com/file/DvRbh7IX/Naryars_Demon_Mod_v10.html

I have totally updated all demons to v0.34, and improved a few demons, as well as adding 40d demons.

They should all work as intended.

Now starring-
Spoiler (click to show/hide)
« Last Edit: May 19, 2012, 05:57:20 pm by Naryar »
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Meph

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #42 on: May 19, 2012, 06:26:26 pm »

Thanks for the headsup. The frog and tentacle demons might be a bit rare though, since non-flying demons dont spawn in the initial onslaught, and only as small cluster afterwards, as wildlife in hell. Just a note, dont know if you are aware of that fact or not.
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Hugo_The_Dwarf

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #43 on: May 21, 2012, 10:37:14 am »

downloaded, and was looking at your Obsidian Colossi, where does it get it's CLAW tissue from? I see nothing that assigns a CLAW tissue. Also did you want your clossi's eyes to be red when removed? or show up as "Its eyes are red" in its description.

Also If you don't mind Could I submit a demon?
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Naryar

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #44 on: May 21, 2012, 11:39:37 am »

downloaded, and was looking at your Obsidian Colossi, where does it get it's CLAW tissue from? I see nothing that assigns a CLAW tissue.

Just under the line that changes all tissues to the defined ROCK

[TISSUE_LAYER:BY_CATEGORY:ALL:ROCK]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]

Also did you want your clossi's eyes to be red when removed? or show up as "Its eyes are red" in its description.

yeah these red eyes are not very well defined right now. But it's just aesthetics, so not the most important. Maybe I'll make them of rubies, so if you butcher it you can get not only tons of obsidian, but rubies as well.

Also If you don't mind Could I submit a demon?

Of course you can. If I find it interesting and demonic enough, I will include it in next release.

I may include as well a demon made of steel (mostly to provide more threat, and a source of steel), and maybe Lovecraftian monstruosities and various demon lords as megabeasts.



« Last Edit: May 21, 2012, 11:42:14 am by Naryar »
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