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Author Topic: What can we mod vermin corpses to be useful for?  (Read 2310 times)

Necro910

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Re: What can we mod vermin corpses to be useful for?
« Reply #15 on: April 26, 2011, 12:13:46 pm »

Would be possible to build some sort of composter? It would take plant and animal parts (and anything else that composes) and, over time, puts out fertilizer. Sort of like how melting items down accumulate over time until it can produce a full bar?

The other benefit is a way to combat miasma. Stuff them all into a confined space and let them cook together! :)
That could work. Vermin would be "Smelted" along with rotten/wilted items in a 1x1 or 2x2 building.

Jeoshua

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Re: What can we mod vermin corpses to be useful for?
« Reply #16 on: April 26, 2011, 12:25:07 pm »

The only issue is that it would happen instantaneously, like all custom reactions.  That is, assuming it didn't take some amount of time to gather the reagents, like it does with the Rock Grinder from Genesis.
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Phoenyx

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Re: What can we mod vermin corpses to be useful for?
« Reply #17 on: April 26, 2011, 12:31:16 pm »

Yea, It's too bad that reactions can't be two stages.

* Load Composter
* Gather fertilizer from composter

The former adding to the fertilizer "count", the latter subtracting.
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Necro910

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Re: What can we mod vermin corpses to be useful for?
« Reply #18 on: April 26, 2011, 12:34:31 pm »

The only issue is that it would happen instantaneously, like all custom reactions.  That is, assuming it didn't take some amount of time to gather the reagents, like it does with the Rock Grinder from Genesis.
What does the rock grinder do? Make blocks, or vaporize them?

Jeoshua

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Re: What can we mod vermin corpses to be useful for?
« Reply #19 on: April 26, 2011, 12:36:23 pm »

What does the rock grinder do? Make blocks, or vaporize them?

Takes 10 worthless rocks, outputs iron and copper (maybe, about 4% chance)
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Necro910

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Re: What can we mod vermin corpses to be useful for?
« Reply #20 on: April 26, 2011, 12:38:41 pm »

What does the rock grinder do? Make blocks, or vaporize them?

Takes 10 worthless rocks, outputs iron and copper (maybe, about 4% chance)
EPIC!

Better not take my bauxite though  >:(

GreatWyrmGold

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Re: What can we mod vermin corpses to be useful for?
« Reply #21 on: April 26, 2011, 04:08:36 pm »

It's still a ways away tho... as is worldgen populations not dying from starvation every 4 years.
Off topic, why is it always 4 years? Shouldn't they all starve in the first spring or so if they can't get any food?
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Jeoshua

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Re: What can we mod vermin corpses to be useful for?
« Reply #22 on: April 26, 2011, 04:32:59 pm »

That's a good question, for which I have no good answer.
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Troas

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Re: What can we mod vermin corpses to be useful for?
« Reply #23 on: April 26, 2011, 05:39:04 pm »

The Dwarven Higher Learning Mod uses vermin corpses to produce cadavers for medical dwarf training.
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Reelyanoob

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Re: What can we mod vermin corpses to be useful for?
« Reply #24 on: April 26, 2011, 05:58:47 pm »

It's still a ways away tho... as is worldgen populations not dying from starvation every 4 years.
Off topic, why is it always 4 years? Shouldn't they all starve in the first spring or so if they can't get any food?
Probably Civs are spawned with a "food" stat, initally set to 4 times the civ's population. Each year, the population value is deducted from the food store variable. That's how I did it in a similar program to worldgen I wrote once (was an above-ground exploration roguelike)

Maybe civs start with a food buffer of 5 times the population, but with population increase, it last 4 years. if they get no more food before then, they starve.

This is speculative, but that would be the "fast" way to calculate food consumption/production.
« Last Edit: April 26, 2011, 06:01:30 pm by Reelyanoob »
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GaxkangtheUnbound

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Re: What can we mod vermin corpses to be useful for?
« Reply #25 on: April 26, 2011, 07:34:06 pm »

I've constructed a reaction to smelt vermin into bolts/ballista bolts.
Code: [Select]
[REACTION:VERMIN_BOLTS]
   [NAME:turn vermin into bolts]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_V]
   [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
   [PRODUCT:100:5:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:COOKING]
Code: [Select]
[REACTION:VERMIN_BALLISTA]
   [NAME:turn vermin into ballista arrows]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_B]
   [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
   [PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:COOKING]
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narhiril

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Re: What can we mod vermin corpses to be useful for?
« Reply #26 on: April 26, 2011, 07:39:09 pm »

I've constructed a reaction to smelt vermin into bolts/ballista bolts.
Code: [Select]
[REACTION:VERMIN_BOLTS]
   [NAME:turn vermin into bolts]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_V]
   [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
   [PRODUCT:100:5:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:COOKING]
Code: [Select]
[REACTION:VERMIN_BALLISTA]
   [NAME:turn vermin into ballista arrows]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_B]
   [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
   [PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:COOKING]
Have fun shooting compressed squirrels at people!

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Jeoshua

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Re: What can we mod vermin corpses to be useful for?
« Reply #27 on: April 26, 2011, 08:00:07 pm »

Does that make any sense, I ask you!  Compressed vermin bolts? I mean really.  Theres silly and then there's just wacky.  :(
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narhiril

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Re: What can we mod vermin corpses to be useful for?
« Reply #28 on: April 26, 2011, 08:22:58 pm »

Does that make any sense, I ask you!  Compressed vermin bolts? I mean really.  Theres silly and then there's just wacky.  :(

It would make sense to make them catapult ammo.  Unfortunately, siege engines are hard-coded.

dirty foot

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Re: What can we mod vermin corpses to be useful for?
« Reply #29 on: April 26, 2011, 09:53:56 pm »

Does that make any sense, I ask you!  Compressed vermin bolts? I mean really.  Theres silly and then there's just wacky.  :(
And it's all Dwarf Fortress.

You know, the game where magma is always the best answer.
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