"I don't know. I just fell out of the sky" HEAD TO THE BAR, taking the cart with me.
[Believe: 3]: The man raises an eyebrow. Regardless, you enter the inn with the ca-... it gets stuck at the entrance. Great.
Location change: Westside Inn.Scuttle around looking for unirradiated water. Swimming tiems!
[3-2]: Since you're STILL WEARING YOUR PANTS ON YOUR HEAD you fumble into ANOTHER pool of chaos. Luckily only getting 3 chaos. However, this pushes you over the mutation limit. The newcomer glares at you and sighs.
[Good/bad: 3, trade-off][Strength: 5, large change][Mental/Physical: Physical][Passive/Active: Passive]: Uncontrolled Mind Reader: You suddenly read the minds of all those around you. It's nice, but you don't think you could handle this for a long time.
New Mutation: Uncontrolled Mind Reader: You read minds. 1/3 chance to mind read and avoid an attack before it happens. However, you have a 5/30-#intelligent creatures around chance to fall asleep for the turn each turn.
+3 Chaos.
-1 Chaos.Get killed by own self's brother.
Out of nowhere, Kirion's chest bursts with blood as the tip of a spear enters him. In his last moments, he says "Goddamn rigged life, goddamn RNG" then dies.
The man behind him introduces himself as Ashton and that he's the brother of Kirion. He obviously likes spears. You have no idea if he's hostile or not, but considering he
just killed your long time friend, you don't want to take any chances.
Kirion: Replaced by Ashton. All starting items gone, all chaos gone, all acquired skillpoints gone, all found items given to Ashton, given free starting bonus.Get to Toi-look for an alchemist that knows if dragon blood has any special properties.
You go and [Search: 5] find a master alchemist. You then ask him about the blood.
"Ah, my young lady, well met. Anyway, other than being highly irradiated, it has no special properties. Each creature only has a few things special about them. You can't just pluck some random blood and expect it to be magical, it has to be specific creatures."
He then looks away and shifts a potion towards you. Whether it was intentional or not you do not know.
"Anyway, would you like to have some potions young lady? I have almost anything you may desire. It's more expensive than average, but I did not cut any corners with the production. Only the best for my customers."
Location Change: Old man Cornith's Alchemy Shop.
-1 Chaos.WAIT THE THE FUUU I HAVE 0 HP WHAT KIND OF I.... oh.
...
Try to heal 2 HP, get back to town to try and restore more.
[1-1+2][Luck:3]: You fail to cast a spell from a school you have no idea of, obviously. You also learn nothing from it.
You then try to go back to town. [Navigation: 1] Having no one to guide you, you... stumble into a camp of Accurarwa. [Spot: 6] They all see you.
Oh Balls. Balls balls balls balls.
BALLS!...Looks like HmH is going to get in quite quickly.
Location change: Random Accurarwa camp.Try to find a forge. If I succeed, try to get permission to smelt and reforge something. If that succeeds, smelt down that useless copper longsword.
If one of those steps fails but I've still got actions, create a chair out of dirt someplace I don't think people would mind it.
[Search: 5]: You find a brand new forge. [Talking: 2]: The man says no, you can't use it.
[2-1+1][Luck: 4] You fumble on a spell for a school you barely know. You only manage to make a mound of dirt.
Location change: Toi Blacksmith: "The Smoked Alloys".
-1 Chaos.Greet all the adventurers who enter Toi and compliment them on their horrible mutations.
I have to say, it would be pretty hilarious if the townsfolk weren't used to this stuff. Band of adventures leave town; centaur Goro, feeble frog-man, crab mage, and T-virus drunk walk back.
You greet the one centaur on his way back, complementing him on his mutation. He stares at you and backs away.
[Creep out: 4]: The people around you start backing away and avoiding you.
You are now alone, everyone is several tens of feet away from you.
Go Back to town, go to inn. Rent best room and relaxing spa massage with gold. Drink and Regenerate in luxury.
Seeing Nowan fly out in a random direction that you doubt leads to Toi, you [Navigation: 2] follow Nowan anyway. He leads to a Accurarwa camp. Fortunately, you stopped at a pair of rocks, thus they didn't see you.
Location change: Random Accurarwa camp.
+2 Chaos.
Suddenly, Tala, Joseph, Taric, and strangely Ashton all feel suddenly drunk. They hiccup and start swaying. Arzhog starts smiling greatly and creepily, before nearly falling, forcing him to lay against the wall.
Tala, Joseph, Taric, and Ashton: +Status: Moderately drunk: -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage.Arzhog: +Status: Heavily drunk: -4 to talking to non-drunks, -3 to mentally intensive actions, autofail at running away, 1/3 chance to fall unconscious per turn, -5 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +3 damage, enemies have -2 to choose targeting you.In addition, Darin falls to the ground, again, under the weight of a mere wine bottle and 5 gold coins.
Darin: +1 Wine Bottle. +5 Gold.
Darin: +Status: Overencumbered: Cannot move, cannot defend.
Caution: Joseph has
7 HP left.
WARNING: Kirion has
0HP left!
WARNING: Nowan has
0HP left!
WARNING: Arzhog has
0HP left!
Name: Darin.
Gender: Male.
HP: 25/28.Chaos: 27/80.Encumbrance: 74/70.SLP: 5/6.
Level: 3.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword. Silver Warhammer. Silver Nugget. Bronze Shield. 5 gold.
Wine Bottle.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 21/24.
Beginner Crafter 7/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
No skill Polymorph magic 3/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 29 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Overencumbered: Cannot move, cannot defend.
Location:Toi Blacksmith: "The Smoked Alloys".
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Name: Nowan Ilfideme.
Gender: Male.
HP: 0/19.Chaos: 41/80.Encumbrance: 38/50.SLP: 6/7.
Level: 3.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Adept Earth magic 19/24.
Skilled Polymorph magic 24/36.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Mutation: Casting Critical Fail Save: 1/3 chance of critical fails acting as normals.
Mutation: Motion-sensing eyesight: You can see anything moving, no matter the lighting. However, you cannot see anyone standing still.
Location:Random Accurarwa camp.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Ashton D'Aubrani.
Gender: Male.
HP: 36/36.Chaos: 0/80.Encumbrance: 45/125.SLP: 2/4.
Level: 0.
Items: Steel Armor. (Equipped)
Steel Spear.(Equipped)
Potion of Critical Heal. Dragon Scale Pincer-Gauntlets. *Starting bonus* Enchanted Steel Armor.Skills: Beginner Spears 4/8.
Novice Defense 12/16.
Novice Wrestling 8/16.
Attributes: 25 Strength. 10 Agility. 30 Toughness. 0 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Deep Whispers: Dragon cave.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 0/31.Chaos: 7/80.Encumbrance: 51/100.SLP: 4/5.
Level: 0.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's clothed skinned fleshed mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
No Skill Crafting 3/4.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2-4=-2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Slightly Watered: Can drink 2 more times without penalty. 2 turns to loose one point in this.
Moderately drunk: Heavily drunk: 4/5 drunkenness, -4 to talking to non-drunks, -3 to mentally intensive actions, autofail at running away, 1/3 chance to fall unconscious per turn, -5 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +3 damage, enemies have -2 to choose targeting you. 4 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Tail-wielding Left Arm: -4 Charisma. Useless for everything but wielding the dragon's tail. Penalty reduced to -1 to-hit.
Location:Random Accurarwa camp
Name: Joseph Alan Taylor.
Gender: Male.
HP: 7/16.Chaos: 42/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 7/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.4375=11 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Mutation: No legs: You cannot move from place to place without help, and you cannot dodge. Well, at least you still have hands!
Spider-arranged Frog Legs: -2 to running away, -1 to defense, and -1 melee combat for five turns (until you're used to them). +3 to swimming. Legs need to be submerged at least once every five turns or you will start to drain HP (recently submerged 0 turns ago).
Mutation: Uncontrolled Mind Reader: You read minds. 1/3 chance to mind read and avoid an attack before it happens. However, you have a 5/30-#intelligent creatures around chance to fall asleep for the turn each turn.
Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Outside Deep Whispers.
Spells: Chaos: Omega Chaos Irradiation. Name: Tala Sul.
Gender: Female.
HP: 15/16.Chaos: 6/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill crafting 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Old man Cornith's Alchemy Shop.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. Potion of High Major Fireball.Skills: Novice Polymorph Magic 8/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Name: Taric.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 38/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Javelins. Leather Boots.Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Is Taricus: Oh dear god NOOOOOOOO!
Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Westside Inn.
Allies:Deep Whispers:11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Toi Blacksmith: "The Smoked Alloys".
Status:
Undead: Self explanatory.
Enemies:Random Accurarwa Camp:10/10 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Bronze Shield: 10 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
3 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to spears. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
9/9 HP
Items:
Bronze Sword: -1 to damage. (Equipped)
Fine Bronze Shield: 12 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
3 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to swords. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
13/13 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Wood Shield: 5 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
3 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to spears. +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
15/15 HP
Items:
Iron Sword: No modifiers. (Equipped)
Iron Shield: 20 AHP. 1/2 chance to take all damage. (Equipped)
Hardened Leather armor: 25 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +2 to Swords. +2 to Defense.
Poor spellcaster: -2 to casting.
Low-level Leader: Allies of lower level attacking same target get a 1/2 chance for +1 to damage.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
Remember when I said the ones found by HmH and Wolfchild were a "poor demonstration of their race'? Yeah, these guys are part of an actual large tribe. Fortunately, they're only a small outpost. They still have a Sergeant, though.
Anyway, I
think that's everything. Tell me if I screwed up anywhere.