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Author Topic: Portal 2 is out. Spoilers ahoy!!  (Read 15768 times)

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #150 on: April 23, 2011, 04:25:01 am »

I never understood the zomg this game is too easy crowd for ANY game. If it's still fun I don't give a rats ass if I'm being 'challenged'

It is a puzzle game. If (for some god forbidden reason, like, if the internet disappared and computers stopped working or something) you decided to put together a table top puzzle thing, would you pick the one with 10 pieces or the one with 1000? Puzzle games are supposed to challenge you and make you think. If you don't have to think much to complete the puzzle, there isn't much point.

That being said, the (lack of) difficulty didn't bother me that much. I did find it rewarding to have to look at a level from every angle (literally, portals in the ceiling so I could look down, in different walls, ect) before I found the solution, but this didn't happen many times.

Acanthus117

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #151 on: April 23, 2011, 04:34:24 am »

I loved every second of this game.

I was like "OMIGODOMIGODOMIGOD" the whole goddamn time. This was a fuckin' awesome game, and I feel that it was worth every fucking dollar.
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alfie275

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #152 on: April 23, 2011, 08:21:40 am »


It is a puzzle game.

Actually Valve list it as "Action Adventure".
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Jreengus

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #153 on: April 23, 2011, 08:27:39 am »

It's still a puzzle a game, progress through the game relies on the completion of puzzles. Thus it's a puzzle game.
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Sean Mirrsen

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #154 on: April 23, 2011, 08:42:00 am »

The definition you're looking for is "Action/Adventure with Puzzle elements". Puzzle games are about methodically solving puzzles - this one is about surviving through the puzzles, which often require quick reflexes in addition to thorough analysis. For example, if you were setting up a network of portals, then just sending the protagonist in, you'd have a puzzle game. As it is, you're frequently required to properly time your actions and avoiding interactive hazards - therefore, action/adventure, but with puzzle elements.
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Draco18s

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #155 on: April 23, 2011, 10:14:28 am »

which often require quick reflexes

Point to one level in Portal 2 that required quick reflexes.  Just one.
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Bluerobin

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #156 on: April 23, 2011, 11:00:53 am »

which often require quick reflexes

Point to one level in Portal 2 that required quick reflexes.  Just one.

I feel like you're looking for a hardcore shooter or a hardcore puzzle game in a game that's meant to be a relatively accessible combination of the two. For most puzzle gamers many of the momentum redirecting puzzles (and potentially others, those are just the somewhat obvious ones) can take faster reflexes than they're used to needing and for most shooter gamers they have to think about what they're doing more and more often than they're used to. I can understand that you might think portal could be more fun as a harder (also more niche, less popular, less accessible, good for fewer people), but others disagree. It's all about personal taste, really.
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Sean Mirrsen

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #157 on: April 23, 2011, 11:04:07 am »

Any level with a double fling. Any level requiring timed portal placement. Some story segments when you're avoiding being crushed. Of course, these are not the kind of "fast" reflexes you'd be showing in an FPS, but still. They're a lot more than you'd do in a "puzzle". Sometimes you have to correctly time reportals to keep yourself in a funnel, or accurately shoot the floor under a turret before it swisscheeses you. And you shouldn't forget the boss battle, either. Snatching that last core was the most frustrating part of the whole thing.
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Draco18s

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #158 on: April 23, 2011, 11:59:01 am »

Any level with a double fling.

Portal 2 has none.

Quote
Any level requiring timed portal placement. Some story segments when you're avoiding being crushed.

Portal 2 has none (except...two? in co-op mode and even then they're fairly forgiving).

Quote
Sometimes you have to correctly time reportals to keep yourself in a funnel

Fairly forgiving if you're not that accurate or fast.  The funnel only needs to catch a small portion of the player's collision hull to grab them.

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or accurately shoot the floor under a turret before it swisscheeses you.

Come on, turrets don't kill you that quickly.

Quote
And you shouldn't forget the boss battle, either. Snatching that last core was the most frustrating part of the whole thing.

More or less frustrating than Portal 1's boss battle?  Likely less.  GLaDOS's third core was 100 feet off the ground.

I feel like you're looking for a hardcore shooter or a hardcore puzzle game in a game that's meant to be a relatively accessible combination of the two. For most puzzle gamers many of the momentum redirecting puzzles (and potentially others, those are just the somewhat obvious ones) can take faster reflexes than they're used to needing and for most shooter gamers they have to think about what they're doing more and more often than they're used to. I can understand that you might think portal could be more fun as a harder (also more niche, less popular, less accessible, good for fewer people), but others disagree. It's all about personal taste, really.

Not really.  What I am looking for is a progression in challenge.  All Portal 2 had was "intro to this new mechanic," "combine new mechanic with a previous mechanic," and a few "moderate challenges with a mechanic."  They were all, basically, intro puzzles.  None of them got terribly advanced at all.  No double-flings, no light-bridge redirection (beyond "stand here, move bridge so its still under your feet").

For heaven's sake, there were only two (two!) puzzles in single player (and one in coop that I'm aware of) that required you to push yourself to the ceiling with the funnel in order to create a fling-drop.  I felt so satisfied when I figured it out the first time (and then an idiot when I failed to figure it out the second time after nabbing a hint).  Two more puzzles that used it would have rewarded me with the satisfaction of having remembered the trick after that.
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Deon

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #159 on: April 23, 2011, 12:07:45 pm »

Yeah, Portal 2 was a suprizingly relaxing experience. I've somehow played it through dying just two times, and because I wanted to check "is there a secret on that small ledge" once, and another time I went to see where's the deer GladOS is talking about :P.

I didn't see any room where you couldn't just stand still, go grab some tea, then come back and carefully plot and make your escape. Also I think there were just a few moments where you had to run past turrets, and it didn't require any skill.

Portal 1 was harder for me. Portal 2 had an interesting plot, but hardly had any hard puzzles/moments. The boss was frustratingly easy :P.
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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #160 on: April 23, 2011, 12:10:19 pm »

Yeah, Portal 2 was a suprizingly relaxing experience. I've somehow played it through dying just two times, and because I wanted to check "is there a secret on that small ledge" once, and another time I went to see where's the deer GladOS is talking about :P.

I didn't see any room where you couldn't just stand still, go grab some tea, then come back and carefully plot and make your escape. Also I think there were just a few moments where you had to run past turrets, and it didn't require any skill.

Portal 1 was harder for me. Portal 2 had an interesting plot, but hardly had any hard puzzles/moments. The boss was frustratingly easy :P.
Don't have Portal 2, but Portal 1 was pretty damn hard for one or two puzzles. The rest was easy. GlaDoS was one of the easier chambers. That being said, I don't have Portal 2.
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Bluerobin

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #161 on: April 23, 2011, 12:20:46 pm »

Don't you need to fling yourself to get
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I guess maybe my perception of how easy Portal 1 was is making Portal 2 look harder than it was? I dunno, I thought 2 was harder than 1. Sounds like we're gonna disagree though, so I'll be happy to just leave it here.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Draco18s

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #162 on: April 23, 2011, 12:22:42 pm »

Don't have Portal 2, but Portal 1 was pretty damn hard for one or two puzzles. The rest was easy. GlaDoS was one of the easier chambers. That being said, I don't have Portal 2.

Expect to be play Portal 2 while blindfolded, taking all of your clues to the puzzle design from audio.
(Actually, that would be fairly difficult.  Its not like the game's set up to let you know where walls and pits are audibly).

And yes, GLaDOS herself was easy compared to some of the previous puzzles (although I think it still took me three tries, originally: one figuring out what to do (and running out of time), one figuring out how to get the one core (and running out of time), and then one actually winning).
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Sean Mirrsen

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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #163 on: April 23, 2011, 01:11:06 pm »

Portal 1 was harder for me. Portal 2 had an interesting plot, but hardly had any hard puzzles/moments. The boss was frustratingly easy :P.
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Re: Portal 2 is out. Spoilers ahoy!!
« Reply #164 on: April 24, 2011, 04:53:40 pm »

Finished both the single player and the co-op in about 10 hours. Played through the co-op first which I found warmed me up nicely for the main game. I don't know which was harder, Portal 1 or 2, but I got stuck a lot less in the 2nd. It's a shame some of the mechanics from the first game were left out, such as the bouncing balls of light. Don't get me wrong I enjoyed every minute.
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