Many years ago the Earth was nearly destroyed by the greed of human beings. They wanted more land, and more power so they went to war to try to utterly destroy the opposing side, but as the war dragged on for many many years the tentions grew, and each side aimed hundreds of nukes at the other. Before this conflict could destroy all humans on earth many countries built great vaults all across the world to protect their people, so that they may live another day, but not all of them would live for as they were moving their citizens into the vaults each side took it as an oppurtunity to cripple the other, and all the humans that were meant to be saved, around 40 Billion people died that day as the earth was consumed in fire reducing everything to ash, and rubble. For five thousand years no vaults were opened, and then as the radiation had dispersed enough to allow them to live safely some of the vaults opened, but others stayed sealed shut for some unknown reason. All the humans who came out of these vaults were meet by creatures that were mutated beyond recognition, or giant forms of another animial. It seemed all had survived this war, but changed heavily in this horrifiying process. These people survived in this harsh world forming many small settelments, but if a settlement was formed usually many were formed near it so as to allow these people easy access to each other. Even in this crippled form mankind contnued to rage war with each other over resources, and petty differences, and many factions rised up to stop this, and some rose up, and completely ignored the common wastelander for many years. These factions the BOS ( Brotherhood of Steel ), Enclave, NCR ( New California Republic ), Caesar's Legion, and many many others. Afte many years it seemed some conditions were meet for other vaults, and they opened letting their people out into the world, and thats where your story begins for your vaults will go out into the wasteland, and form a new civilization.
Leader's Name:
City's Name:
Faction's Name: ( You can form your own, or stay neutral, but to join an existing one you have to meet them. )
Starting Tech:
Bio: ( This is how your first city was formed, and stuff no making it a city like new york its got to be a city with ramshackle houses, and shacks. )
This map is completely fictional so as to allow for a new setting we will not use one of earth, and you will all be starting in the same old world country, but will have no idea of each other unless you scout the other out.
Agriculture Section -
Advanced Farming
Adaptive Farming
Hydroponics
Irrigation
( More to come .... )
Industrial Section -
Metalworking
Carpentry
Architecture
Stone Quarrying
( More to come .... )
Defensive Section -
Walls ( Two Types: Wood, and Stone )
Gatehouses ( Two Types: Wood, and Stone )
( More to come ..... )
If you have any suggestions for more sections, and techs please tell me I am always open to a bit of help. Thanks.
Tribal Spearmen - 150 Caps ( Atk: 2 Def:1 Units: 5/5 )
Tribal Axemen - 250 Caps ( Atk: 3 Def: 2 Units: 5/5 )
Tribal Bowmen - 200 Caps ( Atk: 2 Def: 2 Units: 5/5 ( Ranged ))
Spear Militia - 250 Caps ( Atk: 3 Def: 1 Units 7/7 Requires - Metalworking )
Swordsmen - 500 Caps ( Atk: 5 Def: 3 Units: 5/5 Requires - Metalworking )
Longbowmen - 350 Caps ( Atk: 4 Def: 2 Units: 5/5 Requires - Carpentry )
( More to come as you research )
Farm - 500 Caps ( Produce enough food for a city size Small, and lower. Also porduces an income of 100 Caps )
Underground Farm - 500 Caps ( Produces enough food for city size Small, and lower. Also produces an income of 50 Caps Requires: Adaptive Farming ( Can not be harmed in a raid. )
Bowyer's Workshop - 250 Caps ( Allow you to build Tribal Bowmen )
Housing District - 1000 Caps ( Increases city size. Doubles after each buy, but only in the city you bought it in. )
Lumber Mill - 500 Caps ( Produces 50 Income each turn, and allows the building of units that require Lumber Requires: Wood Resource )
Capenter's Workshop - 500 Caps ( ? ) ( Produces and income of 50 Caps Requires - Carpentry, and Lumber Mill )
Stone Quarry - 1000 Caps ( Produces 100 Caps a turn. Requires - Stone Quarrying, and Stone Resource )
Mason's Workshop - 500 Caps ( ? ) ( Produces income of 50 Caps Requires- Masonry, and Stone Quarry )
Mine - 2000 Caps ( Produces an income of 200 Caps Requires - Mining, and some Ore resource )
Metalworker's - 500 Caps ( Produces an income of 50 Caps. Allows recruitment of new units Requires: Metalworking, and Mine )
( More to come ..... ) ( Suggestions are welcome )
As you can tell this is a game where you control cities in a fallout based world, but you will not control countries, but individual cities. I find this to be more indepth, and an original idea, so come on lets get this started.