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Author Topic: Genesis Mod Succession Game  (Read 5945 times)

melkor

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Re: Genesis Mod Succession Game
« Reply #15 on: April 12, 2011, 02:12:31 pm »

i would like to join

this would however be my first succession and my second fort

i would like a spot with lots of ore
the evil desert seems like a good idea if there is no fighting there is no fun.

i am going to download the mod to get used to it
i also use the phoebus title pack
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what do postdwarvenists do with goblins?

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We slaughter them by the thousands.
But... you know, we do it ironically.

pieisgoo

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Re: Genesis Mod Succession Game
« Reply #16 on: April 12, 2011, 02:35:39 pm »

Now that we seem to have decided on desert, what kind of desert would you guys want to embark in? Personaly I was leaning toward a rocky wasteland myself.
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Daff

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Re: Genesis Mod Succession Game
« Reply #17 on: April 12, 2011, 03:09:56 pm »

Any kind would be fine with me, I suppose having atleast some sand for glassworks would be nice, but other than that I think there isn't much of a difference.
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melkor

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Re: Genesis Mod Succession Game
« Reply #18 on: April 12, 2011, 04:10:18 pm »

rocky wastlands are good
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Deon

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Re: Genesis Mod Succession Game
« Reply #19 on: April 12, 2011, 04:16:55 pm »

Okay guys, wait a day, tomorrow I will release a quick patch adding and fixing the latest discussed stuff in the thread, so it will be good. I will also add placeholder reactions so whenever I release another update I will use them and this fort will be compatible with the new upcoming patches this way.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Daff

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Re: Genesis Mod Succession Game
« Reply #20 on: April 12, 2011, 04:24:38 pm »

Deon you're awesome :D

Be carefull I might become a fangirl if you keep this up :D (ignoring the fact that I am male :P)

And can't wait for the fort to start, I've never played a succession fort but it should be fun, a bit variety to the regular DF gameplay. Should make the game a bit more interesting thanks to multiple people with different ways of operating.
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Deon

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Re: Genesis Mod Succession Game
« Reply #21 on: April 12, 2011, 04:26:42 pm »

All my succession/community forts died of stagnation since I tend to lose attention to games from time to time (I can't play the same thing more than a few days) and I also constantly have something important to do, so I hope this one lives (and it has a lot of daring people and Asfghn, so I really hope it will happen :P).
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Daff

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Re: Genesis Mod Succession Game
« Reply #22 on: April 12, 2011, 04:34:00 pm »

"...people and Asfghn..." :D

I think it'll be fun, a year is a pretty short time to implement any large changes so anything a single player does will propably be interesting and it'll take some real effort to get anything big built, this in turn should lead to some interesting solutions.

But yeah I really hope this fort will stay alive for a while and that we'll get all sorts of stuff done in there :)
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ninja137

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Re: Genesis Mod Succession Game
« Reply #23 on: April 12, 2011, 06:12:27 pm »

Got some further wishes for the embark, lots of minerals and flux if possible, would be nice to get a steel industry going but if no flux I suppose we could go places with just iron (magma-safe)
And it's more funzies with different minerals ;)

How do I zip the folder? Never really done this before, so sorry for the qestions.

Atleast for winrar you propably have the options for "add to archive..." and "add to [folder name].rar" in your right-click menu in windows explorer, if not open winrar and find the folder you want to archive and press Add from the menu. If you need more help, google, there should be some clear step by step instructions somewhere (propably on the official site).

Thanks. Hell yes, I want in. Desert sounds good to me, anyway for us to try and get Giant Scorpions at all?
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Daff

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Re: Genesis Mod Succession Game
« Reply #24 on: April 12, 2011, 06:23:26 pm »

Giant desert scorpions are native to savage deserts and they can be tamed so... ;)
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ggamer

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Re: Genesis Mod Succession Game
« Reply #25 on: April 12, 2011, 06:34:30 pm »

I release a genesis mod succession game, in 3 days, 3 people sign up.

You make a forum game, in two days, ten people sign up.

Mother fucker.

pieisgoo

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Re: Genesis Mod Succession Game
« Reply #26 on: April 12, 2011, 06:41:21 pm »

Actually its been about one day.

Also thanks so much Deon! You're my favourite person ever!
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ninja137

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Re: Genesis Mod Succession Game
« Reply #27 on: April 12, 2011, 07:18:09 pm »

Wait, so what turn am I?

Savage desert, YES. Also, are we removing all the _EXOTIC from the raws to stop the DM bug thing?

EDIT: Derp. See, this is what I get for coming on here sick and tired. Anyway, yay sucsession game!
« Last Edit: April 12, 2011, 07:52:20 pm by ninja137 »
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Daff

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Re: Genesis Mod Succession Game
« Reply #28 on: April 12, 2011, 07:22:03 pm »

I believe those are all removed by default in genesis and the dungeon master is an appointable noble.

According to the list in the original post you are number 4

EDIT: Also I'd like if we had all 3 cavern layers for maximum funzies!
« Last Edit: April 12, 2011, 08:46:02 pm by Daff »
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Deon

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Re: Genesis Mod Succession Game
« Reply #29 on: April 13, 2011, 12:06:04 am »

Yep, the dungeon master is just a noble for "flavor" if you want one (he does all the same, like, smelts stuff and doesn't tame animals because there's a bug :P). All the pets are not exotic to allow them to be tamed.

I'm making Sylvan elves a bit more evil so all of you who likes to kill elves should feel joy.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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