Turn 1 1st Battle:
Location - Main chamber of the Radroach nest
Enemy Forces - 10 Roach Groups ( Atk: 2 Def: 2 Units: 10/10 )
Your Forces - 2 Riflemen Squads
Ranged Turn:
Alpha team opens fire on Roach Group 1 [14] [6] all bullets find their mark killing Roach Group 1
Bravo team opens fire on Roach Group 4 [13] [8] they completely destroy Roach Group 4, and wound Roach Group 6
Melee Turn:
Roach Groups 2,3,5,6 attack Alpha Team [6] killing 1 man. Alpha team then retaliates [3] wounding groups 2, and 3.
Roach Groups 7,8,9,10 attack Bravo team [4] but the armor stops the bites. Bravo team then retaliates [5] killing group 7, and wounding group 8.
Your forces flee.
Your men put up a valiant fight killing quite a few at a distance before the roaches closed in. Forced to pull out their knives your men further wounded the roaches, but were forced to retreat as more roaches began to arrive from the many tunnels leading into the main chamber.
Your people set to work building a farm to supply their people with food, and a source of income as you sold the extra to traveling caravans. You ordered the building fo a sawmill to supply your people with lumber, and they set to work finishing it, and the farm in just a month. You now had a source of income, and food for your people, but the roaches where growing, and becoming an every greater threat. Before you sent more men in their you would need to create a bigger force to attack the roaches, because their numbers from the battle report greatly surpassed that of your current military.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( 1 ) Squad Ammo: 3/10 ( 2 ) Squads Ammo:2/10 )) ( Melee - Atk: 4 Def: 5 )
Finances:
Farm - 150
City Hall - 500
Sawmill - 50
Funds - 700 C
Techs:
Agriculture I
Masonry I
Mining I
Metalworking I
Resources:
Wood
Lumber
Fertile Ground 50% Bonus to farms.
Cities:
Taiken
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
City Hall
Farm
Sawmill
Your scouts search the area, and meet up with three of the local tribes two acted friendly, but the third told your people to leave, or they would be shot on sight. You also learned the name of these tribes, and that one would be happy to sell you some robots for the right price. The forests were full of wild-life most were friendly, but your scouts ran into some bears that were very aggressive the locals told you that they are called Yao-Gui.
You can now buy Protectetron Squads ( 500 C ) from the Yulan Tribe
Back at home your people labored to build a farm for extra income, and a food supply. It takes a month, but your people finnally succed in getting the farm up, and running. Now with a bit of extra income you can expand your city to even greater heights.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Farm - 100 C
City Hall - 500 C
Funds - 850 C
Techs:
Agriculture I
Masonry I
Mining I
Carpentry I
Resources:
Wood
Iron
Fish
Cities:
Liberty
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
City Hall
Farm
Known Groups
Yulan Tribe - Friendly
Tresa City - Neutral
Enclave - Unknown
Your people struggle to adjust to their new lives as they build a farm, and Bowyer's Workshop, but they are hardy, and have both finished within a week, but the farm they have more trouble with as it takes them three more days to get the crops growing. That finished your people are happy with a source of food, and an ever growing city they seem to be getting use to the great change. You also order the formation of a Tribal Axemen unit to protect your people from the things that go bump in the night. It takes a month, but you finnally manage to get the men trained.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Farm - 100
City Hall - 500
Funds - 650 C
Techs:
Agriculture I
Masonry I
Mining I
Stone Quarrying I
Resources:
Stone
Wood
Cities:
Ahkon
Size: Tiny
Food Supply: Farm
Buildings:
1 Housing District
City Hall
Farm
Bowyer's Workshop
You, and your people begin working side by side to build an underground farm to supply food, and a source of income to your growing city. It is long grueling work, but you have it finished, and working in a month. Meanwhile your scouts sent to scout the forest report back to you. They had been gone all month, and when they returned they brought news they had found a tribe of people inn the forest living up in the Enclave were the reason they had taken so long to get back. The tribe had said they would like to help them where they could, and offered them there best bowmen to train yours when needed.
( You can now train Longbowmen with out having either a Bowyer's workshop, or any techs required. )
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Underground Farm - 100
City Hall - 500
Funds - 1100 C
Techs:
Agriculture I
Masonry I
Mining I
Adaptive Farming I
Resources:
Wood
Fertile Ground 50% Bonus to farms.
Stone
Cities:
New Odessa
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
City Hall
Underground Farm
Your people set about making a stable food supply, and income so they begin building a farm, and sawmill it takes the three weeks, but they finnally get both finished, and working to great effect. This will provide you with the money to expand, grow conquer, or destroy, but first you need to make sure your income is stable, and secure.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Farm - 100
City Hall - 500
Sawmill - 50
Funds - 650 C
Techs:
Agriculture I
Masonry I
Mining I
Carpentry I
Resources:
Wood
Stone
Iron
Lumber
Cities:
Newhart Junction
Underground
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
City Hall
Farm
Sawmill
You gather some of your people to help you buiild a farm to produce food, and income, and you set them to build a wall to hold backk the Ants if they decide to attack. It takes you a month, but you, and your people finnally finish the wall, and farm, but it takes a few more days to get the farm running. In the end your people succedd, and the farm begins sprouting food.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Farm - 100
City Hall - 500
Funds - 600 C
Techs:
Agriculture I
Masonry I
Mining I
Metalworking I
Resources:
Wood
Stone
Fish
Iron
Cities:
Bakian
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
City Hall
Farm
Wooden Wall