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Poll

Which GM has the best setting?

Nirur Torir
- 6 (25%)
bdthemag
- 3 (12.5%)
Darvi
- 3 (12.5%)
terrahex
- 2 (8.3%)
digital hellhound
- 5 (20.8%)
the Arena
- 5 (20.8%)

Total Members Voted: 24


Pages: 1 ... 11 12 [13] 14 15 ... 38

Author Topic: !!RTD WARS!! Post here once! We're off!  (Read 54691 times)

TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #180 on: April 03, 2011, 04:36:01 am »

FRIGGIN NINJAS!
...
that is good.
*****
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.
That works.
Quote
Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
That would work if:
 - you got ressurected as a zombie with 50% HP
 - it only worked if darvi didn't have the most players

Spoiler: Craaaaaazy Idea (click to show/hide)
Well they will have to fight each other in the arena, we'll make sure of that ;)
They might also have to cooperate at points.

Linear is kinda dull IMO.

Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
You're right, linear is boring. That was just the first thing I thought of as a fix. Maybe there shouldn't be enough MacGuffin pieces for more than one team to get enough, so they will eventually have to fight each other?
That was my original thought, only 3 complete artifacts.

Quote
Oh, and what exactly are these MacGuffin pieces for? Should the teams have to take them to the central arena and fight the SUPER SECRET FINAL BOSS, or does the game just end there?
I vote for the boss in "killbox" :D

Quote
In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;D
Shouldn't the GMs make their own threads, just so they can do fancy stuff like change the title? Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
Hm... we could ask for a whole sub-sub forum for this...  :o
But yeah, they should make their own threads I guess. GodMods would post second and third. Then the rest.

Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
I agree. That feels .. tacky to me.
Maybe a sub-sub-forum? I agree, but having it in one thread... :O

Quote from: NT
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.

Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
I think it would be fair to force you to join Darvi's team unless he has the most/tied for the most players.
I think unless he has the most, one extra zombie won't hurt or help much :P
Quote from: NT
Quote from: The Master
I guess, I can't think of anything that would work there though... mind writing something up?
Sorry, but I'm not coherent enough to do so right now, as I have headache-induced insomnia.
Sorry bout that. I have a lifestyle-induced insomnia.

All in one thread? 'kay, but then we need color coding. Dibs on black!
Erm, that would be unreadable in some cases.
If we go by one-thread route...
Spoiler (click to show/hide)

Two threads wouldn't get in the way too much. One could be TolyK's jurisdiction, the other mine.
well i dunno. probably not, as we should both be in one place.
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #181 on: April 03, 2011, 04:36:51 am »

So: question:
Should this maybe get its own subforum?  :o
If we're gonna do it in more than one thread, I mean.
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Nirur Torir

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #182 on: April 03, 2011, 04:42:27 am »

No. Please don't bother Toady over this game.

Besides, with 2-3 players per GM, we're rather unlikely to need an entire thread per GM. I say we try it in two threads (this thread and the game thread), and if it doesn't work then the GMs can work out with their players an alternative (Quicktopic, Google Wave, whatever.)
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Digital Hellhound

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #183 on: April 03, 2011, 04:55:20 am »

The combat rules don't really make sense for ranged combat. I have a modern/near-future setting, and thus guns. Why would I roll for the defender? How the fuck do you dodge or block a bullet?
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Darvi

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #184 on: April 03, 2011, 04:55:42 am »

With a sword. Duh.
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SeriousConcentrate

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #185 on: April 03, 2011, 04:58:36 am »

By leaning back like you're doing the limbo and flailing your arms in a silly manner? I dunno. :3
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #186 on: April 03, 2011, 04:59:07 am »

yeah i myself was kinda against bothering toady.

I can set up the quicktopics.

The combat rules don't really make sense for ranged combat. I have a modern/near-future setting, and thus guns. Why would I roll for the defender? How the fuck do you dodge or block a bullet?
You don't. You block with your shield, which is protected by magic  :P
OR
With a sword. Duh.
***
On a more serious note, the GMs will just ask me for rule mods and such.
By leaning back like you're doing the limbo and flailing your arms in a silly manner? I dunno. :3
Lol
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Nirur Torir

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #187 on: April 03, 2011, 05:24:29 am »

My players won't have logical problems about dodging bullets. As per Master of Magic canon, I can cast spells on different planes of existence with minimal difficulties. I shall smite bullets in your defense, Wolfchild and SeriousConcentrate (possibly Ahra)!

Quote
You shoot Wolfchild. [5] The bullet is perfectly aimed at his head, but his amulet begins glowing and magic fills the air! [1] Lightning hits him. He falls to the floor, unconscious, badly burned, and in convulsions. The bullet barely grazes his head. A booming voice fills the air: "...No, wait, I think I made a rounding error. Carry the three ... Apply Wilson's Inverse Law of Locational Inhibitors ... Oh, yes, terribly easy mistake to make ... You're fine, walk it off."

Ahra wanted to join me I believe. How are uneven players to be distributed? Their choice, or random?
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #188 on: April 03, 2011, 05:27:11 am »

well, not sure about ahra, but yeah folks could do something like that.

When all the "wanted" GMs are taken, I guess the odd players are up to the RNG.
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SeriousConcentrate

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #189 on: April 03, 2011, 05:28:49 am »

Lol

And with that I've done my job. ^^ Hear that? We've got magic protection against bullets. Y'all on the other teams don't stand a chance now.

Anyway, on a more serious note, if I can interject myself again I'd say players should either choose a gm personally or choose to let the dice roll them one. If one GM gets too popular they should be removed from the list of choices so teams stay balanced. Just my opinion, and I'm full of those. :3

ninja'd: yeah, what TolyK said.
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #190 on: April 03, 2011, 05:31:32 am »

that's bullets.
how about nuclear warheads?  ;)
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wolfchild

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #191 on: April 03, 2011, 05:36:05 am »

My players won't have logical problems about dodging bullets. As per Master of Magic canon, I can cast spells on different planes of existence with minimal difficulties. I shall smite bullets in your defense, Wolfchild and SeriousConcentrate (possibly Ahra)!

Quote
You shoot Wolfchild. [5] The bullet is perfectly aimed at his head, but his amulet begins glowing and magic fills the air! [1] Lightning hits him. He falls to the floor, unconscious, badly burned, and in convulsions. The bullet barely grazes his head. A booming voice fills the air: "...No, wait, I think I made a rounding error. Carry the three ... Apply Wilson's Inverse Law of Locational Inhibitors ... Oh, yes, terribly easy mistake to make ... You're fine, walk it off."

Ahra wanted to join me I believe. How are uneven players to be distributed? Their choice, or random?

I heartily aprove this, may i use it as a sig?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nirur Torir

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #192 on: April 03, 2011, 05:37:40 am »

Nukes? Those are easy, just take out the detonation mechanism, which I obviously know about as a well-read scholar of the arcane arts.

Yes! I said something sig-worthy! Feel free to use it.
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #193 on: April 03, 2011, 05:44:45 am »

anyways...
we are getting the rules almost done!
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SeriousConcentrate

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #194 on: April 03, 2011, 05:46:22 am »

Are we making this hapen? And, y'know, magic! Our GM could just teleport the nuke into someone else's world and screw that team over. It'll be soooooooo glorious.
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