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Author Topic: Missmatch - New Community fort  (Read 7228 times)

Edosurist

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Re: Missmatch - New Community fort
« Reply #15 on: April 09, 2011, 02:53:14 pm »

As I said, I just want to be a woodcutter, carpenter, and/or axedwarf. Skill points are unimportant
I've added you as: "Adequate Carpenter, Novice Woodcutter, Novice Axedwarf, bringing dogs (2 female, 1 male), 2 bunnies (male/female), 2 katz (male/female), 2 hens and 1 rooster, and copper axe, 1 spare point". That ok?



The extra point can go to an extra plump helmet seed. For good luck!
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So now all we've got to do is to put a couple of grannies into the LHC and smash them against each other at relativistic speeds. Lather, rinse, repeat until we got results.

Thief^

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Re: Missmatch - New Community fort
« Reply #16 on: April 09, 2011, 03:16:15 pm »

Take my remaining points for them.
Done

The extra point can go to an extra plump helmet seed. For good luck!
and done!

I've totalled things, food's a little low but we should be swimming in it soon enough, and we have no mason or doctor. At least we've got a miner, could have been hard otherwise!

Now would be a good time to vote on where we settle. Freezing terrifying glacier, anyone? Scorching desert? Or should I make it completely random?
« Last Edit: April 09, 2011, 03:18:55 pm by Thief^ »
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Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Taricus

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Re: Missmatch - New Community fort
« Reply #17 on: April 09, 2011, 03:23:15 pm »

Temperate forest near a river. Clay, LOTS of shallow and deep metal, Sand if possible, Limestone or some other surface flux stone.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haika

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Re: Missmatch - New Community fort
« Reply #18 on: April 09, 2011, 03:37:08 pm »

ahh, screwed up the math. Thanks for the coverage. Though I could probably drop animals other people are bringing. We don't really need that many to start.

As for embark, I suggest a grassland or savanna, as we will need quite a bit of pasture from the look of things. River or Brook is good, maybe on the edge of a forest of some sort if possible. High Savagery, Any Evil. I also like a little bit of ocean shore in these forts, but that's optional.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Edosurist

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Re: Missmatch - New Community fort
« Reply #19 on: April 09, 2011, 05:46:32 pm »

terrifying glacier
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So now all we've got to do is to put a couple of grannies into the LHC and smash them against each other at relativistic speeds. Lather, rinse, repeat until we got results.

Yoink

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Re: Missmatch - New Community fort
« Reply #20 on: April 09, 2011, 07:22:49 pm »

Oops, sorry, math fail. :P
Put my remaining points on something we need... Tools maybe? Don't really mind, I had everything I wanted, more or less. I vote... Anywhere with plenty of trees, basically. Or at least enough for a new crossbow. :)
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TolyK

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Re: Missmatch - New Community fort
« Reply #21 on: April 10, 2011, 12:56:12 pm »

ya know what? just bring some alcahol, 5 sand bags, and 5 siege engineer and 5 siege operator. no steel needed.
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Taricus

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Re: Missmatch - New Community fort
« Reply #22 on: April 10, 2011, 12:57:06 pm »

How much mineral scarsity is there in this worldgen?
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Thief^

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Re: Missmatch - New Community fort
« Reply #23 on: April 11, 2011, 02:19:52 am »

I'll be starting this later today, embarking on a savage forest + river/brook, with whatever else I can get.
I was thinking of using the simple worldgen thingy, putting savageness up.

ya know what? just bring some alcahol, 5 sand bags, and 5 siege engineer and 5 siege operator. no steel needed.
Ok. It was kind of funny, bringing a single steel bar, you have to admit.
« Last Edit: April 11, 2011, 02:30:26 am by Thief^ »
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

TolyK

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Re: Missmatch - New Community fort
« Reply #24 on: April 11, 2011, 03:24:52 am »

yeah, i know.
but not practical at all  :P
good to hear this is starting up.
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Shakerag: Who are you personally suspicious of?
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Haika

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Re: Missmatch - New Community fort
« Reply #25 on: April 11, 2011, 03:55:06 am »

Hrmm, sounds like a fairly boring standard embark to me.

But I'm looking forward to seeing what you come up with. :)

I request lots of screenshots of my guy and the animals.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Thief^

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Re: Missmatch - New Community fort
« Reply #26 on: April 11, 2011, 04:11:34 am »

I think it would be awesome to keep the animals outside, making the first dwarven livestock farm town.

In a high savagery area, naturally.
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

TolyK

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Re: Missmatch - New Community fort
« Reply #27 on: April 11, 2011, 04:14:39 am »

I think it would be awesome to keep the animals outside, making the first dwarven livestock farm town.

In a high savagery area, naturally.
i know, right?
..
make the walls ASAP.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Thief^

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Re: Missmatch - New Community fort
« Reply #28 on: April 11, 2011, 04:30:54 am »

Got a world that looks like this:

Medium World (129x129), Medium History (250), High Civs, Medium Sites, Medium Beasts, High Savagery, Sparse Minerals.

What do you guys think of the font? Drew it myself :)
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

TolyK

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Re: Missmatch - New Community fort
« Reply #29 on: April 11, 2011, 04:44:11 am »

nice font.
take a place on the (minor?) river
edit: nevermind, read the next post.
« Last Edit: April 11, 2011, 04:49:42 am by TolyK »
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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